Difference between revisions of "Template:Upgrade station secondary"
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| de = +50% Magazingröße | | de = +50% Magazingröße | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | {{icon class| | + | | style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang |
− | + | | en = [[Hitscan#Bullet weapons|Bullet weapons]] | |
− | + | | de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]] | |
− | }} | + | }}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}} |
| style="border:1px solid #333;" | 200 | | style="border:1px solid #333;" | 200 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 | ||
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| de = +25 Lebenspunkte bei Abschuss | | de = +25 Lebenspunkte bei Abschuss | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | {{icon class| | + | | style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang |
| en = All damage-dealing Secondary weapons | | en = All damage-dealing Secondary weapons | ||
| de = Alle Schaden verursachende Sekundärwaffen | | de = Alle Schaden verursachende Sekundärwaffen | ||
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| de = +50% Munitionskapazität | | de = +50% Munitionskapazität | ||
}}''' | }}''' | ||
− | | style="border:1px solid #333;" | {{icon class| | + | | style="border:1px solid #333;" | {{icon class|All Classes|16px}} {{lang |
| en = All [[Ammo|ammunition-using]] Secondary weapons | | en = All [[Ammo|ammunition-using]] Secondary weapons | ||
| de = Alle Sekundärwaffen die [[Ammo/de|Munition]] benötigen | | de = Alle Sekundärwaffen die [[Ammo/de|Munition]] benötigen |
Revision as of 18:33, 13 November 2012
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
+20% Damage | Stickybomb Launcher, Scottish Resistance, Sticky Jumper | 400 | 4 | |
+50% Clip Size | Bullet weapons Stickybomb Launcher, Scottish Resistance, Sticky Jumper |
200 | 4 | |
Projectile Penetration | Bullet weapons | 200 | 1 | Projectiles penetrate enemy players. |
+25 Health On Kill | All damage-dealing Secondary weapons | 100 | 4 | Health from robot kills can overheal players. |
+50% Ammo Capacity | All ammunition-using Secondary weapons | 125 | 3 | Ammo pickups grant more ammo accordingly. |
+20% Reload Speed | Shotgun Reserve Shooter Flare Gun, Detonator, Scorch Shot Stickybomb Launcher, Scottish Resistance, Sticky Jumper |
250 | 3 | |
+15% Recharge Rate | Bonk! Atomic Punch, Crit-a-Cola, Mad Milk, Flying Guillotine Sandvich, Buffalo Steak Sandvich, Dalokohs Bar, Fishcake Jarate |
250 | 4 | |
+25% Buff Duration | Buff Banner, Battalion's Backup, Concheror | 250 | 2 | |
+10% Firing Speed | Bullet weapons Stickybomb Launcher, Scottish Resistance, Sticky Jumper Short Circuit |
100 | 4 | |
-35% Speed On Target | Mad Milk Jarate |
200 | 1 | Does not stack. |
+100% Charge Recharge Rate | Chargin' Targe, Splendid Screen | 150 | 4 | |
Share Canteens | Secondary weapons | 600 | 1 | Share canteen powerups with heal target. |
+25% Übercharge Rate | 300 | 4 | ||
+25% Heal Rate | 250 | 4 | ||
+2s Über Duration | 250 | 3 | ||
+25% Max Overheal | 200 | 4 | ||
+50% Overheal Time | 150 | 2 | Decreases overheal decay rates. |