Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/scout/scout halloweenjacket blue.vmt

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< Template:PatchDiff/October 26, 2012 Patch
Revision as of 01:22, 27 October 2012 by MousseBOT (talk | contribs) (Diff of file "team fortress 2 materials.gcf/tf/materials/models/player/items/scout/scout_halloweenjacket_blue.vmt" for patch October 26, 2012 Patch.)

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/scout/scout_halloweenjacket"
N/A4 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A5 "$detailscale" "5"
N/A6 "$detailblendfactor" .01
N/A7 "$detailblendmode" 6
N/A8 "$yellow" "0"
N/A9 
N/A10 "$phong" "1"
N/A11 "$phongexponent" "10"
N/A12 "$phongboost" ".1"
N/A13 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A14 "$phongfresnelranges" "[.3 1 8]"
N/A15 
N/A16 "$rimlight" "1"
N/A17 "$rimlightexponent" "4"
N/A18 "$rimlightboost" "2"
N/A19 
N/A20 "$blendtintbybasealpha" "1"
N/A21 "$blendtintcoloroverbase" "0"
N/A22 
N/A23 "$colortint_base" "{151 151 155}"
N/A24 "$colortint_tmp" "[0 0 0]"
N/A25 
N/A26 "$cloakPassEnabled" "1"
N/A27 
N/A28 "Proxies"
N/A29 {
N/A30 "weapon_invis"
N/A31 {
N/A32 }
N/A33 "AnimatedTexture"
N/A34 {
N/A35 "animatedtexturevar" "$detail"
N/A36 "animatedtextureframenumvar" "$detailframe"
N/A37 "animatedtextureframerate" 30
N/A38 }
N/A39 "BurnLevel"
N/A40 {
N/A41 "resultVar" "$detailblendfactor"
N/A42 }
N/A43 "YellowLevel"
N/A44 {
N/A45 "resultVar" "$yellow"
N/A46 }
N/A47 "Equals"
N/A48 {
N/A49 "srcVar1" "$yellow"
N/A50 "resultVar" "$color2"
N/A51 }
N/A52 "ItemTintColor"
N/A53 {
N/A54 "resultVar" "$colortint_tmp"
N/A55 }
N/A56 "SelectFirstIfNonZero"
N/A57 {
N/A58 "srcVar1" "$colortint_tmp"
N/A59 "srcVar2" "$colortint_base"
N/A60 "resultVar" "$color2"
N/A61 }
N/A62 }
N/A63}
N/A64