Difference between revisions of "User:Texaneer"

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(Weapons)
(Weapons)
Line 124: Line 124:
 
{{note|-25% slower firing speed}}
 
{{note|-25% slower firing speed}}
 
|
 
|
{{buff|No fire damage vulnerability on wearer}}
+
{{note|No fire damage vulnerability on wearer}}
{{buff|No fire rate penalty}}
+
{{note|No fire rate penalty}}
 
{{nerf|-25% health from healers on wearer}}
 
{{nerf|-25% health from healers on wearer}}
 
{{nerf|25% longer weapon switch}}
 
{{nerf|25% longer weapon switch}}
Line 148: Line 148:
 
{{note|On miss: damage and bleeding to self}}
 
{{note|On miss: damage and bleeding to self}}
 
|
 
|
{{buff|No self-damage on miss}}
+
{{note|No self-damage and bleeding on miss}}
 
{{nerf|-30% slower firing speed}}
 
{{nerf|-30% slower firing speed}}
 
{{nerf|No random critical hits}}
 
{{nerf|No random critical hits}}
Line 160: Line 160:
 
{{note|-20% damage penalty}}
 
{{note|-20% damage penalty}}
 
|
 
|
{{buff|No damage penalty}}
+
{{note|No damage penalty}}
 +
{{nerf|No random critical hits}}
 
|
 
|
 
''It's a tool, not weapon.''
 
''It's a tool, not weapon.''
 
|-
 
|-
| align="center" rowspan="8" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
+
| align="center" rowspan="6" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
| align="center" | [[File:Item icon Black Box.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Black Box]] Suggestion 1'''
 
|
 
~
 
|
 
{{nerf|-35% health from healers while deployed}}
 
|
 
''There must be a penalty for healers(not really).''
 
|-
 
| align="center" | [[File:Item icon Black Box.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Black Box]] Suggestion 2'''
 
|
 
{{note|On hit: +15 health}}
 
|
 
{{note|No health on hit}}
 
{{buff|+50% damage vs. buildings}}
 
{{buff|+25% push force from explosions}}
 
{{nerf|-15% damage vs. players}}
 
|
 
''Hate me.''
 
|-
 
 
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
 
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 209: Line 187:
 
{{buff|Mini-crits airborne targets}}
 
{{buff|Mini-crits airborne targets}}
 
{{buff|-34% clip size}}
 
{{buff|-34% clip size}}
{{nerf|No random critical hits}}
 
 
{{nerf|-20% damage penalty vs. non-airborne targets}}
 
{{nerf|-20% damage penalty vs. non-airborne targets}}
 
|
 
|
''Again, just like Direct hit. But without random crits.''
+
''Why not put reduced damage against non-airborne targets to make it more challenging?(read: hate me)''
 
|-
 
|-
| align="center" | [[File:Item icon Equalizer.png|100px]]<br/>
+
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Equalizer]]'''
+
'''[[Buff Banner]]'''
 
|
 
|
 
''~''
 
''~''
 
|
 
|
{{Note|Damage formula tweak: Damage at full HP is only 30% lower.}}
+
{{buff|Immune to effects of stun}}
 
|
 
|
''I don't know why people aren't using equalizer more often. And also I don't know how to fix it.''
+
''Idk''
 
|-
 
|-
 
| align="center" | [[File:Item icon Escape Plan.png|100px]]<br/>
 
| align="center" | [[File:Item icon Escape Plan.png|100px]]<br/>
Line 230: Line 207:
 
{{note|You are marked for death while active, and for short period after switching weapons}}
 
{{note|You are marked for death while active, and for short period after switching weapons}}
 
|
 
|
{{buff|No self mark for death while active}}
+
{{note|No self mark for death while active}}
{{nerf|-30% damage penalty}}
+
{{nerf|-50% damage penalty}}
 
|
 
|
''Valve up screwed up a well done weapon because somewhat pussy couldn't finish off a soldier who wielded it.''
+
''I'll be honest, I never used this weapon in combat(I had to use it if necessary) but only to run away to spawn.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Pain Train.png|100px]]<br/>
 
| align="center" | [[File:Item icon Pain Train.png|100px]]<br/>
Line 288: Line 265:
 
|
 
|
 
{{note|65% faster weapon switch time}}
 
{{note|65% faster weapon switch time}}
{{note|-25% burn damage penalty}}
 
 
{{note|-10% damage penalty}}
 
{{note|-10% damage penalty}}
 
|
 
|
Line 294: Line 270:
 
{{buff|+25% burn duration}}
 
{{buff|+25% burn duration}}
 
{{nerf|-20% damage penalty}}
 
{{nerf|-20% damage penalty}}
{{buff|No burn damage penalty}}
 
 
|
 
|
 
''I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?''
 
