Template:PatchDiff/October 22, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/player/items/spy/tw coat spy.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/spy/tw_coat_spy"
N/A4 "$bumpmap" "models/player/items/spy/tw_coat_spy_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 "$yellow" "0"
N/A11 "$one" "1"
N/A12 
N/A13 
N/A14 "$phong" "1"
N/A15 "$phongexponent" "20"
N/A16 "$phongboost" "10"
N/A17 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A18 "$phongfresnelranges" "[.3 1 8]"
N/A19 "$halflambert" "0"
N/A20 
N/A21 "$blendtintbybasealpha" "1"
N/A22 "$blendtintcoloroverbase" "0"
N/A23 
N/A24 
N/A25 "$color2" "{90 34 39}" //red
N/A26// "$color2" "{62 103 103}" //blue
N/A27 "$colortint_base" "{90 34 39}"
N/A28 "$colortint_tmp" "[0 0 0]"
N/A29 
N/A30 // Rim lighting parameters
N/A31 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A32 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A33 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A34 
N/A35 // Cloaking
N/A36 "$cloakPassEnabled" "1"
N/A37 
N/A38 "Proxies"
N/A39 {
N/A40 "spy_invis"
N/A41 {
N/A42 }
N/A43 "AnimatedTexture"
N/A44 {
N/A45 "animatedtexturevar" "$detail"
N/A46 "animatedtextureframenumvar" "$detailframe"
N/A47 "animatedtextureframerate" 30
N/A48 }
N/A49 "BurnLevel"
N/A50 {
N/A51 "resultVar" "$detailblendfactor"
N/A52 }
N/A53 "YellowLevel"
N/A54 {
N/A55 "resultVar" "$yellow"
N/A56 }
N/A57 "Equals"
N/A58 {
N/A59 "srcVar1" "$yellow"
N/A60 "resultVar" "$color2"
N/A61 }
N/A62 
N/A63 }
N/A64}