Template:PatchDiff/October 29, 2014 Patch/tf/tf2 misc dir.vpk/materials/models/items/crystal ball wood 2.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$baseTexture" "models\items/crystal_ball_wood_2"
N/A4 "$selfillum" "1"
N/A5 
N/A6 "$bumpmap" "effects/flat_normal"
N/A7 
N/A8 "$phong" "1"
N/A9 "$phongexponent" "125"
N/A10 "$phongboost" ".25"
N/A11 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A12 "$phongfresnelranges" "[1.25 .5 2]"
N/A13 
N/A14 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A15 "$rimlightexponent" "15" // Exponent for phong component of rim lighting
N/A16 "$rimlightboost" "4" // Boost for ambient cube component of rim lighting
N/A17 
N/A18 "Sine"
N/A19 {
N/A20 "resultVar" "$selfillum"
N/A21 "sineperiod" "1"
N/A22 "sinemin" ".2"
N/A23 "sinemax" "1"
N/A24 }
N/A25 
N/A26 
N/A27}