Upgrade Station

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Upgrade Station
MvM Upgrade Station.png
When a robot kills a human, we erupt into a pleading mist of blood, meat particles and tears, which you can't really trade for anything. But when a robot dies, he explodes in a shower of money, which, during between-wave lulls, you can exchange at any Upgrade Station for weapon, item and ability upgrades.

An Upgrade Station is a place for players to buy weapon upgrades, abilities, and Power Up Canteen buffs in Mann vs. Machine. Players may access one of the two kiosks in the base at any time to purchase upgrades with collected credits. The cost of each upgrade does not increase with a repeated purchase. Between waves, players may modulate the number of levels in an upgrade by pressing the + and - buttons to redistribute their credits if they have made a mistake before accepting the upgrade. Once accepting the upgrade it cannot be revoked in normal circumstances.

During the setup of the first wave of the mission, upgrades can be sold back if the player wants to change weapons, classes, or buy a different upgrade. However, from the moment the first wave starts and onward, all upgrades will be nonrefundable until the team obtains a refund token. A Wrench icon (MvM Class upgraded.png) will appear next to a class in the Class Selection Menu if that class already has upgrades applied to it. Weapon upgrades apply to only a single weapon but take effect for all classes that can equip the weapon. Un-equipping a weapon will deactivate all upgrades associated with that weapon, but they will be regained if the player re-equips it. Disconnecting from a server and rejoining will allow the player to retain the player current amount of credits and upgrades if the player chooses the same class.

Failing to complete a wave will refund the credits spent before that wave to give the player a chance to use a different strategy. Otherwise, credits will not be refunded after accepting the upgrades. (Until refund tokens are available to the team.)

Since there are no Resupply Cabinets in the base, purchasing an upgrade from an Upgrade Station will restore health and ammo without needing to switch classes. Players cannot heal using the Upgrade Station during waves.

User Interface

MvM Upgrade UI.png

Upgrade Stations are accessed by walking up to them. By default, the primary weapon slot is selected. The UI automatically shades upgrades in a slot if the player cannot afford them. Players may hit the "Cancel" button at any time or simply walk away from the kiosk before accepting an upgrade to regain the credits used during the session.


Class

Weapon

Primary

Secondary

Melee

Other

Sapper

Buildings

These are available only to the Engineer.

Power Up Canteen

These are available to any class with a Power Up Canteen, Battery Canteens, or Kritz or Treat Canteen in their Action Slot. Canteens can have a maximum of three charges and only one charge type at a time.

Note certain weapons cannot be upgraded. These include:

Related achievements

Mvm navicon.png Mann vs. Machievements

Maximum Performance
Maximum Performance
Max out all resistances on a single class.


Shell Extension
Shell Extension
During a wave, use a canteen charged with 'Ammo Reload' to refill an empty weapon slot.


System Upgrade
System Upgrade
Max out all primary weapon upgrades.


Negative Charge
Negative Charge
Kill 5 Medics that are ready to deploy an ÜberCharge in a wave.


Steel Fragnolias
Steel Fragnolias
Complete all waves successfully in a mission.

Reward: Power Up Canteen


Wage Against the Machine
Wage Against the Machine
Earn a credit bonus at the end of a wave.


Frags to Riches
Frags to Riches
Earn all credit bonuses in an advanced difficulty mission.


Fast Cache
Fast Cache
Pick up a credit pile that is about to expire.


T-1000000
T-1000000
Collect 1,000,000 credits in your career.


Brotherhood of Steel
Brotherhood of Steel
Complete a mission with 5 people on your Friends List.


Hack of All Trades
Hack of All Trades
Play an entire mission as a single class, and do this for every class.


Clockwork Carnage
Clockwork Carnage
Destroy two tanks within 5 seconds of each other.


Balls-E
Balls-E
Destroy the tank during the final seconds of the bomb being deployed.


Clockwork Conqueror
Clockwork Conqueror
Destroy a tank within 20 seconds of its arrival.


Spam Blocker
Spam Blocker
During a wave, defend the hatch 10 times from robots about to deliver a bomb.


.executioner
.executioner
In a single wave, kill 15 bomb-carrying robots in a row before they level up.


Deus Ex Machina
Deus Ex Machina
Defeat a wave in an advanced difficulty mission without dying once.


Raid Array
Raid Array
Complete the Crash Course, Doe's Drill, and Mann-euvers missions.


Ghost in the Machine
Ghost in the Machine
Use a canteen charged with 'Teleport to Spawn' and then kill the bomb carrier within 5 seconds.


Kritical Terror
Kritical Terror
Use a canteen charged with 'Crit Boost' to destroy a giant robot.


German Engineering
German Engineering
Use a canteen charged with 'ÜberCharge' to destroy 15 robots.


Undelete
Undelete
During a wave, use a canteen charged with 'Instant Building Upgrade' to build a new sentry gun within 3 seconds of your previous sentry gun's destruction.


Engine Block
Engine Block
Prevent the bomb from ever reaching an alarm zone during the final wave of an advanced difficulty mission.


Silicon Slaughter
Silicon Slaughter
Destroy 100,000 robots.


Metal Massacre
Metal Massacre
Destroy 1,000,000 robots.


Ctrl + Assault + Delete
Ctrl + Assault + Delete
Destroy a sentry buster before it reaches its target.


Sly Voltage
Sly Voltage
As a Spy, sap 10 robots at once.


