Difference between revisions of "Trailer 2"
Subtlefuge (talk | contribs) (Also, info and notes seem very similar. We might as well combine it. Even if it makes a hideous wall of bulleted text.) |
Subtlefuge (talk | contribs) (→Info: Removed minutia, vague details, redundancies, boring information, and some inaccuracies. Also reformatted to make more readable.) |
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The trailer, since it is showing a early rendition of the game, contains several differences from the final product: | The trailer, since it is showing a early rendition of the game, contains several differences from the final product: | ||
+ | === Changes === | ||
+ | |||
+ | ==== Class ==== | ||
* The [[Scout]] is wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game. | * The [[Scout]] is wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game. | ||
* The [[Soldier]]'s [[Rocket Launcher]] has a rocket sticking out of the end when loaded. | * The [[Soldier]]'s [[Rocket Launcher]] has a rocket sticking out of the end when loaded. | ||
* The [[Demoman]] is shown throwing an [[MIRV]], a would be stay-over from [[Team Fortress Classic]], which was removed from the game following [[beta]] and replaced with [[Stickybombs]]. | * The [[Demoman]] is shown throwing an [[MIRV]], a would be stay-over from [[Team Fortress Classic]], which was removed from the game following [[beta]] and replaced with [[Stickybombs]]. | ||
− | |||
− | |||
* The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs. | * The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs. | ||
− | |||
* The [[Heavy]]'s [[Minigun]] firing animation includes a more cartoonish muzzle flash coming out of the barrel. | * The [[Heavy]]'s [[Minigun]] firing animation includes a more cartoonish muzzle flash coming out of the barrel. | ||
* The Heavy's movement [[speed]] is much slower in the finished game. | * The Heavy's movement [[speed]] is much slower in the finished game. | ||
− | |||
* The Level 1 [[Sentry Gun]] has a different firing sound, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now. | * The Level 1 [[Sentry Gun]] has a different firing sound, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now. | ||
* The charge symbol seen when the [[Sniper Rifle]] is zoomed in has a different design. | * The charge symbol seen when the [[Sniper Rifle]] is zoomed in has a different design. | ||
* The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation. | * The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation. | ||
* The emblems on the class' arms are solid circles instead of class emblems. | * The emblems on the class' arms are solid circles instead of class emblems. | ||
− | + | ||
+ | ==== 2Fort ==== | ||
* The [[2Fort]] bridge is uncovered. | * The [[2Fort]] bridge is uncovered. | ||
* The [[spawn]]s have a separate exit and entrance like in Team Fortress Classic. | * The [[spawn]]s have a separate exit and entrance like in Team Fortress Classic. | ||
− | + | ||
+ | ==== General Changes ==== | ||
* The [[explosion]] graphics are different in the finished game. | * The [[explosion]] graphics are different in the finished game. | ||
* Far less blood when players are [[gibbed]]. | * Far less blood when players are [[gibbed]]. | ||
* The bone-cracking sound for [[fall]] [[damage]] is different in the finished game. | * The bone-cracking sound for [[fall]] [[damage]] is different in the finished game. | ||
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− | |||
* Footstep sounds were recycled from Half-Life 2. | * Footstep sounds were recycled from Half-Life 2. | ||
* All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]]. | * All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]]. |
Revision as of 03:31, 30 March 2011
Trailer 2 | |
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Video Info | |
Released: | August 21st, 2006 |
Run time: | 3:28 |
Info
First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's player classes. The trailer, since it is showing a early rendition of the game, contains several differences from the final product:
Changes
Class
- The Scout is wielding a Nailgun, which was replaced by the Scattergun in the finished game.
- The Soldier's Rocket Launcher has a rocket sticking out of the end when loaded.
- The Demoman is shown throwing an MIRV, a would be stay-over from Team Fortress Classic, which was removed from the game following beta and replaced with Stickybombs.
- The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.
- The Heavy's Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel.
- The Heavy's movement speed is much slower in the finished game.
- The Level 1 Sentry Gun has a different firing sound, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
- The charge symbol seen when the Sniper Rifle is zoomed in has a different design.
- The Spy's Knife has a much longer and more intricate switching animation.
- The emblems on the class' arms are solid circles instead of class emblems.
2Fort
- The 2Fort bridge is uncovered.
- The spawns have a separate exit and entrance like in Team Fortress Classic.
General Changes
- The explosion graphics are different in the finished game.
- Far less blood when players are gibbed.
- The bone-cracking sound for fall damage is different in the finished game.
- Footstep sounds were recycled from Half-Life 2.
- All characters have the same voice and stock dying noises including the infamous Wilhelm scream.
See also
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