Difference between revisions of "User:KazooieBanjo/Weapon Concepts"

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[[Image:Pyro emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]
+
[[Image:Soldier emblem RED.png|60px]] [[Image:Backpack shotgun.png|60px]]
 
{{Backpack item
 
{{Backpack item
  | item-name = Captain's Cocktails
+
  | item-name = Dillinger's Duffel
  | item-name-local = Oil Jug
+
  | item-name-local = War Bonds
 
  | quality = Unique
 
  | quality = Unique
 
  | prefix = none
 
  | prefix = none
  | item-level = Level 15 Jug
+
  | item-level = Level 15 Banner
  | att-1-positive = On Hit: Enemies within splash radius are 30% weaker to fire and explosive damage
+
  | att-1-neutral = When activated, allies in range receive:
  | att-2-positive = If any enemy hit is already on fire, all enemies hit will catch fire
+
| att-2-positive = +50% clip size
  | att-3-positive = Increases afterburn duration by 5 seconds
+
| att-3-positive = +25% reload speed
 +
| att-4-positvie = +20% ammo regenerated per second
 +
| att-5-positive = +100% item recharge rate
 +
| att-6-positive = +15% ubercharge rate
 +
| width = 40%
 +
}}
 +
<br><br>
 +
 
 +
[[Image:Scout emblem RED.png|60px]] [[Image:Backpack pistol.png|60px]]
 +
{{Backpack item
 +
| item-name = A Whiff of the Old Brimstone
 +
| item-name-local = Dork's Dice
 +
| quality = Unique
 +
| prefix = none
 +
| item-level = Level 15 D20
 +
| att-1-neutral = Rolls a number between 1 and 20 when thrown
 +
  | att-2-negative = 1 - Mark self for death for 15 seconds, instant recharge
 +
  | att-3-negative = 2-5 - Hurt self for 5 damage, recharges 3x faster
 +
| att-4-neutral = 6-10 - No effect, recharges 2x faster
 +
| att-5-positive = 11-15 - Heal self for 20 health
 +
| att-6-positive = 16-19 - +30% speed for 10 seconds
 +
| att-7-positive = 20 - Critical hit on next shot, recharges 2x slower
 
  | width = 40%
 
  | width = 40%
 
  }}
 
  }}

Revision as of 14:50, 14 September 2013

Gonna post my weapon concepts here:

Scout emblem RED.png Backpack Pistol.png

Backpack A Whiff of the Old Brimstone.png

Dork's Dice
Level 15 D20
Rolls a number between 1 and 20 when thrown
1 - Mark self for death for 15 seconds, instant recharge
2-5 - Hurt self for 5 damage, recharges 3x faster
6-10 - No effect, recharges 2x faster
11-15 - Heal self for 20 health
16-19 - +30% speed for 10 seconds
20 - Critical hit on next shot, recharges 2x slower



Soldier emblem RED.png Backpack Shotgun.png

Backpack Dillinger's Duffel.png

War Bonds
Level 15 Banner
When activated, allies in range receive:
+50% clip size
+25% reload speed
+100% item recharge rate
+15% ubercharge rate



Scout emblem RED.png Backpack Pistol.png

Backpack A Whiff of the Old Brimstone.png

Dork's Dice
Level 15 D20
Rolls a number between 1 and 20 when thrown
1 - Mark self for death for 15 seconds, instant recharge
2-5 - Hurt self for 5 damage, recharges 3x faster
6-10 - No effect, recharges 2x faster
11-15 - Heal self for 20 health
16-19 - +30% speed for 10 seconds
20 - Critical hit on next shot, recharges 2x slower



Demoman emblem RED.png Backpack Grenade Launcher.png

Backpack Bootlegger.png

Spring-Heeled Boots
Level 15 Boots
Jump height increased by 20%
+10% higher jump immediately after landing, up to 50%
Allows jumping while charging
Wearer never takes fall damage
Tavish be nimble, Tavish be quick



Heavy emblem RED.png Backpack Shotgun.png

Backpack Frontier Justice.png

Chekov's Cannon
Level 15 Shotgun
On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up
+20% damage
-83% smaller clip size
One should not put a shotgun in his loadout if he never intends to fire it.



Engineer emblem RED.png Backpack Wrench.png

Backpack Jag.png

The Express Order
Level 15 Wrench
Buildings passively build 100% faster
-50% building cost
-50% upgrade cost
Buildings cannot be upgraded past level 2
Buildings do not build faster when hit
Quantity over quality.



Medic emblem RED.png Backpack Medi Gun.png

Backpack Kritzkrieg.png

The Double Dosage
Level 15 Medi Gun
+35% UberCharge rate
Special Attack: Cycle UberCharge type
Uber type A (costs 50%): Grants Mini-Crits for 5 seconds
Uber type B (costs 50%): Grants crit immunity, 35% damage resistance and 50% sentry resistance for 5 seconds
Uber type C (costs 100%): Grants A and B for 5 seconds



Sniper emblem RED.png Backpack SMG.png

Backpack Ze Goggles.png

Hi-Tech Headfinder
Level 15 Binoculars
Right click to zoom in
While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds
Will not work on disguised or cloaked spies, will disable the marker if a spy does either
Laser points back and reveals user's location
Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?