Template:PatchDiff/October 26, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c skullbat skeleton.vmt

From Team Fortress Wiki
< Template:PatchDiff/October 26, 2012 Patch
Revision as of 01:26, 27 October 2012 by MousseBOT (talk | contribs) (Diff of file "team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_skullbat_skeleton.vmt" for patch October 26, 2012 Patch.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\weapons\c_items/c_skullbat_skeleton"
N/A4 "$yellow" "0"
N/A5 "$basealphaenvmapmask" 1
N/A6 
N/A7 "$phong" "1"
N/A8 "$phongexponent" "2"
N/A9 "$phongboost" "2"
N/A10 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A11 "$phongfresnelranges" "[.25 2 1]"
N/A12 
N/A13 "$phongtint" "[0.97 0.93 0.73]"
N/A14 
N/A15 
N/A16 
N/A17 "$envmap" "env_cubemap"
N/A18 "$envmapcontrast" ".5"
N/A19 "$envmaptint" " [.1 .1 .1]"
N/A20 
N/A21 "$glowcolor" "1"
N/A22 "$basemapalphaphongmask" "1"
N/A23 
N/A24 // Rim lighting parameters
N/A25 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A26 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A27 "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
N/A28 
N/A29 // Cloaking
N/A30 "$cloakPassEnabled" "1"
N/A31 
N/A32 "Proxies"
N/A33 {
N/A34 "weapon_invis"
N/A35 {
N/A36 }
N/A37 "ModelGlowColor"
N/A38 {
N/A39 "resultVar" "$glowcolor"
N/A40 }
N/A41 "Equals"
N/A42 {
N/A43 "srcVar1" "$glowcolor"
N/A44 "resultVar" "$selfillumtint"
N/A45 }
N/A46 "Equals"
N/A47 {
N/A48 "srcVar1" "$glowcolor"
N/A49 "resultVar" "$color2"
N/A50 }
N/A51 }
N/A52}
N/A53 
N/A54 
N/A55