Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/props halloween/halloween gift.vmt

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1515 "$rimlight" "1" // To enable rim lighting (requires phong)
1616 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
1717 "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
N/A18 "$selfillumfresnel" "3"
1819 
N/A20 "$selfillumfresnelminmaxexp" "[0 2 3]"
N/A21 "$selfillum" "1"
N/A22 "$selfillumtint" "[1.3 1.3 1.3]"
1923}