Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/hwn sniper misc.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/player/items/sniper/hwn_sniper_misc"
N/A4 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A5 "$detailscale" "5"
N/A6 "$detailblendfactor" .01
N/A7 "$detailblendmode" 6
N/A8 "$yellow" "0"
N/A9 
N/A10 "$phong" "1"
N/A11 "$phongexponent" "25"
N/A12 "$phongboost" "0"
N/A13 "$lightwarptexture" "models/player/demo/hwn_demo_lightwarp"
N/A14 "$phongfresnelranges" "[.25 1 4]"
N/A15// "$basemapalphaphongmask" "0"
N/A16 
N/A17 "$rimlight" "1"
N/A18 "$rimlightexponent" "2"
N/A19 "$rimlightboost" "0.1"
N/A20 "$cloakPassEnabled" "1"
N/A21 "Proxies"
N/A22 {
N/A23 "spy_invis"
N/A24 {
N/A25 }
N/A26 "AnimatedTexture"
N/A27 {
N/A28 "animatedtexturevar" "$detail"
N/A29 "animatedtextureframenumvar" "$detailframe"
N/A30 "animatedtextureframerate" 30
N/A31 }
N/A32 "BurnLevel"
N/A33 {
N/A34 "resultVar" "$detailblendfactor"
N/A35 }
N/A36 "YellowLevel"
N/A37 {
N/A38 "resultVar" "$yellow"
N/A39 }
N/A40 "Equals"
N/A41 {
N/A42 "srcVar1" "$yellow"
N/A43 "resultVar" "$color2"
N/A44 }
N/A45 
N/A46 }
N/A47}