Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/props halloween/eyeball projectile.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models/props_halloween/eyeball_projectile"
N/A4 "$bumpmap" "models/effects/flat_normal"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "3"
N/A8 "$phongboost" ".25"
N/A9 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A10 "$phongfresnelranges" "[2 0 2]"
N/A11 "$basemapalphaphongmask" "1"
N/A12 
N/A13 // Rim lighting parameters
N/A14 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A15 "$rimlightexponent" "2" // Exponent for phong component of rim lighting
N/A16 "$rimlightboost" "1"
N/A17 
N/A18}