Template:PatchDiff/October 22, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/engineer/engineer pocketcat.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\engineer/engineer_pocketcat"
N/A4 "$bumpmap" "models\player\items\engineer/engineer_pocketcat_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 $basealphaenvmapmask 0
N/A11 "$normalmapalphaenvmapmask" 1
N/A12 "$envmap" "effects/saxxy/saxxy_gold"
N/A13 "$envmaptint" "[0.2 0.2 0.5]"
N/A14 
N/A15 "$yellow" "0"
N/A16 "$one" "1"
N/A17 
N/A18 "$phong" "1"
N/A19 "$phongexponent" "20"
N/A20 "$phongboost" "0"
N/A21 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A22 "$phongfresnelranges" "[.3 1 8]"
N/A23 "$halflambert" "1"
N/A24 
N/A25 "$blendtintbybasealpha" "1"
N/A26 "$blendtintcoloroverbase" "0"
N/A27 
N/A28 "$color2" "{35 35 35 }" // BLACK
N/A29 "$colortint_base" "{35 35 35 }"
N/A30 "$colortint_tmp" "[0 0 0]"
N/A31 
N/A32 
N/A33 // Rim lighting parameters
N/A34 "$rimlight" "1"
N/A35 "$rimlightexponent" "1.5"
N/A36 "$rimlightboost" "6"
N/A37 
N/A38 
N/A39 // Cloaking
N/A40 "$cloakPassEnabled" "1"
N/A41 "Proxies"
N/A42 {
N/A43 "weapon_invis"
N/A44 {
N/A45 }
N/A46 "AnimatedTexture"
N/A47 {
N/A48 "animatedtexturevar" "$detail"
N/A49 "animatedtextureframenumvar" "$detailframe"
N/A50 "animatedtextureframerate" 30
N/A51 }
N/A52 "BurnLevel"
N/A53 {
N/A54 "resultVar" "$detailblendfactor"
N/A55 }
N/A56 "YellowLevel"
N/A57 {
N/A58 "resultVar" "$yellow"
N/A59 }
N/A60 "Equals"
N/A61 {
N/A62 "srcVar1" "$yellow"
N/A63 "resultVar" "$color2"
N/A64 }
N/A65 "ItemTintColor"
N/A66 {
N/A67 "resultVar" "$colortint_tmp"
N/A68 }
N/A69 "SelectFirstIfNonZero"
N/A70 {
N/A71 "srcVar1" "$colortint_tmp"
N/A72 "srcVar2" "$colortint_base"
N/A73 "resultVar" "$color2"
N/A74 }
N/A75 
N/A76 }
N/A77}