Difference between revisions of "Terror"

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m (Added update for the locations sections regarding different paths it can take. Added that fact to the intro (Feel free to reword, I've added 2 images as an example. Hydro has a similar feature, but is not a Payload map hence "unique"))
(Added multiple images in locations and a few grammar corrections.)
(2 intermediate revisions by the same user not shown)
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* '''Red Shed''': After traversing the Front Yard, Cart will continue its journey through the Red Shed, a large wooden building stretching from one side of the map to the other.
 
* '''Red Shed''': After traversing the Front Yard, Cart will continue its journey through the Red Shed, a large wooden building stretching from one side of the map to the other.
 
* '''Rocks''': A group of large boulders can be seen standing just beside the first checkpoint itself.
 
* '''Rocks''': A group of large boulders can be seen standing just beside the first checkpoint itself.
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<gallery widths=150px heights=80px>
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File:Terror Front Point A 1.jpeg|First Checkpoint
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File:Terror Front Point A 2.jpeg|First Checkpoint from a different angle
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File:Terror Front Yard 1.jpeg|The front yard
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File:Terror Front Yard 2.jpeg|The front yard from a different angle
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File:Terror RED Shed.jpeg|RED shed
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</gallery>
  
 
===Checkpoint B===
 
===Checkpoint B===
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* '''Old Geeser''': Next to the Slope is a rather small house called Old Geeser.
 
* '''Old Geeser''': Next to the Slope is a rather small house called Old Geeser.
 
* '''Cliffside Shed''': Opposite the Old Geeser is a tiny, wooden shed hanging of the cliff.
 
* '''Cliffside Shed''': Opposite the Old Geeser is a tiny, wooden shed hanging of the cliff.
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<gallery widths=150px heights=80px>
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File:Terror Front Point B 1.jpeg|Second Checkpoint
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File:Terror Front Point B 2.jpeg|Second Checkpoint from a different angle
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</gallery>
  
 
===Checkpoint C===
 
===Checkpoint C===
* '''Mann Mannor''': After descending down the Slope, the Cart will make two right turns and enter a compact area in between the Mann Mannor and Old Geeser.
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* '''Mann Manor''': After descending down the Slope, the Cart will make two right turns and enter a compact area in between the Mann Manor and Old Geeser.
 
* '''Bridge''': Directly connecting the two aforementioned buildings is a bridge running above the cart's tracks.
 
* '''Bridge''': Directly connecting the two aforementioned buildings is a bridge running above the cart's tracks.
 
* '''Tree''': In one of the corners, a dead tree surrounded by a group of rocks can be found.
 
* '''Tree''': In one of the corners, a dead tree surrounded by a group of rocks can be found.
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<gallery widths=150px heights=80px>
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File:Terror Front Point C 1.jpeg|Third Checkpoint
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File:Terror Front Point C 2.jpeg|Third Checkpoint  from a different angle
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File:Terror Mann Manor.jpeg|Mann Manor
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</gallery>
  
 
===Checkpoint D===
 
===Checkpoint D===
 
* '''Casali Shafting''': The entire Checkpoint D, aswell as the area around it, is located inside the Casali Shafting building. The largest building on the entire map.
 
* '''Casali Shafting''': The entire Checkpoint D, aswell as the area around it, is located inside the Casali Shafting building. The largest building on the entire map.
 
* '''Flank House''': On the right flank is a house directly connected to the Casali Shafting building, offering another way of entry.
 
* '''Flank House''': On the right flank is a house directly connected to the Casali Shafting building, offering another way of entry.
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<gallery widths=150px heights=80px>
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File:Terror Front Point D.jpeg|Fourth Checkpoint
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File:Terror Casali Shafting.jpeg|The inside of the Casali Shafting building
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</gallery>
  
 
===Checkpoint E===
 
===Checkpoint E===
 
* '''Outhouse''': There is a miniscule outhouse hanging by the Pit. It usually contains nothing of interest except a couple of spells.
 
* '''Outhouse''': There is a miniscule outhouse hanging by the Pit. It usually contains nothing of interest except a couple of spells.
 
