Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/hwn pyro hat blue.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\pyro\hwn_pyro_hat_blue"
N/A4 
N/A5 
N/A6 "$bumpmap" "models/effects/flat_normal"
N/A7 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A8 "$detailscale" "5"
N/A9 "$detailblendfactor" .01
N/A10 "$detailblendmode" 6
N/A11 "$yellow" "0"
N/A12 
N/A13 "$phong" "1"
N/A14 "$phongexponent" "50"
N/A15 "$phongboost" "1"
N/A16 "$lightwarptexture" "models/player/demo/hwn_demo_lightwarp"
N/A17 "$phongfresnelranges" "[.25 1 4]"
N/A18 "$basemapalphaphongmask" "1"
N/A19 
N/A20 ">=DX90"
N/A21 {
N/A22 "$selfIllum" "1"
N/A23 }
N/A24 
N/A25 // Rim lighting parameters
N/A26 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A27 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A28 "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A29 
N/A30 // Cloaking
N/A31 "$cloakPassEnabled" "1"
N/A32 
N/A33 "Proxies"
N/A34 {
N/A35 "weapon_invis"
N/A36 {
N/A37 }
N/A38 "AnimatedTexture"
N/A39 {
N/A40 "animatedtexturevar" "$detail"
N/A41 "animatedtextureframenumvar" "$detailframe"
N/A42 "animatedtextureframerate" 30
N/A43 }
N/A44 "BurnLevel"
N/A45 {
N/A46 "resultVar" "$detailblendfactor"
N/A47 }
N/A48 "YellowLevel"
N/A49 {
N/A50 "resultVar" "$yellow"
N/A51 }
N/A52 "Equals"
N/A53 {
N/A54 "srcVar1" "$yellow"
N/A55 "resultVar" "$color2"
N/A56 }
N/A57 
N/A58 }
N/A59}