Difference between revisions of "Template talk:Damage table"

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(Charge Damage: new section)
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just tested it along 2 axes, and the very edge of the reach is 330hu, not 384 as the damage table's tooltip states. [[User:Isildur4|Isildur4]] ([[User talk:Isildur4|talk]]) 12:28, 9 September 2014 (PDT)
 
just tested it along 2 axes, and the very edge of the reach is 330hu, not 384 as the damage table's tooltip states. [[User:Isildur4|Isildur4]] ([[User talk:Isildur4|talk]]) 12:28, 9 September 2014 (PDT)
 
:Feel free to change. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]])
 
:Feel free to change. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]])
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== Charge Damage ==
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I plan to add Charge Damage, Mini-crit charge damage, and Charge Speed. This will be for the Demoman's shields. Tell me if any are too similar to another already in existence. I can add them once an OK is set. [[User:DC64|DC64]] ([[User talk:DC64|talk]]) 13:06, 17 December 2014 (PST)

Revision as of 21:06, 17 December 2014

DPS

Moved from User talk:NVis

On this page uses this notion. I think need add it. The preceding unsigned comment was added by Nik9990 (talk) • (contribs)

For now, you should use a tooltip for DPS values. For an example, see Syringe Gun. Gear Gib 5.png nVis 16:30, 6 March 2011 (UTC)

I think that DPS on a tooltip, the way it is today, is not readily visible, and it's not dictated by the template, creating fragmentation. In my opinion we should add DPS as another column, as doubling the number of rows for this purpose would be too much. --Marcotulio (talk) 16:24, 17 March 2014 (PDT)

Trumpeting time

Parameter is missing. "Trumpeting Time" for Battalion's Backup and Buff Banner. --Nik9990 Talk | Cont 19:58, 6 March 2011 (UTC)

Pictogram tick.png Done activation time Gear Gib 5.png nVis 09:27, 7 March 2011 (UTC)

Using non-integers

Would it be more accurate to state damages as real numbers? Degreaser afterburn is 2.25 per tick, Fan O' War has a base of 3.5, Powerjack has a base of 81.25, and so on. Toomai Glittershine 14:51, 11 March 2011 (UTC)

Non-damage related values

Would it be possible to add parameters for other aspects of weapons, such as the self-damage reduction for the Gunboats; the fire and explosive resistance, and charge length for the Chargin' Targe and Splendid Screen? TheChrisD RantsEdits 00:38, 22 June 2011 (UTC)

Rehit rate/damage interval

Something should be added to accomodate for the Righteous Bison's rehit rate. Toomai Glittershine 09:32, 25 July 2011 (PDT)

Attack interval (ru)

Attack interval в русской версии: Интервал атаки
Может правильнее Интервал между атаками? [RUS] ANGEL_UNDEAD 12:56, 25 September 2011 (PDT)

Random Critical Type

It'd be great if there was a way to see what kind of random crit a weapon did, be it rapid-fire, single-shot, or none.Darkychao (talk) 19:45, 1 July 2014 (PDT)

flame particle maximum distance

just tested it along 2 axes, and the very edge of the reach is 330hu, not 384 as the damage table's tooltip states. Isildur4 (talk) 12:28, 9 September 2014 (PDT)

Feel free to change. Darkid (Talk | Contribs)

Charge Damage

I plan to add Charge Damage, Mini-crit charge damage, and Charge Speed. This will be for the Demoman's shields. Tell me if any are too similar to another already in existence. I can add them once an OK is set. DC64 (talk) 13:06, 17 December 2014 (PST)