Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/props halloween/haunted eyeball angry.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\props_halloween\haunted_eyeball_angry"
N/A4 
N/A5 
N/A6 
N/A7 "$bumpmap" "models\props_halloween\haunted_eyeball_normal"
N/A8// "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A9// "$detailscale" "5"
N/A10// "$detailblendfactor" .01
N/A11// "$detailblendmode" 6
N/A12// "$yellow" "0"
N/A13 
N/A14 $nodecal 1
N/A15 
N/A16// "$phong" "1"
N/A17// "$phongexponent" "25"
N/A18 "$phongboost" "6"
N/A19 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A20 "$phongfresnelranges" "[1 1 1]"
N/A21 "$phongexponenttexture" "models\props_halloween\halloween_demoeye_brown_exp"
N/A22 "$basemapalphaphongmask" "1"
N/A23 "$phongalbedotint" "1"
N/A24 
N/A25// "$envmap" "env_cubemap"
N/A26// "$envmaptint" "[.25 .25 .25]"
N/A27 
N/A28 
N/A29}