* '''Pit''': This is the giant hole in which the BLU throws the Cart, thus ending the round.
 
* '''Pit''': This is the giant hole in which the BLU throws the Cart, thus ending the round.
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<gallery widths=150px heights=80px>
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File:Terror Front Point F.jpeg|Final Checkpoint
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</gallery>
  
 
== Strategy ==
 
== Strategy ==

Revision as of 02:40, 22 October 2021

For the Medic cosmetic item, see Terror-antula
Terror
Pl terror event.png
Basic Information
Variants: Smissmas
Developer(s): {{{map-developer}}}
Map Info
Environment: Halloween
Setting: Night
Hazards: Pumpkin bombs, Pitfalls,
Skeletons
Map Photos
Loading screen photos.
Map Overview
Terror overview.png
Map Stamp
Item icon Map Stamp - Terror.png
Supporters Leaderboard

Terror is a community-made Payload map released during the Scream Fortress 2021 update. It is set in an area located somewhere between Carnival of Carnage and Gravestone where Gonzo the brother of the Ancient Sumerian circus god Bonzo inhabits. Blu team is tasked with pushing the Payload into the maw of Gonzo whereas Red is tasked with defending him. This map has a unique feature where the cart's track can have different paths.[1]

Terror was contributed to the Steam Workshop.

Locations

Checkpoint A

  • Front yard: Usually the first battlefield on the map, located right outside of the Blu spawn
  • Low-hanging Roof: Adjacent to the Blu's spawn building, there is a section of the roof hanging relatively low, making it accessible to everyone. Engineers can also construct buildings here.
  • Red Shed: After traversing the Front Yard, Cart will continue its journey through the Red Shed, a large wooden building stretching from one side of the map to the other.
  • Rocks: A group of large boulders can be seen standing just beside the first checkpoint itself.

Checkpoint B

  • Crossing: A building reminiscent of a border crossing. It separates the Slope from the area of checkpoint A. Also serves as a flank route to the Cliffside Shed.
  • Slope: Once the first checkpoint is captured, the Cart will make a turn to the left and start descending down a slope.
  • Old Geeser: Next to the Slope is a rather small house called Old Geeser.
  • Cliffside Shed: Opposite the Old Geeser is a tiny, wooden shed hanging of the cliff.

Checkpoint C

  • Mann Manor: After descending down the Slope, the Cart will make two right turns and enter a compact area in between the Mann Manor and Old Geeser.
  • Bridge: Directly connecting the two aforementioned buildings is a bridge running above the cart's tracks.
  • Tree: In one of the corners, a dead tree surrounded by a group of rocks can be found.

Checkpoint D

  • Casali Shafting: The entire Checkpoint D, aswell as the area around it, is located inside the Casali Shafting building. The largest building on the entire map.
  • Flank House: On the right flank is a house directly connected to the Casali Shafting building, offering another way of entry.

Checkpoint E

  • Outhouse: There is a miniscule outhouse hanging by the Pit. It usually contains nothing of interest except a couple of spells.
  • Pit: This is the giant hole in which the BLU throws the Cart, thus ending the round.

Strategy

Main article: Community Terror strategy

Update history

October 5, 2021 Patch (Scream Fortress 2021)
  • Added Terror to the game.

October 8, 2021 Patch

  • Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one.
  • Fixed a cosmetic issue with RED spawn door in the 2nd spawn area.
  • Fixed players being able to see out of map.
  • Added a 2 spots for collectable gargoyle to spawn in.
  • Added missing nav for bots in the underworld.

October 14, 2021 Patch

  • Fixed few exploits where players could get out of the map.
  • Increased spawn time interval of normal spellbooks.
  • Fixed visual issue during warmup period regarding track models floating in air.
  • Adjusted Payload track select logic to fix rare issue with cart going off track.
  • Improved clipping.

Trivia

  • This map is named after the HMS Terror a ship lost along side the HMS Erebus in the Franklin Expedition.

References

  1. One of the possible cart tracks. Another possible cart track, in the same position.