Difference between revisions of "Tough Break Campaign"

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*Capture or defend an objective as Heavy: 3 CP
 
*Capture or defend an objective as Heavy: 3 CP
 
*Feed an injured teammate: 2 CP
 
*Feed an injured teammate: 2 CP
*Take 1000 damage in a single life: 10 CP
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*(Advanced) Take 1000 damage in a single life: 10 CP
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====[[Fists of Steel]]====
 
====[[Fists of Steel]]====
 
*Score points as Heavy
 
*Score points as Heavy

Revision as of 07:48, 8 January 2016

The Tough Break Campaign is a three-month event introduced in the Tough Break Update in which players complete skill-based contracts to be awarded one-of-a-kind weapons and exclusive weapons cases. Participation in the event requires a Tough Break Campaign Pass. Using the Campaign Pass converts it to a Tough Break Campaign Stamp.

Contracts

In Game

List of potential contract objectives

Open

  • Score points: 1 CP
  • (Advanced) Score 10 points in a single life: 10 CP

Kill

  • Get a kill: 1 CP
  • Kill a Scout: 3 CP
  • Kill a Soldier: 3 CP
  • Kill a Pyro: 3 CP
  • Kill a Demoman: 3 CP
  • Kill a Heavy: 3 CP
  • Kill an Engineer: 3 CP
  • Kill a Medic: 3 CP
  • Kill a Sniper: 3 CP
  • Kill a Spy: 3 CP
  • (Advanced) Get 5 kills in a single life: 10 CP

Payload

  • Score points on a Payload map: 1 CP
  • Push the Payload Cart: 2 CP
  • (Advanced) Kill an enemy pushing the Cart: 3 CP
  • (Advanced) Win a round of Payload: 15 CP

Capture Points

  • Score points on a CP map
  • Capture a Control Point on a CP map
  • Defend a Control Point on a CP map
  • Win a round on a CP map

The Soda Popper

  • Score points as Scout
  • Kill as Scout
  • Kill while jumping as Scout
  • Kill while triple jumping as Scout

The Sandman

  • Score points as Scout
  • Kill as Scout
  • Kill a stunned enemy
  • Capture an objective as Scout

The Direct Hit

  • Score points as Soldier
  • Kill as Soldier
  • Minicrit kill as Soldier
  • Direct-Hit airborne enemy as Soldier
  • Direct-Hit enemy as Soldier

The Black Box

  • Score points as Soldier
  • Kill as Soldier
  • Kill while blast jumping as Soldier
  • Heal 100 damage on hit in a single life as Soldier

Airblast

  • Score points as Pyro
  • Extinguish a burning teammate
  • Kill with a reflected projectile as Pyro
  • Environmental kill as Pyro

Detonator, Backburner

  • Score points as Pyro
  • Kill as Pyro
  • Minicrit kill as Pyro
  • Crit kill as Pyro

Demoknight

  • Score points as Demoman: 1 CP
  • Melee kill as Demoman: 3 CP
  • Collect a head as Demoman: 3 CP
  • (Advanced) Bash an enemy with a shield: 5 CP
  • (Advanced) Taunt kill as Demoman: 15 CP

Loose Cannon

  • Score points as Demoman: 1 CP
  • Sticky grenade kill: 3 CP
  • Kill an enemy doing the objective: 3 CP
  • (Advanced) Land a Double Donk with the Loose Cannon: 10 CP

Sandvich

  • Score points as Heavy: 1 CP
  • Capture or defend an objective as Heavy: 3 CP
  • Feed an injured teammate: 2 CP
  • (Advanced) Take 1000 damage in a single life: 10 CP

Fists of Steel

  • Score points as Heavy
  • Kill as Heavy
  • Block 500 damage as Heavy
  • Take 1000 damage in a single life

Wrangler

  • Score points as Engineer
  • Kill with a Sentry
  • Kill with a Wrangled Sentry
  • Get 5 Sentry kills in a single life

Frontier Justice

  • Score points as Engineer: 1 CP
  • Dispense 500 health to teammates: 3 CP
  • Teleport a teammate: 1 CP
  • (Advanced) Revenge Crit Kill with the Frontier Justice: 5 CP

Crusader's Crossbow

  • Score points as Medic: 1 CP
  • Heal 50 health with the Crusader's Crossbow: 2 CP
  • Regenerate or collect 200 health as Medic: 2 CP
  • (Advanced) Long range heal with the Crusader's Crossbow: 5 CP

