Difference between revisions of "Ullapool Caber"

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* The Ullapool Caber currently uses the default [[Bottle]] animations and sound. Additionally, the Demoman will refer to his bottle of scrumpy upon a kill.
 
* The Ullapool Caber currently uses the default [[Bottle]] animations and sound. Additionally, the Demoman will refer to his bottle of scrumpy upon a kill.
 
* When hitting a [[Spy]] holding the [[Dead Ringer]] with a ready-to-detonate Ullapool Caber, the Spy will die twice, once from the initial hit and the second time from the explosion.
 
* When hitting a [[Spy]] holding the [[Dead Ringer]] with a ready-to-detonate Ullapool Caber, the Spy will die twice, once from the initial hit and the second time from the explosion.
* You will not take any damage from the expolsion if you have the Sticky Jumper equiped.
 
  
 
== Trivia ==
 
== Trivia ==

Revision as of 19:42, 14 May 2011

'Kaboom', indeed, you drunken wretch!
The Spy on the Demoman's self-destruction

The Ullapool Caber is a community-made melee weapon for the Demoman. It appears as a World War II-era German Template:W Stielhandgranate "potato masher" grenade, with a white Mann Co. logo stamped on the head.

With this weapon, the first hit on any solid object or enemy (including a disguised Spy) will cause the Scottish explosives in the head to detonate, dealing massive explosive damage to both the Demoman and surrounding enemies. The Demoman will be propelled directly upwards by the explosion and will likely suffer fall damage upon landing. This weapon will not explode if struck against an ally or a friendly building.

After the Caber explodes, the Demoman will be left with only the remains of the grenade stick, which deals significantly less damage than other melee weapons. Respawning or visiting a Resupply Locker are the only ways to restore the grenade to its original state.

Damage and function times

See also: Damage
Damage and function times
Damage
Base damage 100% Melee: 35
Explosion: 149
Total: 185
Point blank Melee: 31-39
Explosion: 149
Total: 180-188
Critical Melee: 105
Explosion: 305
Total: 410
Mini-crit Melee: 43
Explosion: 220
Total: 263
Self-damage Explosion: 100
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Item Set

Main article: Item sets
The Expert's Ordnance
Backpack The Expert's Ordnance Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Scrap Metal Pain Train Ullapool Caber
Item icon Scrap Metal.pngx2 + Item icon Pain Train.png = Item icon Ullapool Caber.png
Class Token - Demoman Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Eyelander.png Item icon Scotsman's Skullcutter.png Item icon Ullapool Caber.png Item icon Claidheamh Mòr.png
Item icon Pain Train.png Item icon Half-Zatoichi.png Item icon Persian Persuader.png Item icon Nessie's Nine Iron.png
Item icon Scottish Handshake.png Item icon Freedom Staff.png Item icon Ham Shank.png Item icon Bat Outta Hell.png
Item icon Conscientious Objector.png

Related Achievements

Leaderboard class demoman.png Demoman

The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.
Tartan Spartan
Tartan Spartan
Do 1 million points of total blast damage.

Update history

December 17, 2010 Patch (Australian Christmas)

  • The Ullapool Caber was added to the game.

December 21, 2010 Patch

January 7, 2011 Patch

January 10, 2011 Patch

  • [Undocumented] This weapon's kill icons were updated.[1]

January 19, 2011 Patch

  • [Undocumented] If the player suicides with this weapon it displays the Caber's kill icon.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.

March 15, 2011 Patch

April 14, 2011 Patch (Hatless Update)

  • Replaced the no-crit attribute with -25% damage on the Ullapool Caber.

April 15, 2011 Patch

  • Replaced the -25% damage attribute with no-crit.

Bugs

  • The Ullapool Caber currently has a visual bug in which it sometimes appears detonated when it is not. This can happen when hitting friendly buildings. Occasionally resupplying at the Resupply Locker will still show the detonated Ullapool Caber.
  • When striking an enemy, the Ullapool Caber sometimes does not deliver the explosion damage. It still deals full explosion damage to the Demoman, but it only deals melee damage to the struck enemy. The Caber appears broken after such an event has occurred, but striking an object, wall, or enemy again causes a second explosion even without returning to a spawn cabinet.
  • The weapon does not currently mini-crit when used with the Chargin' Targe.
  • Striking an ally with the weapon while friendly fire is enabled will not set it off.
  • The Ullapool Caber currently uses the default Bottle animations and sound. Additionally, the Demoman will refer to his bottle of scrumpy upon a kill.
  • When hitting a Spy holding the Dead Ringer with a ready-to-detonate Ullapool Caber, the Spy will die twice, once from the initial hit and the second time from the explosion.

Trivia

  • Template:W is the town from the Ross and Cromarty area in the Scottish Highlands where the Demoman was born.
  • A caber is a long wooden pole (usually a section from the trunk of a tree) that is thrown as a feat of strength during the Template:W event of the Scottish Highland Games.
  • The description "High-yield Scottish face removal" was taken directly from the promotional artwork that Swizzle created for his entry in the Polycount contest.
  • It is possible to negate the self-damage of the Ullapool Caber's explosion by equipping the Sticky Jumper. This does not negate the self damage in Medieval Mode, as the Sticky Jumper is stripped from the player during play.
  • Damage from the Ullapool Caber is spread across two rounds in quick succession. Melee damage is first dealt when the grenade hits the opponent while explosive damage is dealt as the grenade detonates. Therefore, if an attacked target has very little health, it will display the killicon associated with the Caber's melee damage, not explosion damage.

Gallery

See also

References

  1. The Caber's old explosion and non-explosive icons, and the new explosion and non-explosive killicons