User:Lolimsogreat21/Sandbox1

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Lolimsogreat21
Cp ambush event.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Halloween
Setting: Night
Hazards: Pumpkin bombs, Pitfalls,
Skeletons
Map Photos
Loading screen photos.
Map Stamp
[[File:Item icon Map Stamp - Template:Dictionary/common strings/map name lolimsogreat21.png|170px|link=Map Stamp]]
Supporters Leaderboard

This article is about Community Erebus strategy.

Note: It is recommended to read the main Erebus article first to become familiar with the names of key map locations used in this article.

General strategy

See also: Community Attack/Defend strategy
See also: Community Skeletons strategy

This Halloween map features pumpkin bombs and Halloween pumpkins; see Community Halloween maps strategy.

Offense

Stage 1

Stage 2

Stage 3

Defense

Stage 1

Stage 2

Stage 3

Class-specific strategy

Scout

Offense

Stage 1

  • The Tree Stump area and the Lumber Yard are both relatively open and filled with numerous obstacles, allowing you to freely exercise the Scout's incredible mobility.
  • In the Case the traversing through the Sawmill proves to be too hard, you can make use of the two surrounding Mineshafts to wrap around the Reds and surprise them from behind.
  • It is also possible to surprise enemies inside the Sawmill by approaching them from the aforementioned Tree Stump.
  • With the Scout's increased capture rate, you will be able to secure the control point B in mere seconds. Because of this, simply rushing down the said point can be more successful then trying to fight its defenders.

Stage 2

  • By going through the concealed Cave immediately after exiting the Spawn, you will flank around the Cliff, where the majority of Red defenses are commonly located.
  • If this doesn't work out well, you can then rush down the Point A by sneaking through the Ravine.
  • The Left Flank can be used to discretely approach the Church from its right side, opening up ambush opportunities.
  • The central area located in between the Church and the Sniper's Deck is very open and filled with numerous platforms. This makes it an excellent location for dueling your opponents.

Stage 3

  • Attempting to go through the Building 237 is not a great idea, as you are more the likely to die in its cramped and claustrophobic corridors. A smarter tactic would be to use your speed in order to quickly traverse the Yard and climb up to the Elevation from behind.
  • You can use Bonk! Atomic Punch in order to break through the Computer room and cause a distraction for your teammates.
  • Although the Propane Yard is open and spacious, it is usually filled with Red Sentry Guns. Due to this, you can not do much here, other then to wait for your teammates to take them out.

Defense

Stage 1

  • Try to play around the Lower Area and the Lumber Yard, as those two are among the few open spaces in which you can comfortably hold against the attackers.
  • Just like your Blu counterpart, its possible to use the Mineshafts in order to flank around the enemies in the Sawmill, giving you an opportunity to attack them from the rear.

Stage 2

  • You can use your agility to quickly change positions between the Cliff and the Ravine, making yourself an unpredictable target.
  • Be careful while traversing the Cave, since its compact nature restricts your mobility and makes you a vulnerable target.
  • Movement enhancing weapons, such as the Soda Popper or the Winger, are useful when it comes to maneuvering around the Central area.
  • Make heavy use of the Flank Route and the Shed, as they can get you in behind the enemies camping out in the Sniper's deck.

Stage 3

  • The Force-A-Nature's increased Knockback can be used to push hostile opponents of the Elevation, thus denying them the point.
  • The Computer Room's long and narrow hallway makes it a great place to utilize your projectile-based weapons, such as the Flying Guillotine or the Wrap Assassin.

Soldier

Offense

Stage 1

  • When attacking the first point, you should approach it from the Tree stump area, since the Lower area puts you at a height disadvantage.
  • You can use the Sawmill's second floor to rain rockets onto defenders, protecting the point, from a far.
  • Going through the right Mineshaft will bring you to a suboptimal position, that being yet another lower area.

Stage 2

  • The left most spawn exit leads out to a section of the roof far above the battlefield, allowing you to rain fire onto the enemies below.
  • A sneaky tactic you can employ would be to enter the Canyon and then Rocket jump onto the Cliff from the side, thus surprising the defenders located on it.
  • You can camp out in the Sniper's Deck and spam out the Reds from a far. This tactic is useful if you want to get rid of an annoying Sentry found inside the Church.

Stage 3

  • If you want to flank around, you can make your way through the Yard and quickly rocket jump onto the Elevation from the side. A more direct route, however, would take you through the Building 237.
  • Sentry Guns defending the last point can usually be take care of by spamming at them from the Wood Pulp.

Defense

Stage 1

  • There are some boxes and planks you can stand on while inside Lumber yard, giving yourself a slight height advantage.
  • Make use of the Sawmill's numerous corners by utilizing your explosives, which can damage enemies even without direct line of sight.
  • Try to stay up on the cliff encircling the capture point B, so that you can rain down fire on anyone attempting to take the point.

Stage 2

  • Since this particular section of the map is very open and spacious, its possible to use the Base Jumper and the Air Strike to freely hang in the air and rain down hellfire on attackers below.
  • Even after the first control point is captured, you can still stay on top of the Shed and delay the enemy's further advance.
  • You can use your rocket jump ability to reach the Sniper's Deck, surprising many opponents in the process.

Stage 3

  • The Building 237's tight and narrow hallways increase the Direct Hit's effectiveness, making it an excellent choice for this part of the map.
  • The Direct Hit can also be used when firing down the Computer room.

Pyro

Offense

Stage 1

Stage 2

Stage 3

Defense

Stage 1

Stage 2

Stage 3

Demoman

Offense

Stage 1

Stage 2

Stage 3

Defense

Stage 1

Stage 2

Stage 3

Heavy

Offense

Stage 1

Stage 2

Stage 3

Defense

Stage 1

Stage 2

Stage 3

Engineer

Offense

Stage 1

Stage 2

Stage 3

Defense

Stage 1

Stage 2

Stage 3

Medic

Offense

Stage 1

Stage 2

Stage 3

Defense

Stage 1

Stage 2

Stage 3

Sniper

Offense

Stage 1

Stage 2

Stage 3

Defense

Stage 1

Stage 2

Stage 3

Spy

Offense

Stage 1

Stage 2

Stage 3

Defense

Stage 1

Stage 2

Stage 3