Kritzkrieg

  • Score points as Medic: 1 CP
  • Assist in a kill as Medic: 3 CP
  • (Advanced) Assist in a crit-boosted kill: 4 CP
  • (Advanced) Assist in 3 kills in a single Kritzkrieg uber: 10 CP

Jarate

  • Score points as Sniper
  • Kill as Sniper
  • Jarate assist as Sniper
  • Kill an enemy covered in Jarate

Huntsman

  • Score points as Sniper: 1 CP
  • Headshot with an arrow as Sniper: 2 CP
  • Long range arrow kill as Sniper: 3 CP
  • (Advanced) Close range arrow kill as Sniper: 4 CP
  • (Advanced) Taunt kill as Sniper: 15 CP

Dead Ringer

  • Score points as Spy: 2 CP
  • Destroy a building with a sapper: 4 CP
  • (Advanced) Survive an attack that would otherwise kill you: 8 CP
  • (Advanced) Absorb 125 health with the Deadringer: 5 CP

Master of Disguise

  • Score points as Spy
  • Destroy a building with a Sapper
  • Backstab the enemy you are disguised as
  • Undisguised kill as Spy
  • Kill Heavy, Medic, Sniper, or Engineer as Spy

Snowycoast

  • Score points on Snowycoast
  • Win a round on Snowycoast
  • Push the Payload Cart on Snowy Coast
  • Kill an enemy pushing the Cart on Snowy Coast

Vanguard Community Map

  • Score points on Vanguard: 1 CP
  • Win a round on Vanguard: 15 CP

Landfall Community Map

  • Score points on Landfall: 1 CP
  • Win a round on Landfall: 15 CP

Highpass Community Map

  • Score points on Highpass: 1 CP
  • Win a round on Highpass: 15 CP

Campaign Stamp

Upon entering the Campaign, players were given a Gravel Tough Break Campaign Stamp. This non-tradable coin made the player eligible to receive weekly campaign contracts. It also tracked the player's total Campaign Contract Points (CP), Contract Bonus Points, Contracts Completed, and Contract Kills. The badge increased in quality for every 1000 CP earned during the event.

Level 1 Gravel Tough Break Campaign Stamp Gravel Tough Break Campaign Stamp
Level 2
(1000 CP)
Bronze Tough Break Campaign Stamp Bronze Tough Break Campaign Stamp
Level 3
(2000 CP)
Silver Tough Break Campaign Stamp Silver Tough Break Campaign Stamp
Level 4
(3000 CP)
Australium Tough Break Campaign Stamp Australium Tough Break Campaign Stamp

Campaign Weapons

Each contract a player completed, awarded them a Campaign-exclusive weapon or weapon crate. These weapons perform identically to their standard counterparts but have a one-of-a-kind pattern applied to it. Standard paint patterns are uniquely placed on each weapon to make it different from any others. Weapons also come in six different rarities and five levels of wear. Weapons that come from cases can have the Strange capability, can more rarely be Unusual, and in the rarest case can be both.

The gallery below shows one of the possible positions of these weapons, it is meant as a reference only

The Harvest Collection

The Harvest Collection is one of two weapon skin collections available through completing Tough Break contracts. The skins in this collection are based off of autumn colors and patterns, such as leaves, pumpkins and trees.

The Gentlemanne's Collection

The Gentlemanne's Collection is the second weapon skin collection available through completing Tough Break contracts.

The Pyroland Collection

The Pyroland Collection is one of two collections available only through opening weapons cases. To obtain a weapon from this collection, one must open a Pyroland Weapons Case with a Tough Break Key. Weapons from this collection focus on patterns and designs found in Pyroland.

The Warbird Collection

The Warbird Collection is the second Tough Break collection available only through opening weapons cases. Weapons from this collection can be obtained by opening a Warbird Weapons Case with a Tough Break Key. These weapons bear motifs from the air arms of the countries that fought in World War II, including those of the USAAF and Luftwaffe.

Rarities

Weapons awarded during the Tough Break Campaign are of one of six different rarities. Weapons awarded for completing a contract are from the first four grades. Weapons obtained by unlocking weapon crates are from grades 3-6.

Color Name Example
#B0C3D9 Civilian Grade Scattergun
#5E98D9 Freelance Grade Stickybomb Launcher
#4B69FF Mercenary Grade Minigun
#8847FF Commando Grade Flame Thrower
#D32CE6 Assassin Grade Sniper Rifle
#EB4B4B Elite Grade Rocket Launcher

Bugs

  • The Sandvich contract gives points for feeding a Sandvich to enemies, despite stating it only gives points for feeding teammates.

See also