Template:PatchDiff/October 29, 2014 Patch/tf/tf2 misc dir.vpk/materials/models/props halloween/bell mechanism.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/props_halloween/bell_mechanism"
N/A4 "$envmap" "env_cubemap"
N/A5 "$basemapalphaphongmask" "1"
N/A6 "$envmapsaturation" ".4"
N/A7 "$EnvmapTint" "[0.05 0.05 0.05]"
N/A8 
N/A9 "$bumpmap" "effects/flat_normal"
N/A10 
N/A11 "$phong" "1"
N/A12 "$phongexponent" "50"
N/A13 "$phongboost" "1"
N/A14 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A15 "$phongfresnelranges" "[1.25 .5 2]"
N/A16 
N/A17 "$detail" "overlays/detail001"
N/A18 "$detailscale" "4"
N/A19 "$detailblendmode" "0"
N/A20 "$detailblendfactor" "1"
N/A21 
N/A22 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A23 "$rimlightexponent" "50" // Exponent for phong component of rim lighting
N/A24 "$rimlightboost" ".5" // Boost for ambient cube component of rim lighting
N/A25 //"$rimmask" "1" // Use the alpha channel of the $phongexponenttexture as a rim mask.
N/A26 
N/A27 
N/A28}