Difference between revisions of "Trailer 2"

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(Also, info and notes seem very similar. We might as well combine it. Even if it makes a hideous wall of bulleted text.)
(Info: Removed minutia, vague details, redundancies, boring information, and some inaccuracies. Also reformatted to make more readable.)
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The trailer, since it is showing a early rendition of the game, contains several differences from the final product:
 
The trailer, since it is showing a early rendition of the game, contains several differences from the final product:
  
 +
=== Changes ===
 +
 +
==== Class ====
 
* The [[Scout]] is wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game.  
 
* The [[Scout]] is wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game.  
 
* The [[Soldier]]'s [[Rocket Launcher]] has a rocket sticking out of the end when loaded.
 
* The [[Soldier]]'s [[Rocket Launcher]] has a rocket sticking out of the end when loaded.
 
* The [[Demoman]] is shown throwing an [[MIRV]], a would be stay-over from [[Team Fortress Classic]], which was removed from the game following [[beta]] and replaced with [[Stickybombs]].
 
* The [[Demoman]] is shown throwing an [[MIRV]], a would be stay-over from [[Team Fortress Classic]], which was removed from the game following [[beta]] and replaced with [[Stickybombs]].
* The Demoman's [[Grenade Launcher]] could hold up to 6 grenades. While this is no longer the case on the PC and Xbox 360 versions, the Grenade Launcher can still hold up to 6 grenades on the PlayStation 3 version.
 
* The Demoman's [[Grenade Launcher]] is seen only being held with one arm.
 
 
* The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.
 
* The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.
* The Grenades have a longer, thinner, and slightly different design, and don't flash.
 
 
* The [[Heavy]]'s [[Minigun]] firing animation includes a more cartoonish muzzle flash coming out of the barrel.
 
* The [[Heavy]]'s [[Minigun]] firing animation includes a more cartoonish muzzle flash coming out of the barrel.
 
* The Heavy's movement [[speed]] is much slower in the finished game.
 
* The Heavy's movement [[speed]] is much slower in the finished game.
* The bullets being fired out of the Minigun are longer and have a wider spread than those in the finished game.
 
 
* The Level 1 [[Sentry Gun]] has a different firing sound, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
 
* The Level 1 [[Sentry Gun]] has a different firing sound, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
 
* The charge symbol seen when the [[Sniper Rifle]] is zoomed in has a different design.
 
* The charge symbol seen when the [[Sniper Rifle]] is zoomed in has a different design.
 
* The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation.
 
* The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation.
 
* The emblems on the class' arms are solid circles instead of class emblems.
 
* The emblems on the class' arms are solid circles instead of class emblems.
* Weapons were less jerky when being wielded by classes. For example, the [[Nailgun]] held by the running [[Scout]] was almost stationary when it was viewed.
+
 
 +
==== 2Fort ====
 
* The [[2Fort]] bridge is uncovered.
 
* The [[2Fort]] bridge is uncovered.
 
* The [[spawn]]s have a separate exit and entrance like in Team Fortress Classic.
 
* The [[spawn]]s have a separate exit and entrance like in Team Fortress Classic.
* The picture showing all the [[classes]] at the end is an old version featuring the older designs and weapons.
+
 
 +
==== General Changes ====
 
* The [[explosion]] graphics are different in the finished game.
 
* The [[explosion]] graphics are different in the finished game.
 
* Far less blood when players are [[gibbed]].
 
* Far less blood when players are [[gibbed]].
 
* The bone-cracking sound for [[fall]] [[damage]] is different in the finished game.
 
* The bone-cracking sound for [[fall]] [[damage]] is different in the finished game.
* The [[FOV]] is farther out than in-game.
 
* Some of the view models are different.
 
* The doors to the resupply lockers at 04:00 are exactly like the doors from Team Fortress Classic on 2Fort.
 
 
* Footstep sounds were recycled from Half-Life 2.
 
* Footstep sounds were recycled from Half-Life 2.
 
* All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]].
 
* All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]].

Revision as of 03:31, 30 March 2011

Trailer 2
Tf2trailer.png
Video Info
Released: August 21st, 2006
Run time: 3:28

Info

First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's player classes. The trailer, since it is showing a early rendition of the game, contains several differences from the final product:

Changes

Class

  • The Scout is wielding a Nailgun, which was replaced by the Scattergun in the finished game.
  • The Soldier's Rocket Launcher has a rocket sticking out of the end when loaded.
  • The Demoman is shown throwing an MIRV, a would be stay-over from Team Fortress Classic, which was removed from the game following beta and replaced with Stickybombs.
  • The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.
  • The Heavy's Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel.
  • The Heavy's movement speed is much slower in the finished game.
  • The Level 1 Sentry Gun has a different firing sound, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
  • The charge symbol seen when the Sniper Rifle is zoomed in has a different design.
  • The Spy's Knife has a much longer and more intricate switching animation.
  • The emblems on the class' arms are solid circles instead of class emblems.

2Fort

  • The 2Fort bridge is uncovered.
  • The spawns have a separate exit and entrance like in Team Fortress Classic.

General Changes

  • The explosion graphics are different in the finished game.
  • Far less blood when players are gibbed.
  • The bone-cracking sound for fall damage is different in the finished game.
  • Footstep sounds were recycled from Half-Life 2.
  • All characters have the same voice and stock dying noises including the infamous Wilhelm scream.

See also