Team Fortress Wiki:Archived discussions/Template talk:Painted items

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Revision as of 01:57, 20 November 2010 by Balladofwindfishes (talk | contribs) (Supporting Team Spirit)
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Didn't know where else to put this but I think the images for Triboniophorus Tyrannus are not correct. According to people here the colours show up differently in-game. I've removed the painted variants from the article for now. seb26 [talk] 00:49, 4 October 2010 (UTC)

  • I created some crude images that represent the painted, in-game Triboniophorus Tyrannus a little better, hope you don't mind me having a go. PaperStrike 10:21, 4 October 2010 (UTC)
I don't mind at all. They are perfect. -- Pilk (talk) 10:23, 4 October 2010 (UTC)
Turns out the model viewer's rendering engine is modular, and the dll it uses as the engine isn't specially made for it. By simply dropping the binaries from the TF2 binaries folder right into the folder where hlmv is contained, you can get the new rendering engine working. This allows us to bypass issues with the model viewer not recognising certain values in the VMT files, thereby fixing issues with certain hats (Like the Trib). Hope this helps! (Oh and, since I'm here, next time people take images and get the flame problem, you can fix it by changing $detailblendfactor to .00 in the vmts) Riomerc 08:23, 5 October 2010 (UTC)
So how do you do it? Hard code the colour overlay in the VMT and refresh? Are you God? -- Pilk (talk) 08:24, 5 October 2010 (UTC)
Haha no, just very bored. In the VMTs, if you manually set a new value named $color2, that becomes the tint color. It's how the engine defines what color to use. Since all the paint colors are helpfully provided to us as hexidecimal representations, finding the equivalent RGB value is easy. So yes, more or less what you said. I KEEP FORGETTING TO SIGN D: I should also note this will fix any errors with any other hats, such as the Helm and Glove. I might do the Respectless Rubber Glove later, but if someone else is going to do it, don't wait up! Riomerc 08:27, 5 October 2010 (UTC)
So which files specifically should I be copying around? If you have the time, do you think you could update the tutorial here? Or you can come into IRC (there's a link in recent changes) and explain it to us directly! -- Pilk (talk) 08:30, 5 October 2010 (UTC)

Tyrant's Helm

The painted variants on display for the Tyrant's Helm are inaccurate, as shown in this image, the white variants do not match. It appears that the blend values shown in the .vmt files have no effect on the final paint, instead, the alpha map in the vtf completely controls the blending. Stewsta 05:11, 5 October 2010 (UTC)

And possibly the same for the Respectless Rubber Glove, but I haven't put into HLMV to compare. Stewsta 05:41, 5 October 2010 (UTC)
I got in contact with one of the artists who did them, he's in the process of telling me what we are doing wrong. Hopefully we can find out, in the meantime I would just leave it. -- Pilk (talk) 05:45, 5 October 2010 (UTC)
I see you've added an 'updated' status - would you mind sharing the method you're using to create these 'more accurate' images? Surely they're similar if not identical to the ones i've put together (in most cases at least) Stewsta 10:17, 5 October 2010 (UTC)
Just updated the tutorial. Template:Painted_variants/Tutorial -- Pilk (talk) 10:17, 5 October 2010 (UTC)

No Misc. items can be painted.

User Lhavelund Idiot.png This user has moments of innate idiocy. Sorry.

...so why are they in the table? ~ lhavelund (talkcontrib) 08:01, 2 November 2010 (UTC)

I'm an idiot. The Procedure Mask can. ~ lhavelund (talkcontrib) 08:03, 2 November 2010 (UTC)

Not paintable items?

Why the table shows items that are not paintable? its name suggests that it should display only items that are paintable. Holek 18:34, 6 November 2010 (UTC)

It makes it easier for people to search for their own hats, and see whether or not they're paintable. It's also easier to manage, code-wise. -RJ 18:36, 6 November 2010 (UTC)

Incorrect images

We got the report on IRC that Magistrate's Mullet was incorrect. I checked and it was incorrect, and thus fixed it. Now, thanks to File talk:Painted Hustler's Hallmark 424F3B.png, it turns out Hustler's Hallmark is wrong too. As it's our job to be accurate I would like everybody who is capable and has the time to go through all of the images, and check them against what we have. You'll only need to check the image with the black paint - that shows the most difference.

If you choose to participate in the check, add your check results to the table at the bottom of Template:Painted items#To do.-RJ 03:37, 19 November 2010 (UTC)

Discussion regarding: Supporting Team Spirit, stock images w/ previews and items worn by classes in previews.

Should we support the Team Spirit paint in our previews and this template? It will require a huge amount of effort:

  • All of the images for every item will have to be re-done to ensure consistency with the angle of the image.
  • It would require 2 new images to be taken for each item
    • which would also require changing the skin - going against our current guideline of "Take images of the red skin only".
    • and would require us to know the RGB values for the red/blue colours - I'm not sure where we get the RGB values from myself, nor if that this being 2-paints-in-1-can will have any effect in the colours for the red/blue images.
  • All of the templates regarding paint colours / previews will need to be modified to support 2 new colours (probably the easiest task).

On the other hand, if we go decide to do this as we'll re-do all of the items, we can also provide a "non-painted" / "stock" view of a hat at the same angle (however this will also require a little bit more work) - which is something people have asked for in the past, and my forgetful memory has forgotten a fantastic reason I heard that supports this.

One other thing to discuss - that I've also seen some people asking for, having the preview hats be worn by classes in the previews. This won't take much more effort with generating the images, but will make the previews look completely different - which could be a good or bad thing. -RJ 01:44, 20 November 2010 (UTC)

Supporting Team Spirit

Obviously we should do this. It's a paint, therefore, this will be the place people look for what something looks painted. Even if the item doesn't change (like the Woopee cap) we need to show it so people know it doesn't change. We can also use this opportunity to show BLU painted skins, since it's different sometimes/most times (like the Rimmed Raincatcher, which has a blue tint on blue painted items). The template could be Row 1 Vanilla RED Team Spirit paint paint paint and so on. Row 2 would be the same, except with BLU team Balladofwindfishes 01:57, 20 November 2010 (UTC)

Stock images w/ previews

Items worn in previews