Difference between revisions of "User:Hummus/Vinyl Vellum of Vitality"

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   | quality    = Vintage
 
   | quality    = Vintage
 
   | level        = Level 10 Magic Scroll
 
   | level        = Level 10 Magic Scroll
   | att-1-positive = Unleash fire by charging this weapon.  
+
   | att-1-positive = Unleash fire by charging this weapon.
   | att-2-positive = -75% health from healers on targets on fire
+
   | att-2-positive = Affected surfaces are burned for several seconds.
   | att-3-positive = Afterburn cannot be extinguished
+
   | att-3-positive = Any afterburn dealt comes back as health
   | att-4-negative = -70% afterburn duration
+
   | att-4-negative = User is not fire proof
  | att-5-negative = Wearer is not fire proof
+
   | att-5-neutral = <br>A scroll of illegal magicks that will make your enemies like the language it's written in: Dead. Soooo clever.
   | att-6-neutral = <br>A scroll of illegal magicks that will make your enemies like the language it's written in: Dead.
 
 
}}
 
}}
{{Quotation|'''Medic''' as he sees the Pyro using this weapon.|Oh ho hoh! I have been in zhe wrong profession. I must learn zhis magic!|sound=Medic_sf12_badmagic07.wav}}
+
{{Quotation|'''Medic''' on the Pyro's abilities.|Oh ho hoh! I have been in zhe wrong profession. I must learn zhis magic!|sound=Medic_sf12_badmagic07.wav}}
  
The '''Vinyl Vellum of Vitality''' is an unlockable [[Secondary|secondary item]] for the [[Pyro]] class. It is a cursed vinyl scroll stolen by the Soldier from Merasmus, who then proceeded to use it as...
+
The '''Vinyl Vellum of Vitality''' is an unlockable [[Secondary|secondary item]] for the [[Pyro]] class. It is a cursed vinyl scroll, stolen by the Pyro from the Soldier who stole it from Merasmus.
  
Holding primary fire will charge it similar to the [[Huntsman]]... Any target lit by the Pyro will reward the Pyro health regeneration each second... Targets taking [[afterburn]] can be healed enough to negate the afterburn, but prevent any additional healing from a Medic.
+
Holding primary fire will charge the scroll similar to the [[Huntsman]], conjuring a large orb that diminishes in velocity over time. Any target lit by the Pyro will reward the Pyro health regeneration each second.
 +
 
 +
The scroll lets the Pyro burn various areas not ignitable by other means.
  
 
== Function times ==
 
== Function times ==
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type              = [[Projectile]]
+
| type              = [[projectiles|Projectile]]
 
 
 
| damage            = yes
 
| damage            = yes
|  base              = 10
+
|  base              = <div style="float:left">{{tooltip|0%|0% charge}}:</div> 30<br/><div style="float:left">100%:</div> 90
|  crit              = 30
+
|  crit              = <div style="float:left">0%:</div> 90<br/><div style="float:left">100%:</div> 270
|  minicrit          = 14
+
|  minicrit          = <div style="float:left">0%:</div> 41<br/><div style="float:left">100%:</div>  122
 
|  afterburn        = {{tooltip|3 / tick|6 / s}}<br/>30 total
 
|  afterburn        = {{tooltip|3 / tick|6 / s}}<br/>30 total
 
|  afterburn minicrit = {{tooltip|4 / tick|8 / s}}<br/>40 total
 
|  afterburn minicrit = {{tooltip|4 / tick|8 / s}}<br/>40 total
 +
|  attack interval  = 2 s
 
| function times    = yes
 
| function times    = yes
 
|  attack interval  = 2 s
 
|  attack interval  = 2 s
|  afterburn time    = 3 s
+
|  max charge time  = 4.0 s
 +
|  afterburn time    = 8 s
 
}}
 
}}
  

Revision as of 01:37, 7 May 2013

Oh ho hoh! I have been in zhe wrong profession. I must learn zhis magic!
Medic on the Pyro's abilities.

The Vinyl Vellum of Vitality is an unlockable secondary item for the Pyro class. It is a cursed vinyl scroll, stolen by the Pyro from the Soldier who stole it from Merasmus.

Holding primary fire will charge the scroll similar to the Huntsman, conjuring a large orb that diminishes in velocity over time. Any target lit by the Pyro will reward the Pyro health regeneration each second.

The scroll lets the Pyro burn various areas not ignitable by other means.

Function times

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Base damage 100%
0%:
30
100%:
90
Critical
0%:
90
100%:
270
Mini-crit
0%:
41
100%:
122
Afterburn 3 / tick
30 total
Afterburn (mini-crit) 4 / tick
40 total
Function times
Attack interval 2 s
Afterburn duration 8 s
Maximum charge time 4.0 s
Values are approximate and determined by community testing.

Demonstration

EmbedVideo received the bad id "[[:Template:Dictionary/demonstrations/hummus]]" for the service "youtube".


Crafting

See also: Crafting

Blueprint

Eyelander Archimedes [[Vinyl Vellum of Vitality|Template:Dictionary/items/vinyl vellum of vitality]]
Item icon Eyelander.png + Item icon Archimedes.png = 100x100px

Problems

  • Since afterburn is extinguished by healers (Dispensers and Medics) in one second, afterburn has to not be extinguishable. In addition, I thought there were too many attributes to include "+2 regen per target with afterburn", so I scrapped it. In the end, this weapon really isn't interesting.

Trivia

Gallery

See also