Difference between revisions of "Template:Upgrade station secondary"

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m (Template Translation!)
(New upgrades (EN only))
Line 288: Line 288:
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = Share [[Power Up Canteen|Canteens]]
+
| en = +25% [[ÜberCharge]] Rate
| de = Teile [[Power Up Canteen/de|Power-Up-Feldflasche]]
+
| de = +25% [[ÜberCharge/de|Überladungsrate]]  
| hu = [[Power Up Canteen/hu|Erősítések]] megosztása
+
| hu = +25% [[ÜberCharge/hu|ÜberTöltés]] gyűjtési sebesség
| ja = [[Power Up Canteen/ja|パワーアップ水筒]]の共有
+
| ja = [[ÜberCharge/ja|ユーバーチャージ]]率 +25%
| ko = [[Power Up Canteen/ko|수통]] 효과를 공유함
+
| ko = +25% [[ÜberCharge/ko|우버차지]]
| nl = [[Power Up Canteen/nl|Powerups]] delen
+
| nl = +25% [[ÜberCharge/nl|Überladingssnelheid]]
| pt-br = Divida [[Power Up Canteen/pt-br|Canteens]]
+
| pt-br = +25% Taxa de [[ÜberCharge/pt-br|Sobrecarga]]
| ru = Длительность [[Power Up Canteen/ru|Фляги с бонусом]]
+
| ru = +25% Длительность [[ÜberCharge/ru|Убер-заряда]]  
 
}}'''
 
}}'''
 
| rowspan="6" style="border:1px solid #333;" | {{icon class|Medic|16px}} {{lang
 
| rowspan="6" style="border:1px solid #333;" | {{icon class|Medic|16px}} {{lang
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| ru = [[Weapons/ru#Medic|Оружие второго слота]]
 
| ru = [[Weapons/ru#Medic|Оружие второго слота]]
 
}}
 
}}
| style="border:1px solid #333;" | 350
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | {{lang
 
| en = Share canteen powerups with heal target.
 
| de = Teile die Feldflasche mit dem heilenden Ziel.
 
| hu = Kulacs erősítések megosztása a pácienssel.
 
| ja = ヒール対象とパワーアップ水筒の効果を共有できる。
 
| ko = 치료 대상과 수통 효과를 공유합니다.
 
| nl = Deel veldfleseffecten met je genezingsdoelwit.
 
| pt-br = Divida powerups de Canteen com o alvo de cura.
 
| ru = Разделяет бонусы при использовании фляги с пациентом.
 
}}
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| en = +25% [[ÜberCharge]] Rate
 
| de = +25% [[ÜberCharge/de|Überladungsrate]]
 
| hu = +25% [[ÜberCharge/hu|ÜberTöltés]] gyűjtési sebesség
 
| ja = [[ÜberCharge/ja|ユーバーチャージ]]率 +25%
 
| ko = +25% [[ÜberCharge/ko|우버차지]]율
 
| nl = +25% [[ÜberCharge/nl|Überladingssnelheid]]
 
| pt-br = +25% Taxa de [[ÜberCharge/pt-br|Sobrecarga]]
 
| ru = +25% Длительность [[ÜberCharge/ru|Убер-заряда]]
 
}}'''
 
 
| style="border:1px solid #333;" | 300
 
| style="border:1px solid #333;" | 300
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
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|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +25% Heal Rate
+
| en = Projectile Shield <!--
| de = +25% Heilungsrate
+
| cs =
| hu = +25% Gyógyítási sebesség
+
| de =  
| ja = 回復レート +25%
+
| fi =
| ko = +25% 치료율
+
| hu =  
| nl = +25% Genezingssnelheid
+
| ja =  
| pt-br = +25% Taxa de Cura.
+
| ko =  
| ru = +25 Скорость лечения
+
| nl =  
 +
| pl =
 +
| pt-br =  
 +
| ru =  
 +
| sv =
 +
| zh-hant = -->
 
}}'''
 
}}'''
| style="border:1px solid #333;" | 250
+
| style="border:1px solid #333;" | 300
| style="border:1px solid #333;" | 4
+
| style="border:1px solid #333;" | 2
| style="border:1px solid #333;" |  
+
| style="border:1px solid #333;" | {{lang
 +
| en = Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal shield projectile. <!--
 +
| cs =
 +
| de =
 +
| fi =
 +
| hu =
 +
| ja =
 +
| ko =
 +
| nl =
 +
| pl =
 +
| pt-br =
 +
| ru =
 +
| sv =
 +
| zh-hant = -->
 +
}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
Line 363: Line 359:
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +25% Max [[Overheal]]
+
| en = Overheal Expert <!--
| de = +25% max. [[Overheal/de|Überheilung]]
+
| cs =
| hu = +25% Max. [[Overheal/hu|túlgyógyítás]]
+
| de =  
| ja = [[Healing/ja#オーバーヒール|オーバーヒール]]最大値 +25%
+
| fi =
| ko = +25% 최대 [[Overheal/ko|과치료]]
+
| hu =  
| nl = +25% Max [[Overheal/nl|overgenezing]]
+
| ja =  
| pt-br = +25% [[Overheal/pt-br|Sobrecura]] Máxima
+
| ko =  
| ru = +25% макс. [[Overheal/ru|Сверхлечение]]
+
| nl =  
 +
| pl =
 +
| pt-br =  
 +
| ru =
 +
| sv =  
 +
| zh-hant = -->
 
