Difference between revisions of "User:Hummus/Oil"

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[[Image:Bleed drop.png|128px|right|HUD icon for bleeding.]]
 
[[Image:Bleed drop.png|128px|right|HUD icon for bleeding.]]
  
'''Oil''' is an status effect inflicted by certain weapons. Should a player have oil on them, the player can be seen through walls by the user who inflicted it. When [[Afterburn|ignited]], it is called '''Overburn'''.
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'''Oil''' is an status effect inflicted by certain weapons. Oil is unique in that it can stay on surfaces; Walking into these will inflict oil onto the victim. Should a player have oil on them, the player can be seen through walls by the user who inflicted it. Oil synergizes with [[Afterburn|fire]], surfaces with oil will be ignited for the usual limit of time afterburn lasts; On a person, the victim will have a indefinitely long afterburn called '''Overburn'''.  
  
until either the effect wears off, the victim dies, they manage to reach a [[Medkit]], [[Resupply Locker]], or they jump into [[water]].
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Players with oil can learn of the afflicted status from their screen being tinted a murky brown and the oil droplet above their health meter. On fire, the oil droplet will be set ablaze, and observing players will notice globs of flame dripping off the effected user.
  
Overburn is a more potent afterburn, lasting indefinitely until put out the same way afterburn is [[Fire#Surviving fire|extinguished]].
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until either the effect wears off, the victim dies, they manage to reach a [[Medkit]], [[Resupply Locker]], or they jump into [[water]].
  
Players with oil can learn of the afflicted status from their screen being tinted a murky brown and the oil droplet above their health meter. With '''Overburn''', players will notice globs of flame dripping off the effected user.
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Overburn is a more potent afterburn, lasting indefinitely until put out the same way afterburn is [[Fire#Surviving fire|extinguished]].
  
 
If ignited, a player with Oil on them will have the afterburn last indefinitely. Similar to bleed, '''overburn''' (name pending) lasts until the victim dies, they manage to reach a medkit, resupply locker, or jump into water.  
 
If ignited, a player with Oil on them will have the afterburn last indefinitely. Similar to bleed, '''overburn''' (name pending) lasts until the victim dies, they manage to reach a medkit, resupply locker, or jump into water.  
  
 
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Pyros with oil can also be ignited.
  
  
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==To-Do==
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Sniper - Squid's ink/oil.
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Firkin Flamer. Pyro Greek Fire.
  
 
==Gallery==
 
==Gallery==

Revision as of 09:16, 13 May 2013

HUD icon for bleeding.

Oil is an status effect inflicted by certain weapons. Oil is unique in that it can stay on surfaces; Walking into these will inflict oil onto the victim. Should a player have oil on them, the player can be seen through walls by the user who inflicted it. Oil synergizes with fire, surfaces with oil will be ignited for the usual limit of time afterburn lasts; On a person, the victim will have a indefinitely long afterburn called Overburn.

Players with oil can learn of the afflicted status from their screen being tinted a murky brown and the oil droplet above their health meter. On fire, the oil droplet will be set ablaze, and observing players will notice globs of flame dripping off the effected user.

until either the effect wears off, the victim dies, they manage to reach a Medkit, Resupply Locker, or they jump into water.

Overburn is a more potent afterburn, lasting indefinitely until put out the same way afterburn is extinguished.

If ignited, a player with Oil on them will have the afterburn last indefinitely. Similar to bleed, overburn (name pending) lasts until the victim dies, they manage to reach a medkit, resupply locker, or jump into water.

Pyros with oil can also be ignited.


Associated weapons

List of oil-inflicting weapons
Melee Sharpened Volcano Fragment Hitting a target will inflict afterburn and oil.

To-Do

Sniper - Squid's ink/oil. Firkin Flamer. Pyro Greek Fire.

Gallery