Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/props halloween/halloween demoeye lid.vmt

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Revision as of 05:56, 28 October 2011 by MousseBOT (talk | contribs) (Diff of file "team fortress 2 materials.gcf/tf/materials/models/props_halloween/halloween_demoeye_lid.vmt" for patch October 27, 2011 Patch.)
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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_halloween/halloween_demoeye_lid"
N/A4 "$bumpmap" "models\effects\flat_normal"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "100"
N/A8 "$phongboost" ".5"
N/A9 "$lightwarptexture" "models\player\pyro\pyro_lightwarp"
N/A10 "$phongfresnelranges" "[2 0 2]"
N/A11 "$basemapalphaphongmask" "1"
N/A12 
N/A13 // Rim lighting parameters
N/A14 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A15 "$rimlightexponent" "2" // Exponent for phong component of rim lighting
N/A16 "$rimlightboost" "1"
N/A17 
N/A18}