Template:PatchDiff/October 27, 2011 Patch/team fortress 2 materials.gcf/tf/materials/water/water underworld beneath.vmt

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N/A1"Water"
N/A2{
N/A3 "%keywords" "tf"
N/A4// "$forcecheap" 1
N/A5 
N/A6 "$abovewater" 0
N/A7 "%compilewater" 1
N/A8 "$CHEAPWATERSTARTDISTANCE" 500.0
N/A9 "$CHEAPWATERENDDISTANCE" 1000.0
N/A10 // bottom materials shouldn't use $envmap!!! They won't work if they do.
N/A11// "$envmap" "env_cubemap"
N/A12 "%tooltexture" "dev/water_normal"
N/A13 "$refractamount" ".5"
N/A14 "$refracttint" "[0.95 1.0 0.97]"
N/A15 
N/A16 "$reflectamount" "1.0"
N/A17 "$reflecttint" "[1 1 1]"
N/A18 
N/A19// "$reflecttexture" "_rt_WaterReflection"
N/A20 "$refracttexture" "_rt_WaterRefraction"
N/A21 
N/A22 "$scale" "[1 1]"
N/A23 
N/A24 <dx90
N/A25 {
N/A26 "$fallbackmaterial" "water/water_2fort_beneath_dx80"
N/A27 
N/A28 }
N/A29 
N/A30 
N/A31 "$blurrefract" "1"
N/A32// "$bumpmap" "water/tfwater001_dudv"
N/A33 "$normalmap" "water/tfwater001_normal"
N/A34 
N/A35 $underwateroverlay "effects/water_warp_2fort"
N/A36 "$surfaceprop" "water"
N/A37 "$bumpframe" "0"
N/A38 
N/A39 "$fogenable" 1
N/A40// "$fogcolor" "{0 0 0}"
N/A41 "$fogcolor" "{0 0 0}"
N/A42 "$fogstart" -350
N/A43 "$fogend" 0.00
N/A44 
N/A45 "Water_DX60"
N/A46 {
N/A47 "$fallbackmaterial" "nature/water_dx70_beneath"
N/A48 }
N/A49 
N/A50 "Proxies"
N/A51 {
N/A52 "AnimatedTexture"
N/A53 {
N/A54 "animatedtexturevar" "$normalmap"
N/A55 "animatedtextureframenumvar" "$bumpframe"
N/A56 "animatedtextureframerate" 30.00
N/A57 }
N/A58 
N/A59 "TextureScroll"
N/A60 {
N/A61 "texturescrollvar" "$bumptransform"
N/A62 "texturescrollrate" .05
N/A63 "texturescrollangle" 45.00
N/A64 }
N/A65 
N/A66 "WaterLOD"
N/A67 {
N/A68 }
N/A69 }
N/A70}