User:KazooieBanjo/Weapon Concepts

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Gonna post my weapon concepts here:

For the Demoman:

Backpack Bootlegger.png

Spring-Heeled Boots
Level 15 Boots
Jump height increased by 20%
+10% higher jump immediately after landing, up to 50%
Allows jumping while charging
Wearer never takes fall damage
Tavish be nimble, Tavish be quick

instead of the Grenade Launcher

For the Heavy:

Backpack Frontier Justice.png

Chekov's Cannon
Level 15 Shotgun
On Kill: Stores 0.5 seconds of minicrits (up to 5) for primary weapon, activated when primary is fully spun up
+20% damage
+15% reload speed
-83% smaller clip size
One should not put a shotgun in his loadout if he never intends to fire it.

instead of the Shotgun

For the Sniper:

Backpack Ze Goggles.png

Hi-Tech Headfinder
Level 15 Binoculars
Right click to zoom in
While zoomed in, any enemies that get touched by the yellow laser will be marked with a class-specific indicator above their heads that can be seen through walls for 5 seconds
Will not work on disguised or cloaked spies, will disable the marker if a spy does either
Why risk yelling across the battlefield when you can show your team something by having it downloaded into their brain?

instead of the SMG