Difference between revisions of "User:BrazilianNut/Sandbox/List of Underworlds"

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(I have taken the liberty of moving the discussion from the Sandbox/List of Underworlds to the Talk space. This way, we Talk there, and work on the table here as it would appear in the Main space. Revert if I am out of line.)
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@[[User:Mikado282|Mikado282]]
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'''Underworld''' is the general name used to refer to alternate play areas present in certain Halloween maps. They were introduced in the Very Scary Halloween Special update with the map Eyeaduct.
What is it you wanted to do? I'm sorry, I didn't understand your comment on Talk:Underworld. :B
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Although Underworlds differ from each other depending on their map, they feature many common characteristics.
:@[[User:BrazilianNut|BrazilianNut]] Yes. If you want, go ahead and copy the table so far here, then people can help here and talk about it [[User talk:BrazilianNut/Sandbox/List of Underworlds|here]].
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* They are scary, supernatural locations set in different realities, often referred to as damnation places.
 
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* Access to them is open for short periods, either through portals that only appear every so often or at the very end of the round.
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* Play time on them is limited, either by a health drain that increases over time or by the place exploding after a while.
 
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* Lethal hazards that instantaneously kill players surround the place, severely limiting the playable area.
@[[User:Mikado282|Mikado282]]
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** Together with the aforementioned limited play time, it makes them much more linear than the regular part of their maps.
 
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* Rewards such as Rare Magic Spells and buffs when exiting (like invincibility and guaranteed crits) encourage players to use these areas to try and gain a tactical advantage in the main map.
I was just looking at the [[Halloween map]]s page, and I noticed something: all but the first and last columns of the table listing the maps have more than a single purpose.
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* Engineers can't build on them.
* First is the map itself and its regular version (if any).
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* Players are encouraged to try these locations out through Achievements, Achievement items, and Halloween Contract Objectives.
* Second is both the game mode and the map's file's name.
 
* Third is date and event the map was added in.
 
* Fourth is spawns, features, and hazards.
 
 
 
I believe we could do the same with the table for listing Underworlds:
 
* Map ''and'' Underworld (we could do like on the Halloween maps page, with the Underworld above and its map below in parenthesis)
 
* Hazards ''and'' Magic spells (could be under "Contents" together with things like Pumkpkin Bombs and Health Kits)
 
While looking how the table would look like with a column for both Entry and Entry Buffs and another for Exit and Exit Buffs, I found it was ugly, so I preferred to keep them separate.
 
 
 
It would probably look something like this:
 
  
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== List of Underworlds ==
 
{| class="wikitable grid"
 
{| class="wikitable grid"
 
! class="header" |
 
! class="header" |
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| align="center" | Overheal,<br>Invulnerability,<br>Crit boost,<br>Speed boost''
 
| align="center" | Overheal,<br>Invulnerability,<br>Crit boost,<br>Speed boost''
 
|}
 
|}
- [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 23:26, 6 November 2018 (UTC)
 
 
== Underworld intro ==
 
How about this for an intro:
 
 
::'''Underworld''' is the general name used to refer to alternate play areas present in certain Halloween maps. They were introduced in the Very Scary Halloween Special update with the map Eyeaduct.
 
::Although Underworlds differ from each other depending on their map, they feature many common characteristics.
 
::* They are scary, supernatural locations set in different realities, often referred to as damnation places.
 
::* Access to them is open for short periods, either through portals that only appear every so often or at the very end of the round.
 
::* Play time on them is limited, either by a health drain that increases over time or by the place exploding after a while.
 
::* Lethal hazards that instantaneously kill players surround the place, severely limiting the playable area.
 
::** Together with the aforementioned limited play time, it makes them much more linear than the regular part of their maps.
 
::* Rewards such as Rare Magic Spells and buffs when exiting (like invincibility and guaranteed crits) encourage players to use these areas to try and gain a tactical advantage in the main map.
 
::* Engineers can't build on them.
 
::* Players are encouraged to try these locations out through Achievements, Achievement items, and Halloween Contract Objectives.
 
 
As you can guess, my intention is to remove the General features section and incorporate it into the intro. Also, if we're making that Underworlds table, then the long-named "List of maps with Underworld locations" could go bye-bye as well. Lastly, I think a "Underworld-like areas" section featuring Ghost Fort's Skull Island, Probed's flying saucer interior, and (maybe) Monster Bash's pendulums corridor would be a good addition to the page.
 
 
- [[User:BrazilianNut|BrazilianNut]] ([[User talk:BrazilianNut|talk]]) 01:03, 7 November 2018 (UTC)
 

Revision as of 01:30, 7 November 2018

Underworld is the general name used to refer to alternate play areas present in certain Halloween maps. They were introduced in the Very Scary Halloween Special update with the map Eyeaduct. Although Underworlds differ from each other depending on their map, they feature many common characteristics.

  • They are scary, supernatural locations set in different realities, often referred to as damnation places.
  • Access to them is open for short periods, either through portals that only appear every so often or at the very end of the round.
  • Play time on them is limited, either by a health drain that increases over time or by the place exploding after a while.
  • Lethal hazards that instantaneously kill players surround the place, severely limiting the playable area.
    • Together with the aforementioned limited play time, it makes them much more linear than the regular part of their maps.
  • Rewards such as Rare Magic Spells and buffs when exiting (like invincibility and guaranteed crits) encourage players to use these areas to try and gain a tactical advantage in the main map.
  • Engineers can't build on them.
  • Players are encouraged to try these locations out through Achievements, Achievement items, and Halloween Contract Objectives.

List of Underworlds

Underworld
(Map)
Entry Entry buffs Contents Exit Exit buffs
Eyeaduct underwold overview gifts.png Purgatory
(Eyeaduct)
MONOCULUS portals,
Humiliation
Full heal Health drain, Stygian water,
Health kits (6 medium)
White portal Overheal,
Invulnerability,
Crit boost,
Speed boost