Template:PatchDiff/October 22, 2012 Patch (Beta)/team fortress 2 beta content.gcf/tf beta/scripts/game sounds mvm.txt

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13211321 }
13221322}
13231323 
N/A1324"Spy.M_MVM_ExplosionDeath"
N/A1325{
N/A1326 "channel" "CHAN_VOICE"
N/A1327 "volume" "VOL_NORM"
N/A1328 "pitch" "PITCH_NORM"
N/A1329 
N/A1330 "soundlevel" "SNDLVL_95dB"
N/A1331 
N/A1332 "rndwave"
N/A1333 {
N/A1334 "wave" "vo/spy_PainSevere01.wav"
N/A1335 "wave" "vo/Spy_PainSevere02.wav"
N/A1336 "wave" "vo/Spy_PainSevere03.wav"
N/A1337 "wave" "vo/Spy_PainSevere04.wav"
N/A1338 "wave" "vo/Spy_PainSevere05.wav"
N/A1339 }
N/A1340}
N/A1341 
13241342"Engineer.MVM_Death"
13251343{
13261344 "channel" "CHAN_VOICE"
13791397 }
13801398}
13811399 
N/A1400"Engineer.MVM_ExplosionDeath"
N/A1401{
N/A1402 "channel" "CHAN_VOICE"
N/A1403 "volume" "VOL_NORM"
N/A1404 "pitch" "PITCH_NORM"
N/A1405 
N/A1406 "soundlevel" "SNDLVL_95dB"
N/A1407 
N/A1408 "rndwave"
N/A1409 {
N/A1410 "wave" "vo/engineer_PainCrticialDeath01.wav"
N/A1411 "wave" "vo/engineer_PainCrticialDeath02.wav"
N/A1412 "wave" "vo/engineer_PainCrticialDeath03.wav"
N/A1413 "wave" "vo/engineer_PainCrticialDeath04.wav"
N/A1414 "wave" "vo/engineer_PainCrticialDeath05.wav"
N/A1415 "wave" "vo/engineer_PainCrticialDeath06.wav"
N/A1416 }
N/A1417}
N/A1418 
13821419"Engineer.M_MVM_Death"
13831420{
13841421 "channel" "CHAN_VOICE"
14371474 }
14381475}
14391476 
N/A1477"Engineer.M_MVM_ExplosionDeath"
N/A1478{
N/A1479 "channel" "CHAN_VOICE"
N/A1480 "volume" "VOL_NORM"
N/A1481 "pitch" "PITCH_NORM"
N/A1482 
N/A1483 "soundlevel" "SNDLVL_95dB"
N/A1484 
N/A1485 "rndwave"
N/A1486 {
N/A1487 "wave" "vo/engineer_PainCrticialDeath01.wav"
N/A1488 "wave" "vo/engineer_PainCrticialDeath02.wav"
N/A1489 "wave" "vo/engineer_PainCrticialDeath03.wav"
N/A1490 "wave" "vo/engineer_PainCrticialDeath04.wav"
N/A1491 "wave" "vo/engineer_PainCrticialDeath05.wav"
N/A1492 "wave" "vo/engineer_PainCrticialDeath06.wav"
N/A1493 }
N/A1494}
N/A1495 
14401496"Civilian.MVM_Death"
14411497{
14421498 "channel" "CHAN_VOICE"
14881544 }
14891545}
14901546 
N/A1547"Civilian.MVM_ExplosionDeath"
N/A1548{
N/A1549 "channel" "CHAN_VOICE"
N/A1550 "volume" "VOL_NORM"
N/A1551 "pitch" "PITCH_NORM"
N/A1552 
N/A1553 "soundlevel" "SNDLVL_95dB"
N/A1554 
N/A1555 "rndwave"
N/A1556 {
N/A1557 "wave" "vo/scout_PainCrticialDeath01.wav"
N/A1558 "wave" "vo/scout_PainCrticialDeath02.wav"
N/A1559 "wave" "vo/scout_PainCrticialDeath03.wav"
N/A1560 }
N/A1561}
N/A1562 
14911563"Civilian.M_MVM_Death"
14921564{
14931565 "channel" "CHAN_VOICE"
15391611 }
15401612}
15411613 
N/A1614"Civilian.M_MVM_ExplosionDeath"
N/A1615{
N/A1616 "channel" "CHAN_VOICE"
N/A1617 "volume" "VOL_NORM"
N/A1618 "pitch" "PITCH_NORM"
N/A1619 
N/A1620 "soundlevel" "SNDLVL_95dB"
N/A1621 
N/A1622 "rndwave"
N/A1623 {
N/A1624 "wave" "vo/scout_PainCrticialDeath01.wav"
N/A1625 "wave" "vo/scout_PainCrticialDeath02.wav"
N/A1626 "wave" "vo/scout_PainCrticialDeath03.wav"
N/A1627 }
N/A1628}
N/A1629 
15421630// ------------------------------------------------------------------------------------ //
15431631// Melee impact replacements Use instead of flesh impact sounds
15441632// ------------------------------------------------------------------------------------ //