Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/engineer/engineer red zombie.vmt

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Revision as of 01:20, 27 October 2012 by MousseBOT (talk | contribs) (Diff of file "team fortress 2 materials.gcf/tf/materials/models/player/engineer/engineer_red_zombie.vmt" for patch October 26, 2012 Patch.)

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N/A1"VertexLitGeneric"
N/A2{
N/A3 
N/A4 "$basetexture" "models/player/engineer/engineer_red_zombie"
N/A5 "$bumpmap" "models\player\engineer\engineer_normal"
N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A7 "$detailscale" "5"
N/A8 "$detailblendfactor" .01
N/A9 "$detailblendmode" 6
N/A10 
N/A11 "$alphatest" "0"
N/A12 
N/A13 "$yellow" "0"
N/A14 "$one" "1"
N/A15 
N/A16 "$phong" "1"
N/A17 "$phongexponent" "20"
N/A18 "$phongboost" "0"
N/A19 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A20 "$phongfresnelranges" "[.3 1 8]"
N/A21 "$halflambert" "0"
N/A22 
N/A23 // Rim lighting parameters
N/A24 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A25 "$rimlightexponent" "15" // Exponent for phong component of rim lighting
N/A26 "$rimlightboost" ".25" // Boost for ambient cube component of rim lighting
N/A27 
N/A28 // Cloaking
N/A29 "$cloakPassEnabled" "1"
N/A30 "Proxies"
N/A31 {
N/A32 "spy_invis"
N/A33 {
N/A34 }
N/A35 "AnimatedTexture"
N/A36 {
N/A37 "animatedtexturevar" "$detail"
N/A38 "animatedtextureframenumvar" "$detailframe"
N/A39 "animatedtextureframerate" 30
N/A40 }
N/A41 "BurnLevel"
N/A42 {
N/A43 "resultVar" "$detailblendfactor"
N/A44 }
N/A45 "YellowLevel"
N/A46 {
N/A47 "resultVar" "$yellow"
N/A48 }
N/A49 "Equals"
N/A50 {
N/A51 "srcVar1" "$yellow"
N/A52 "resultVar" "$color2"
N/A53 }
N/A54 
N/A55 }
N/A56}