Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/bots/merasmus/merasmus spectral.vmt

From Team Fortress Wiki
< Template:PatchDiff/October 26, 2012 Patch
Revision as of 01:20, 27 October 2012 by MousseBOT (talk | contribs) (Diff of file "team fortress 2 materials.gcf/tf/materials/models/bots/merasmus/merasmus_spectral.vmt" for patch October 26, 2012 Patch.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/bots/merasmus/merasmus_spectral"
N/A4 
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 
N/A10 "$phong" "1"
N/A11 "$phongexponent" "20"
N/A12 "$phongboost" ".3"
N/A13 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A14 "$phongfresnelranges" "[.3 1 8]"
N/A15 "$halflambert" "0"
N/A16 
N/A17 // Rim lighting parameters
N/A18 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A19 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A20 "$rimlightboost" "6" // Boost for ambient cube component of rim lighting
N/A21 "$phongtint" "[0 1 .3]"
N/A22 
N/A23 ">=DX90"
N/A24 {
N/A25 "$selfillum" "1"
N/A26 "$selfIllumFresnel" "1"
N/A27 "$selfIllumFresnelMinMaxExp" "[1 1 1]" // 0.0 1.0 1.0 is the default
N/A28 "$selfillumtint" "[2.0 3.0 2.0]"
N/A29 }
N/A30 
N/A31 // Cloaking
N/A32 "$cloakPassEnabled" "0"
N/A33 
N/A34 "$yellow" "0"
N/A35 "$one" "1"
N/A36 
N/A37 
N/A38 "Proxies"
N/A39 {
N/A40 "spy_invis"
N/A41 {
N/A42 }
N/A43 "AnimatedTexture"
N/A44 {
N/A45 "animatedtexturevar" "$detail"
N/A46 "animatedtextureframenumvar" "$detailframe"
N/A47 "animatedtextureframerate" 30
N/A48 }
N/A49 "BurnLevel"
N/A50 {
N/A51 "resultVar" "$detailblendfactor"
N/A52 }
N/A53 "YellowLevel"
N/A54 {
N/A55 "resultVar" "$yellow"
N/A56 }
N/A57 "Equals"
N/A58 {
N/A59 "srcVar1" "$yellow"
N/A60 "resultVar" "$color2"
N/A61 }
N/A62 
N/A63 }
N/A64}