}}'''
 
}}'''
| style="border:1px solid #333;" | 200
+
| style="border:1px solid #333;" | 250
 +
| style="border:1px solid #333;" | 4
 +
| style="border:1px solid #333;" | {{lang
 +
| en = +25% more [[Overheal]], +50% longer duration per point. <!--
 +
| cs =
 +
| de =
 +
| fi =
 +
| hu =
 +
| ja =
 +
| ko =
 +
| nl =
 +
| pl =
 +
| pt-br =
 +
| ru =
 +
| sv =
 +
| zh-hant = -->
 +
}}
 +
|-
 +
| style="border:1px solid #333;" | '''{{lang
 +
| en = Healing Mastery <!--
 +
| cs =
 +
| de =
 +
| fi =
 +
| hu =
 +
| ja =
 +
| ko =
 +
| nl =
 +
| pl =
 +
| pt-br =
 +
| ru =
 +
| sv =
 +
| zh-hant = -->
 +
}}'''
 +
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
| style="border:1px solid #333;" |  
+
| style="border:1px solid #333;" | {{lang
 +
| en = +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point. <!--
 +
| cs =
 +
| de =
 +
| fi =
 +
| hu =
 +
| ja =
 +
| ko =
 +
| nl =
 +
| pl =
 +
| pt-br =
 +
| ru =
 +
| sv =
 +
| zh-hant = -->
 +
}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +50% Overheal Time
+
| en = Canteen Specialist <!--
| de = +50% Überheilungsdauer
+
| cs =
| hu = +50% Túlgyógyítási idő
+
| de =  
| ja = オーバーヒール持続時間 +50%
+
| fi =
| ko = +50% 과치료 지속시간
+
| hu =  
| nl = +50% Overgenezingstijd
+
| ja =  
| pt-br = +50% Tempo de Sobrecura.
+
| ko =  
| ru = +50% Время сверхлечения
+
| nl =  
 +
| pl =
 +
| pt-br =  
 +
| ru =  
 +
| sv =
 +
| zh-hant = -->
 
}}'''
 
}}'''
| style="border:1px solid #333;" | 150
+
| style="border:1px solid #333;" | 200
| style="border:1px solid #333;" | 2
+
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Decreases overheal decay rates.
+
| en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 price per point (minimum cost: 5)<br />(Must confirm upgrade for price reduction to work) <!--
| de = Gesunkende Überheilungsrate.
+
| cs =
| hu = Csökkenti a túlgyógyítás csökkenésének sebességét.
+
| de =  
| ja = オーバーヒールの減少率が低下する。
+
| fi =
| ko = 과치료 버프가 사라지는 시간이 줄어듭니다.
+
| hu =  
| nl = Vermindert de snelheid waarmee overgenezing afneemt.
+
| ja =  
| pt-br = Diminui as taxas de decaimento da Sobrecura.
+
| ko =  
| ru = Уменьшает время спадания сверхлечения.
+
| nl =  
 +
| pl =
 +
| pt-br =  
 +
| ru =  
 +
| sv =
 +
| zh-hant = -->
 
}}
 
}}
 
|-
 
|-

Revision as of 08:00, 23 November 2013

Upgrade Weapons Cost Levels Notes
+20% Damage Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper 500 4
+50% Clip Size Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png 200
Leaderboard class demoman.png 400
4
Projectile Penetration Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons 200 1 Projectiles penetrate enemy players.
+25 Health On Kill Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png All damage-dealing Secondary weapons 100 4 Health from robot kills can overheal players.
+50% Ammo Capacity Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png All ammunition-using Secondary weapons Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png 125
Leaderboard class demoman.png 250
3 Ammo pickups grant more ammo accordingly.
+20% Reload Speed Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Shotgun
Leaderboard class soldier.png Leaderboard class pyro.png Reserve Shooter
Leaderboard class pyro.png Flare Gun, Detonator, Scorch Shot
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class heavy.png Family Business
250 3
+15% Recharge Rate Leaderboard class scout.png Bonk! Atomic Punch, Crit-a-Cola, Mad Milk, Flying Guillotine
Leaderboard class heavy.png Sandvich, Robo-Sandvich, Buffalo Steak Sandvich, Dalokohs Bar, Fishcake
Leaderboard class sniper.png Jarate
250 4
+25% Buff Duration Leaderboard class soldier.png Buff Banner, Battalion's Backup, Concheror 250 2
+10% Firing Speed Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons
Leaderboard class pyro.png Flare Gun, Detonator, Scorch Shot, Manmelter
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class engineer.png Short Circuit
100 4
-35% Speed On Target Leaderboard class scout.png Mad Milk
Leaderboard class sniper.png Jarate
200 1 Does not stack.
+100% Charge Recharge Rate Leaderboard class demoman.png Chargin' Targe, Splendid Screen 150 4
+25% ÜberCharge Rate Leaderboard class medic.png Secondary weapons 300 4
Projectile Shield 300 2 Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal shield projectile.
+2s Über Duration 250 3
Overheal Expert 250 4 +25% more Overheal, +50% longer duration per point.
Healing Mastery 250 4 +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point.
Canteen Specialist 200 4 Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5)
(Must confirm upgrade for price reduction to work)