Difference between revisions of "User:Lexar/sandbox/Page.js"

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m (weapon table concept 2)
m (naming)
Line 1: Line 1:
 
//my js page for general screwin around
 
//my js page for general screwin around
 
$('head').append('<link href="https://dl.dropboxusercontent.com/u/32668357/wiki_stuff/tempres/style.css" rel="stylesheet" type="text/css" />');
 
$('head').append('<link href="https://dl.dropboxusercontent.com/u/32668357/wiki_stuff/tempres/style.css" rel="stylesheet" type="text/css" />');
var WeaponGradesTable = {
+
var WeaponWearTable = {
 
tabSwitch: function(th,tab,weapons,weapon) {
 
tabSwitch: function(th,tab,weapons,weapon) {
 
if (!th.hasClass('current')) {
 
if (!th.hasClass('current')) {
Line 12: Line 12:
 
},
 
},
 
init: function() {
 
init: function() {
var container = $('.weapon-grade-table, .weapon-grade-table-2');
+
var container = $('.weapon-wear-table, .weapon-wear-table-2');
 
container.each(function(){
 
container.each(function(){
 
var th = $(this), tabs = th.children('.tabs'), tab = tabs.children('li'), weapons = th.children('.weapons'), weapon = weapons.children('li');
 
var th = $(this), tabs = th.children('.tabs'), tab = tabs.children('li'), weapons = th.children('.weapons'), weapon = weapons.children('li');
 
tab.first().addClass('current');
 
tab.first().addClass('current');
 
weapon.first().addClass('current');
 
weapon.first().addClass('current');
tab.click(function(){WeaponGradesTable.tabSwitch($(this),tab,weapons,weapon);});
+
tab.click(function(){WeaponWearTable.tabSwitch($(this),tab,weapons,weapon);});
 
});
 
});
 
//
 
//
 
}
 
}
 
};
 
};
$(WeaponGradesTable.init);
+
$(WeaponWearTable.init);

Revision as of 16:03, 4 July 2015

//my js page for general screwin around
$('head').append('<link href="https://dl.dropboxusercontent.com/u/32668357/wiki_stuff/tempres/style.css" rel="stylesheet" type="text/css" />');
var WeaponWearTable = {
	tabSwitch: function(th,tab,weapons,weapon) {
		if (!th.hasClass('current')) {
			var tabIndex = th.index();
			th.parent().find('.current').removeClass('current');
			th.addClass('current');
			weapons.find('.current').removeClass('current');
			weapon.eq(tabIndex).addClass('current');
		}
	},
	init: function() {
		var container = $('.weapon-wear-table, .weapon-wear-table-2');
		container.each(function(){
			var th = $(this), tabs = th.children('.tabs'), tab = tabs.children('li'), weapons = th.children('.weapons'), weapon = weapons.children('li');
			tab.first().addClass('current');
			weapon.first().addClass('current');
			tab.click(function(){WeaponWearTable.tabSwitch($(this),tab,weapons,weapon);});
		});
		//
	}
};
$(WeaponWearTable.init);