Template:PatchDiff/October 22, 2012 Patch (Beta)/team fortress 2 beta content.gcf/tf beta/scripts/population/example/example.pop
< Template:PatchDiff/October 22, 2012 Patch (Beta)
Revision as of 09:42, 23 October 2012 by MousseBOT (talk | contribs) (Diff of file "team fortress 2 beta content.gcf/tf_beta/scripts/population/example/example.pop" for patch October 22, 2012 Patch (Beta).)
165165 // SpawnWithFullCharge (any weapons that build up a charge over time will spawn fully charged)
166166 // AlwaysCrit (all shots will be critical hits)
167167 // HoldFireUntilFullReload (dont fire until our weapon is fully reloaded after a barrage - for rocket launchers, grenade launchers, shotguns, etc)
N/A168 // DefensiveBuffHigh (takes 90% less damage, has a particle effect)
N/A169 // AlwaysFireWeapon (constantly fire our weapon)
168170
169171 WeaponRestrictions MeleeOnly // if specified, restricts the weapons this bot is allowed to use. Restrictions can be: MeleeOnly, PrimaryOnly, or SecondaryOnly
170172 BehaviorModifiers Idler // if specified, sets this bot's initial behavior. Allowed values:
…
214216 {
215217 Squad // choice 1: a Squad Spawner which, in this case, creates a squad of 4 TFBots: Soldier, Pyro, Demoman, and Heavyweapons
216218 {
N/A219 FormationSize 125 // the size of the formation (for a circle formation, this is the radius)
N/A220
217221 TFBot
218222 {
219223 Class Soldier