Template:PatchDiff/May 5, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/hoodie blu.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models\player\items\pyro/hoodie_blu"
N/A4// "<dx90"
N/A5// {
N/A6// "$basetexture" "models\player\items\pyro\hoodie_blu_dx8"
N/A7// }
N/A8 "$bumpmap" "models/effects/flat_normal"
N/A9 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A10 "$detailscale" 5
N/A11 "$detailblendfactor" .01
N/A12 "$detailblendmode" 6
N/A13 "$yellow" 0
N/A14 
N/A15 "$blendtintbybasealpha" 1
N/A16 "$blendtintcoloroverbase" 0
N/A17 
N/A18 "$colortint_base" "{103 160 206}"
N/A19 "$colortint_tmp" "[0 0 0]"
N/A20 
N/A21 "$phong" 1
N/A22 "$phongexponent" 8
N/A23 "$phongboost" .3
N/A24 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A25 "$phongfresnelranges" "[.2 1 4]"
N/A26 
N/A27 // Rim lighting parameters
N/A28 "$rimlight" 1 // To enable rim lighting (requires phong)
N/A29 "$rimlightexponent" 4 // Exponent for phong component of rim lighting
N/A30 "$rimlightboost" 1.6 // Boost for ambient cube component of rim lighting
N/A31 
N/A32 // Cloaking
N/A33 "$cloakPassEnabled" 1
N/A34 
N/A35 "Proxies"
N/A36 {
N/A37 "weapon_invis"
N/A38 {
N/A39 }
N/A40 "AnimatedTexture"
N/A41 {
N/A42 "animatedtexturevar" "$detail"
N/A43 "animatedtextureframenumvar" "$detailframe"
N/A44 "animatedtextureframerate" 30
N/A45 }
N/A46 "BurnLevel"
N/A47 {
N/A48 "resultVar" "$detailblendfactor"
N/A49 }
N/A50 "YellowLevel"
N/A51 {
N/A52 "resultVar" "$yellow"
N/A53 }
N/A54 "Equals"
N/A55 {
N/A56 "srcVar1" "$yellow"
N/A57 "resultVar" "$color2"
N/A58 }
N/A59 "ItemTintColor"
N/A60 {
N/A61 "resultVar" "$colortint_tmp"
N/A62 }
N/A63 "SelectFirstIfNonZero"
N/A64 {
N/A65 "srcVar1" "$colortint_tmp"
N/A66 "srcVar2" "$colortint_base"
N/A67 "resultVar" "$color2"
N/A68 }
N/A69 
N/A70 }
N/A71}
N/A72 
N/A73