Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/all class/skull horn b.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/all_class/skull_horn_b"
N/A4 "$bumpmap" "models/player/items/all_class/skull_horn_b_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 
N/A12 "$blendtintbybasealpha" "1"
N/A13 "$blendtintcoloroverbase" "0"
N/A14 
N/A15 "$colortint_base" "{87 93 93}"
N/A16 "$colortint_tmp" "[0 0 0]"
N/A17 
N/A18 
N/A19 
N/A20 "$phong" "1"
N/A21 "$phongexponent" "1"
N/A22 "$phongboost" ".2"
N/A23 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A24 "$phongfresnelranges" "[.25 1 4]"
N/A25 
N/A26 "$rimlight" "1"
N/A27 "$rimlightexponent" "20"
N/A28 "$rimlightboost" "2"
N/A29 // Cloaking
N/A30 "$cloakPassEnabled" "1"
N/A31 
N/A32 "Proxies"
N/A33 {
N/A34 "weapon_invis"
N/A35 {
N/A36 }
N/A37 "AnimatedTexture"
N/A38 {
N/A39 "animatedtexturevar" "$detail"
N/A40 "animatedtextureframenumvar" "$detailframe"
N/A41 "animatedtextureframerate" 30
N/A42 }
N/A43 "BurnLevel"
N/A44 {
N/A45 "resultVar" "$detailblendfactor"
N/A46 }
N/A47 "YellowLevel"
N/A48 {
N/A49 "resultVar" "$yellow"
N/A50 }
N/A51 "Equals"
N/A52 {
N/A53 "srcVar1" "$yellow"
N/A54 "resultVar" "$color2"
N/A55 }
N/A56 "ItemTintColor"
N/A57 {
N/A58 "resultVar" "$colortint_tmp"
N/A59 }
N/A60 "SelectFirstIfNonZero"
N/A61 {
N/A62 "srcVar1" "$colortint_tmp"
N/A63 "srcVar2" "$colortint_base"
N/A64 "resultVar" "$color2"
N/A65 }
N/A66 }
N/A67}