Turbocharger
Turbocharger
Buff 4 or more teammates as a Soldier at the same time in a single wave.


Heavy Mettle
Heavy Mettle
During a wave, use rage as a Heavy to push a robot about to deliver the bomb.


Vial Sharing
Vial Sharing
As a Medic, share your canteen 5 times in a single wave.


Tech Wrecker
Tech Wrecker
As a Demoman, kill 10 robots in a single detonation.


Do Androids Dream?
Do Androids Dream?
As a Scout, use the Sandman to mark 15 robots for death in a single wave.


Spark Plugger
Spark Plugger
As a Sniper, kill 4 enemies simultaneously.


Hard Reset
Hard Reset
As a Pyro, reset the bomb 3 times in a single wave.


Real Steal
Real Steal
As an Engineer, escape with your sentry as a sentry buster is about to detonate.


Palace-Aid
Palace-Aid
Kill a tank before it crashes through the barrier in Rottenburg.


Crasher Crusher
Crasher Crusher
Play an advanced wave in Rottenburg without the bomb entering the town.


Chippin' In
Chippin' In
As a team, pit 10 guys in a single wave in Mannhattan.



Get Off My Lawn
Get Off My Lawn
Play an advanced mission without losing a single gate in Mannhattan.


Software Downgrade
Software Downgrade
As a team, kill 50 stunned radiowave robots in an advanced mission in Mannhattan.


Urban Strike
Urban Strike
Kill 500 gate crashing robots in Mannhattan.


Bot-Buster
Bot-Buster
Kill 5 robots in a single explosion from detonating a sentry buster.


A Bygone Century
A Bygone Century
Pit 100 enemies in Rottenburg.


Bank On It
Bank On It
As a Sniper collect $500 in a mission without running over the currency packs.


Wall Of Pain
Wall Of Pain
Block 5,000 damage with the shield as a Medic in a single life.


Reanimator 2
Reanimator 2
Use one ÜberCharge to quickly revive 2 teammates within 5 seconds.


Robot Flush
Robot Flush
Kill 5 enemies with a single rocket while upgraded with rocket specialist.


Dazed And Defused
Dazed And Defused
Stun 50 robots while upgraded with rocket specialist.


Update history

August 15, 2012 Patch
  • Added Mann vs. Machine.

August 17, 2012 Patch

  • Fixed a client crash related to the Mann vs. Machine upgrade panel.
  • Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel.
  • Updated upgrade icons to remove numbers.

August 23, 2012 Patch

  • Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value.

September 4, 2012 Patch

  • Fixed a client money display issue when purchasing or selling bottle charges after changing classes.
  • Fixed Sniper Rifle reload upgrade not reducing the time delay from hip shot to scoping.

September 21, 2012 Patch

  • Added the ability to buy projectile penetration for the Crusader's Crossbow.
  • Fixed the Medi Gun overheal duration attribute causing the overheal effect to decay faster, rather than slower.
  • Fixed the Demoman shields not saving their upgrades upon round reset.

September 27, 2012 Patch

  • Fixed a bug where players could only buy 1 upgrade at a time from the upgrade station.

October 9, 2012 Patch

  • Balance changes:
    • Explosive Headshots
      • Damage is now 150 regardless of upgrade level.
      • Damage is done in one tick instead of the previous six.
      • Added a slowing effect based on upgrade level (50%-80% slow, 2-4 second duration).
      • Radius still scales with upgrade level (unchanged).
    • Marked For Death duration reduced to 7 seconds from 15 seconds when the target is a giant robot.
    • Reduced the "effect bar recharge rate increased" upgrade from 20% increments with an 80% cap to 15% increments with a 60% cap.

Unused content

  • There are many additional sound files for Projectile Shield upgrade, they're referred into the game files as "prefix_burn_suffix", those probably would be used when multiple projectiles have been protected by the Projectile Shield. There is also another unused sound that would be used if the user retracted the shield after switching weapons.

Bugs

  • Changing a weapon via loadout screen before walking up to the upgrade station, then buying a single upgrade, will prevent buying or selling any upgrades.
  • The descriptions for the reload speed and firing rate upgrades are slightly misleading. Rather than making these actions a set percentage faster, they actually reduce the function time by the stated percentage. E.g. A weapon with a cumulative 60% faster reload time will reload in 40% of the normal time (i.e. 100% - 60%), not 62.5% (100% / 1.6).
  • Occasionally, when on the Canteen charges page, clicking once on any upgrade's + sign will give the player two charges for the Canteen, at the same cost of purchasing one charge twice, though only one circle fills. The player will end up with those two charges upon clicking "accept", and the interface returns to the correct number of circles filled the next time the player goes to the kiosk.
  • The upgrade screen will suddenly disappear for the Engineers if their teleporter is taken during this time. Any upgrade the Engineer was purchasing will be lost, but the money will not be returned.

Trivia

  • There are several items visible inside the Upgrade Station, the most notable being the Bear Trap and the Frag Grenade, both canceled grenade weapons.
  • Inside the game files, there are 3 upgrades to be found that are not currently in the game; They include a radius of Sentry Gun upgrade, regeneration of a percent of a mercenary's max ammo every 5 seconds upgrade, and gaining more credits through an additively stacking percent multiplier upgrade.
  • There is an unused song in the game's files that would possibly be played while the player used an Upgrade Station.

See also

External links