Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyro brainhead.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\pyro/pyro_brainhead"
N/A4 "$bumpmap" "models\player\items\pyro/pyro_brainhead_normal"
N/A5 "$phong" "1"
N/A6 "$phongexponent" "16"
N/A7 "$phongboost" "0.8"
N/A8 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A9// "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A10 "$phongfresnelranges" "[2 1 5]"
N/A11 "$halflambert" "1"
N/A12 $translucent 0
N/A13 // Rim lighting parameters
N/A14 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A15 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A16 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A17 $yellow 0
N/A18 // Cloaking
N/A19 "$cloakPassEnabled" "1"
N/A20 
N/A21 "Proxies"
N/A22 {
N/A23 "weapon_invis"
N/A24 {
N/A25 }
N/A26 "AnimatedTexture"
N/A27 {
N/A28 "animatedtexturevar" "$detail"
N/A29 "animatedtextureframenumvar" "$detailframe"
N/A30 "animatedtextureframerate" 30
N/A31 }
N/A32 "BurnLevel"
N/A33 {
N/A34 "resultVar" "$detailblendfactor"
N/A35 }
N/A36 "YellowLevel"
N/A37 {
N/A38 "resultVar" "$yellow"
N/A39 }
N/A40 "Equals"
N/A41 {
N/A42 "srcVar1" "$yellow"
N/A43 "resultVar" "$color2"
N/A44 }
N/A45 }
N/A46}