Template:PatchDiff/November 16, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/hm duck.vmt

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Revision as of 22:44, 16 November 2012 by MousseBOT (talk | contribs) (Diff of file "team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/hm_duck.vmt" for patch November 16, 2012 Patch.)
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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/all_class/hm_duck"
N/A4 "$bumpmap" "models/player/items/all_class/hm_duck_normal"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "5"
N/A8 "$phongboost" "0.6"
N/A9 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A10 
N/A11 "$phongfresnelranges" "[.25 1 4]"
N/A12 
N/A13 "$yellow" "0"
N/A14 
N/A15 "$blendtintbybasealpha" "1"
N/A16 "$blendtintcoloroverbase" "0" // between 0-1 determines how much blended by tinting vs. replacing the color
N/A17 
N/A18 "$colortint_base" "{239 161 79}" // put the RGB value of whats being colored when no paint is present, if $blendtintcoloroverbase is 0 then put [1 1 1] here.
N/A19 "$colortint_tmp" "[1 1 1]"
N/A20 "$color2" "{239 161 79}"
N/A21 
N/A22 
N/A23 
N/A24 
N/A25 
N/A26 
N/A27 // Rim lighting parameters
N/A28 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A29 "$rimlightexponent" "9" // Exponent for phong component of rim lighting
N/A30 "$rimlightboost" "1"
N/A31 // Cloaking
N/A32 "$cloakPassEnabled" "1"
N/A33 "Proxies"
N/A34 {
N/A35 "weapon_invis"
N/A36 {
N/A37 }
N/A38 "BurnLevel"
N/A39 {
N/A40 "resultVar" "$detailblendfactor"
N/A41 }
N/A42 "YellowLevel"
N/A43 {
N/A44 "resultVar" "$yellow"
N/A45 }
N/A46 "Equals"
N/A47 {
N/A48 "srcVar1" "$yellow"
N/A49 "resultVar" "$color2"
N/A50 }
N/A51 
N/A52 "ItemTintColor"
N/A53 {
N/A54 "resultVar" "$colortint_tmp"
N/A55 }
N/A56 "SelectFirstIfNonZero"
N/A57 {
N/A58 "srcVar1" "$colortint_tmp"
N/A59 "srcVar2" "$colortint_base"
N/A60 "resultVar" "$color2"
N/A61 }
N/A62 }
N/A63}
N/A64