Difference between revisions of "Template:Upgrade station secondary"

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m (Pre-add language + Fixed many outdated and untrue)
m (Minor fixed)
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| en = Projectile Penetration
 
| en = Projectile Penetration
 
}}'''
 
}}'''
| style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang
+
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
 
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
 
}}
 
}}
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| en = +25 Health On Kill
 
| en = +25 Health On Kill
 
}}'''
 
}}'''
| style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang
+
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| en = All damage-dealing Secondary weapons
 
| en = All damage-dealing Secondary weapons
 
}}
 
}}
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| en = +50% Ammo Capacity
 
| en = +50% Ammo Capacity
 
}}'''
 
}}'''
| style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang
+
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| en = All [[Ammo|ammunition-using]] Secondary weapons
 
| en = All [[Ammo|ammunition-using]] Secondary weapons
 
}}
 
}}
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| en = +10% Firing Speed
 
| en = +10% Firing Speed
 
}}'''
 
}}'''
| style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang
+
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
 
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
 
}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Engineer|16px}} [[Short Circuit]]
 
}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Engineer|16px}} [[Short Circuit]]

Revision as of 14:12, 10 November 2012

Upgrade Weapons Cost Levels Notes
+20% Damage Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper 400 4
+50% Clip Size Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Shotgun
Leaderboard class scout.png Leaderboard class engineer.png Pistol, Lugermorph
Leaderboard class soldier.png Leaderboard class pyro.png Reserve Shooter
Leaderboard class scout.png Winger, Pretty Boy's Pocket Pistol
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class heavy.png Family Business
Leaderboard class sniper.png SMG, Cleaner's Carbine
Leaderboard class spy.png Secondary weapons
200 4
Projectile Penetration Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons 200 1 Projectiles penetrate enemy players.
+25 Health On Kill Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png All damage-dealing Secondary weapons 100 4 Health from robot kills can overheal players.
+50% Ammo Capacity Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png All ammunition-using Secondary weapons 125 3 Ammo pickups grant more ammo accordingly.
+20% Reload Speed Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Shotgun
Leaderboard class soldier.png Leaderboard class pyro.png Reserve Shooter
Leaderboard class pyro.png Flare Gun, Detonator, Scorch Shot
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
250 3
+15% Recharge Rate Leaderboard class scout.png Bonk! Atomic Punch, Crit-a-Cola, Mad Milk, Flying Guillotine
Leaderboard class heavy.png Sandvich, Buffalo Steak Sandvich, Dalokohs Bar, Fishcake
Leaderboard class sniper.png Jarate
250 4
+25% Buff Duration Leaderboard class soldier.png Buff Banner, Battalion's Backup, Concheror 250 2
+10% Firing Speed Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class engineer.png Short Circuit
100 4
-35% Speed On Target Leaderboard class scout.png Mad Milk
Leaderboard class sniper.png Jarate
200 1 Does not stack.
+100% Charge Recharge Rate Leaderboard class demoman.png Chargin' Targe, Splendid Screen 150 4
Share Canteens Leaderboard class medic.png Secondary weapons 600 1 Share canteen powerups with heal target.
+25% Übercharge Rate 300 4
+25% Heal Rate 250 4
+2s Über Duration 250 3
+25% Max Overheal 200 4
+50% Overheal Time 150 2 Decreases overheal decay rates.