Trailer 2

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Trailer 2
Tf2trailer.png
Video Info
Released: August 21st, 2006
Run time: 3:28

Info

First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's player classes. The trailer, since it is showing a early rendition of the game, contains several differences from the final product:

  • The Scout is wielding a Nailgun, which was replaced by the Scattergun in the finished game.
  • The Soldier's Rocket Launcher has a rocket sticking out of the end when loaded.
  • The Demoman is shown throwing an MIRV, a would be stay-over from Team Fortress Classic, which was removed from the game following beta and replaced with Stickybombs.
  • The Demoman's Grenade Launcher could hold up to 6 grenades. While this is no longer the case on the PC and Xbox 360 versions, the Grenade Launcher can still hold up to 6 grenades on the PlayStation 3 version.
  • The Demoman's Grenade Launcher is seen only being held with one arm.
  • The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.
  • The Grenades have a longer, thinner, and slightly different design, and don't flash.
  • The Heavy's Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel.
  • The Heavy's movement speed is much slower in the finished game.
  • The bullets being fired out of the Minigun are longer and have a wider spread than those in the finished game.
  • The Level 1 Sentry Gun has a different firing sound, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
  • The charge symbol seen when the Sniper Rifle is zoomed in has a different design.
  • The Spy's Knife has a much longer and more intricate switching animation.
  • The emblems on the class' arms are solid circles instead of class emblems.
  • Weapons were less jerky when being wielded by classes. For example, the Nailgun held by the running Scout was almost stationary when it was viewed.
  • The 2Fort bridge is uncovered.
  • The spawns have a separate exit and entrance like in Team Fortress Classic.
  • The picture showing all the classes at the end is an old version featuring the older designs and weapons.
  • The explosion graphics are different in the finished game.
  • Far less blood when players are gibbed.
  • The bone-cracking sound for fall damage is different in the finished game.
  • The FOV is farther out than in-game.
  • Some of the view models are different.
  • The doors to the resupply lockers at 04:00 are exactly like the doors from Team Fortress Classic on 2Fort.
  • Footstep sounds were recycled from Half-Life 2.
  • All characters have the same voice and stock dying noises including the infamous Wilhelm scream.

See also