Template:PatchDiff/October 22, 2012 Patch (Beta)/team fortress 2 beta materials.gcf/tf beta/materials/models/weapons/c items/c robo sandwich.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\weapons\c_items/c_robo_sandwich"
N/A4 "$basemapalphaphongmask" 1
N/A5 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A6 
N/A7 //phong properties
N/A8 "$phong" "1"
N/A9 "$phongboost" "5"
N/A10 "$phongexponent" "55"
N/A11 "$phongfresnelranges" "[1 2 2.5]"
N/A12 "$rimlight" "1"
N/A13 "$rimlightexponent" "35"
N/A14 
N/A15 "$envmap" "env_cubemap"
N/A16 "$envmaptint" "[.5 .5 .5]"
N/A17 "$baseAlphaEnvMapMask" "1"
N/A18 
N/A19 
N/A20 "$glowcolor" "1"
N/A21 
N/A22 // Cloaking
N/A23 "$cloakPassEnabled" "1"
N/A24 "Proxies"
N/A25 {
N/A26 "weapon_invis"
N/A27 {
N/A28 }
N/A29 "ModelGlowColor"
N/A30 {
N/A31 "resultVar" "$glowcolor"
N/A32 }
N/A33 "Equals"
N/A34 {
N/A35 "srcVar1" "$glowcolor"
N/A36 "resultVar" "$selfillumtint"
N/A37 }
N/A38 "Equals"
N/A39 {
N/A40 "srcVar1" "$glowcolor"
N/A41 "resultVar" "$color2"
N/A42 }
N/A43 }
N/A44}