Template:PatchDiff/October 28, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/props halloween/halloween demoeye glass.vmt

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11"VertexLitGeneric"
22{
3N/A "$baseTexture" "models\props_halloween/haunted_eyeball"
N/A3 "$baseTexture" "models\props_halloween/haunted_eyeball_glass"
44 
55// "$translucent" "1"
66 "$additive" "1"