Template:PatchDiff/November 5, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer brain.vmt

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< Template:PatchDiff/November 5, 2012 Patch
Revision as of 18:26, 6 November 2012 by MousseBOT (talk | contribs) (Diff of file "team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_brain.vmt" for patch November 5, 2012 Patch.)
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11"VertexlitGeneric"
22{
3N/A "$baseTexture" "models\player\items\engineer/engineer_brain"
4N/A "$bumpmap" "models\player\items\engineer/engineer_brain_normal"
5N/A "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
6N/A "$detailscale" ".5"
7N/A "$detailblendfactor" .01
8N/A "$detailblendmode" 6
9N/A 
10N/A "$yellow" "0"
11N/A 
12N/A "$phong" "0"
13N/A "$phongexponent" "5"
14N/A "$phongboost" "1"
15N/A "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
16N/A "$phongfresnelranges" "[.5 2 20]"
17N/A 
18N/A "$blendtintbybasealpha" "1"
19N/A "$blendtintcoloroverbase" "0"
20N/A 
21N/A "$color2" "{ 240 140 140 }"
22N/A "$colortint_base" "{ 240 140 140 }"
23N/A "$colortint_tmp" "{ 1 1 1 }"
24N/A 
25N/A // Rim lighting parameters
26N/A "$rimlight" "1" // To enable rim lighting (requires phong)
27N/A "$rimlightexponent" "2" // Exponent for phong component of rim lighting
28N/A "$rimlightboost" "1.25" // Boost for ambient cube component of rim lighting
29N/A 
30N/A // Cloaking
31N/A "$cloakPassEnabled" "1"
32N/A 
33N/A "Proxies"
34N/A {
35N/A "weapon_invis"
36N/A {
37N/A }
38N/A "AnimatedTexture"
39N/A {
40N/A "animatedtexturevar" "$detail"
41N/A "animatedtextureframenumvar" "$detailframe"
42N/A "animatedtextureframerate" 30
43N/A }
44N/A "BurnLevel"
45N/A {
46N/A "resultVar" "$detailblendfactor"
47N/A }
48N/A "YellowLevel"
49N/A {
50N/A "resultVar" "$yellow"
51N/A }
52N/A "Equals"
53N/A {
54N/A "srcVar1" "$yellow"
55N/A "resultVar" "$color2"
56N/A }
57N/A "ItemTintColor"
58N/A {
59N/A "resultVar" "$colortint_tmp"
60N/A }
61N/A "SelectFirstIfNonZero"
62N/A {
63N/A "srcVar1" "$colortint_tmp"
64N/A "srcVar2" "$colortint_base"
65N/A "resultVar" "$color2"
66N/A }
67N/A }
68N/A}
69N/A 
N/A3"$baseTexture" "models\player\items\engineer/engineer_brain"
N/A4"$bumpmap" "models\player\items\engineer/engineer_brain_normal"
N/A5// "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6// "$detailscale" "1"
N/A7// "$detailblendfactor" .01
N/A8// "$detailblendmode" 6
N/A9 
N/A10 "$yellow" "0"
N/A11 "$one" "1"
N/A12 
N/A13 "$halflambert" "0"
N/A14 
N/A15 "$blendtintbybasealpha" "1"
N/A16 "$blendtintcoloroverbase" "0"
N/A17 
N/A18// "$color2" "{ 240 140 140 }"
N/A19 "$colortint_base" "{ 240 140 140 }"
N/A20 "$colortint_tmp" "{ 1 1 1 }"
N/A21 
N/A22 "$phong" "1"
N/A23 "$phongexponent" "20"
N/A24 "$phongboost" "3"
N/A25 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A26 "$phongfresnelranges" "[.3 1 8]"
N/A27 "$halflambert" "0"
N/A28 
N/A29 // Rim lighting parameters
N/A30 "$rimlight" "1"
N/A31 "$rimlightexponent" "4"
N/A32 "$rimlightboost" "2"
N/A33 
N/A34 // Cloaking
N/A35 "$cloakPassEnabled" "1"
N/A36 "Proxies"
N/A37 {
N/A38 "weapon_invis"
N/A39 {
N/A40 }
N/A41 "AnimatedTexture"
N/A42 {
N/A43 "animatedtexturevar" "$detail"
N/A44 "animatedtextureframenumvar" "$detailframe"
N/A45 "animatedtextureframerate" 30
N/A46 }
N/A47 "BurnLevel"
N/A48 {
N/A49 "resultVar" "$detailblendfactor"
N/A50 }
N/A51 "YellowLevel"
N/A52 {
N/A53 "resultVar" "$yellow"
N/A54 }
N/A55 "Equals"
N/A56 {
N/A57 "srcVar1" "$yellow"
N/A58 "resultVar" "$color2"
N/A59 }
N/A60 "ItemTintColor"
N/A61 {
N/A62 "resultVar" "$colortint_tmp"
N/A63 }
N/A64 "SelectFirstIfNonZero"
N/A65 {
N/A66 "srcVar1" "$colortint_tmp"
N/A67 "srcVar2" "$colortint_base"
N/A68 "resultVar" "$color2"
N/A69 }
N/A70 
N/A71 }
N/A72}