Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/sniper/sniper red zombie invun.vmt

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Revision as of 01:24, 27 October 2012 by MousseBOT (talk | contribs) (Diff of file "team fortress 2 materials.gcf/tf/materials/models/player/sniper/sniper_red_zombie_invun.vmt" for patch October 26, 2012 Patch.)
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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/sniper/sniper_red_zombie"
N/A4 <dx90
N/A5 {
N/A6 "$bumpmap" "water/dx80_tfwater001_normal"
N/A7 }
N/A8 "$bumpmap" "water/tfwater001_normal"
N/A9 "$envmap" "effects/invun_red"
N/A10 "$surfaceprop" "metal"
N/A11 "$halflambert" "1"
N/A12 
N/A13 "$alphatest" 1
N/A14 
N/A15 "$invulnlevel" "0"
N/A16 "$invulnexponent" "1"
N/A17 "$invulnfmax" "18"
N/A18 "$invulnscale" "0"
N/A19 "$invulnphong" "1"
N/A20 
N/A21 "$half" "0.5"
N/A22 
N/A23 "$invulnphongfading" "0"
N/A24 "$invulnphongfull" "1"
N/A25 "$invulnphongoutput" "1"
N/A26 
N/A27 "$invulnexponentfading" "1"
N/A28 "$invulnexponentfull" "13"
N/A29 "$invulnexponentoutput" "1"
N/A30 
N/A31 "$invulnfmaxfading" "-31"
N/A32 "$invulnfmaxfull" "18"
N/A33 "$invulnfmaxoutput" "1"
N/A34 
N/A35 "$phong" "1"
N/A36 "$phongexponent" "35"
N/A37 "$phongboost" "1"
N/A38 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A39 "$phongfresnelranges" "[11 1 8]"
N/A40 
N/A41 // Rim lighting parameters
N/A42 "$rimlight" "1"
N/A43 "$rimlightexponent" "11"
N/A44 "$rimlightboost" "5"
N/A45 
N/A46 "Proxies"
N/A47 {
N/A48 "AnimatedTexture"
N/A49 {
N/A50 "animatedtexturevar" "$bumpmap"
N/A51 "animatedtextureframenumvar" "$bumpframe"
N/A52 "animatedtextureframerate" 70
N/A53 }
N/A54 "InvulnLevel"
N/A55 {
N/A56 "resultVar" "$invulnlevel"
N/A57 }
N/A58 "LessOrEqual"
N/A59 {
N/A60 "srcVar1" "$invulnlevel"
N/A61 "srcVar2" "$half"
N/A62 "lessEqualVar" "$invulnphongfading"
N/A63 "greaterVar" "$invulnphongfull"
N/A64 "resultVar" "$invulnphongoutput"
N/A65 }
N/A66 "LessOrEqual"
N/A67 {
N/A68 "srcVar1" "$invulnlevel"
N/A69 "srcVar2" "$half"
N/A70 "lessEqualVar" "$invulnfmaxfading"
N/A71 "greaterVar" "$invulnfmaxfull"
N/A72 "resultVar" "$invulnfmaxoutput"
N/A73 }
N/A74 "LessOrEqual"
N/A75 {
N/A76 "srcVar1" "$invulnlevel"
N/A77 "srcVar2" "$half"
N/A78 "lessEqualVar" "$invulnexponentfading"
N/A79 "greaterVar" "$invulnexponentfull"
N/A80 "resultVar" "$invulnexponentoutput"
N/A81 }
N/A82 "Sine"
N/A83 {
N/A84 "resultVar" "$invulnfmax"
N/A85 "sineperiod" ".3"
N/A86 "sinemin" "$invulnfmaxoutput"
N/A87 "sinemax" "18"
N/A88 }
N/A89 "Sine"
N/A90 {
N/A91 "resultVar" "$invulnphong"
N/A92 "sineperiod" ".3"
N/A93 "sinemin" "$invulnphongoutput"
N/A94 "sinemax" "1"
N/A95 }
N/A96 "Sine"
N/A97 {
N/A98 "resultVar" "$invulnexponent"
N/A99 "sineperiod" ".3"
N/A100 "sinemin" "$invulnexponentoutput"
N/A101 "sinemax" "13"
N/A102 }
N/A103 
N/A104 "Equals"
N/A105 {
N/A106 "srcVar1" "$invulnexponent"
N/A107 "resultVar" "$selfillumfresnelminmaxexp[2]"
N/A108 }
N/A109 "Equals"
N/A110 {
N/A111 "srcVar1" "$invulnfmax"
N/A112 "resultVar" "$selfillumfresnelminmaxexp[1]"
N/A113 }
N/A114 "Equals"
N/A115 {
N/A116 "srcVar1" "$invulnphong"
N/A117 "resultVar" "$phongboost"
N/A118 }
N/A119 
N/A120 
N/A121 
N/A122 }
N/A123}