Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/hwn soldier misc2.vmt

From Team Fortress Wiki
< Template:PatchDiff/October 27, 2011 Patch
Revision as of 05:56, 28 October 2011 by MousseBOT (talk | contribs) (Diff of file "team fortress 2 materials.gcf/tf/materials/models/player/items/soldier/hwn_soldier_misc2.vmt" for patch October 27, 2011 Patch.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/soldier/hwn_soldier_misc2"
N/A4// "$bumpmap" "models\effects\flat_normal"
N/A5 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A6 "$detailscale" "5"
N/A7 "$detailblendfactor" .01
N/A8 "$detailblendmode" 6
N/A9 "$yellow" "0"
N/A10 
N/A11 "$phong" "1"
N/A12 "$phongexponent" "10"
N/A13 "$phongboost" "1"
N/A14 "$lightwarptexture" "models/player/soldier/hwn_soldier_lightwarp"
N/A15 "$phongfresnelranges" "[2 1 5]"
N/A16 "$basemapalphaphongmask" "1"
N/A17 
N/A18 // Rim lighting parameters
N/A19 "$rimlight" "1"
N/A20 "$rimlightexponent" "1"
N/A21 "$rimlightboost" "15"
N/A22 
N/A23 
N/A24 "$envMapFresnel" "1"
N/A25 "$envMapFresnelMinMaxExp" "[0 1 2]"
N/A26 
N/A27 
N/A28 
N/A29 // Cloaking
N/A30 "$cloakPassEnabled" "1"
N/A31 
N/A32 "Proxies"
N/A33 {
N/A34 "weapon_invis"
N/A35 {
N/A36 }
N/A37 "AnimatedTexture"
N/A38 {
N/A39 "animatedtexturevar" "$detail"
N/A40 "animatedtextureframenumvar" "$detailframe"
N/A41 "animatedtextureframerate" 30
N/A42 }
N/A43 "BurnLevel"
N/A44 {
N/A45 "resultVar" "$detailblendfactor"
N/A46 }
N/A47 "YellowLevel"
N/A48 {
N/A49 "resultVar" "$yellow"
N/A50 }
N/A51 "Equals"
N/A52 {
N/A53 "srcVar1" "$yellow"
N/A54 "resultVar" "$color2"
N/A55 }
N/A56 
N/A57 }
N/A58}