''I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?''
Line 305: Line 280:
 
{{note|No critical hits vs. non burning targets}}
 
{{note|No critical hits vs. non burning targets}}
 
|
 
|
{{nerf|-35% damage penalty}}
+
{{note|Damage formula tweak:}}
 +
{{nerf|-25% damage penalty}}
 
{{nerf|No random critical hits}}
 
{{nerf|No random critical hits}}
 +
{{nerf|Increase in push force taken from damage and airblast while deployed}}
 
|
 
|
''A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH [[Degreaser]] COMBO!!!!!!111!!!oneoneoneone!!!''
+
''Why not make it like [[Neon annihilator]]?''
''Ok, seriously. [[Axtinguisher]]/[[Postal Pummeler]] is OP as hell! It should deal less damage no matter if victim is on fire or not.''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Homewrecker.png|100px]]<br/>
 
| align="center" | [[File:Item icon Homewrecker.png|100px]]<br/>
Line 320: Line 296:
 
{{buff|+30% reduction in push force taken from damage while deployed}}
 
{{buff|+30% reduction in push force taken from damage while deployed}}
 
{{nerf|-25% slower firing speed}}
 
{{nerf|-25% slower firing speed}}
 +
{{nerf|No random critical hits}}
 
{{note|Maul can be purchased from mann.co store}}
 
{{note|Maul can be purchased from mann.co store}}
 
|
 
|
Line 375: Line 352:
 
{{nerf|Charge grants only mini-crits instead of full crits}}
 
{{nerf|Charge grants only mini-crits instead of full crits}}
 
{{nerf|+50% increase in charge impact damage}}
 
{{nerf|+50% increase in charge impact damage}}
{{note|Knockback tweak: The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.}}
+
{{note|The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.}}
 
|
 
|
 
''Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.''
 
''Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.''
Line 398: Line 375:
 
|
 
|
 
{{buff|+25% damage bonus}}
 
{{buff|+25% damage bonus}}
{{buff|No move speed penalty}}
+
{{note|No move speed penalty}}
 
{{nerf|No random critical hits}}
 
{{nerf|No random critical hits}}
 
{{nerf|-25 max health on wearer}}
 
{{nerf|-25 max health on wearer}}
Line 558: Line 535:
 
~
 
~
 
|
 
|
{{note|Cannot destroy Cow Mangler, Righteous Bison and Pomson projectiles.}}
+
{{note|Cannot destroy Cow Mangler projectiles.}}
 
|
 
|
 
''That doesn't make any sense. Why they ever allowed to destroy projectiles from energy weapons?''
 
''That doesn't make any sense. Why they ever allowed to destroy projectiles from energy weapons?''
Line 592: Line 569:
 
|
 
|
 
{{note|On hit: +3 health}}
 
{{note|On hit: +3 health}}
 +
{{note|-2 health drained per second on wearer}}
 
|
 
|
 
{{note|No health on hit}}
 
{{note|No health on hit}}
{{buff|On hit: Mad Milk applied to target for 5 seconds}}
+
{{note|No health drain on wearer}}
 +
{{buff|On hit: Mad Milk applied to target for 3 seconds}}
 
{{nerf|-25% slower firing speed}}
 
{{nerf|-25% slower firing speed}}
 +
{{nerf|-20% damage penalty}}
 
|
 
|
 
''We didn't asked for Tank Medic.''
 
''We didn't asked for Tank Medic.''
Line 627: Line 607:
 
{{note|-10 max health on wearer}}
 
{{note|-10 max health on wearer}}
 
|
 
|
{{buff|No max health penalty}}
+
{{note|No max health penalty}}
 
{{buff|On hit: +15 health}}
 
{{buff|On hit: +15 health}}
 
{{nerf|-20% damage penalty}}
 
{{nerf|-20% damage penalty}}
Line 675: Line 655:
 
{{note|-25% decrease in damage when health >50% of max}}
 
{{note|-25% decrease in damage when health >50% of max}}
 
|
 
|
{{buff|+20% damage bonus}}
+
{{note|Reworked damage formula:}}
{{buff|+15% faster move speed while deployed}}
+
{{buff|+25% damage bonus}}
 
{{nerf|+25% damage Damage vulnerability while deployed}}
 
{{nerf|+25% damage Damage vulnerability while deployed}}
 
|
 
|
''This is probably the worst weapon for sniper ever exsisted. Let us turn current Shahanshah into Sniper Powerjack with damage bonus instead of health on kill.''
+
''This is probably the worst weapon for sniper ever exsisted.''
 
|-
 
|-
| align="center" rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
+
| align="center" rowspan="4" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
 
| align="center" | [[File:Item icon L'Etranger.png|100px]]<br/>
 
| align="center" | [[File:Item icon L'Etranger.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 691: Line 671:
 
|
 
|
 
''Spy's guns should be more like "Suprise madafaka!". With exception for [[Ambassador]].''
 
''Spy's guns should be more like "Suprise madafaka!". With exception for [[Ambassador]].''
 +
|-
 +
| align="center" | [[File:Item icon Diamondback.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Diamondback]]'''
 +
|
 +
~
 +
|
 +
{{nerf|Reduced critical shot cap from 35 to 28}}
 +
|
 +
''Now people went too damn far and I want to shut their mouths in any possible way.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/>
 
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/>

Revision as of 11:35, 1 January 2014

You just ain't doin' it right.
Texaneer about valve items.
Texaneer
Texaneer
Basic information
Icon: Leaderboard class engineer.png
Type: Multiprupose
Health: 125 /Medic emblem RED.png185
150 /Medic emblem RED.png225 With gunslinger
Speed: "As fast as I can"

Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs, Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.


Empty Space of Nope.avi





















Main Prupose of this page

It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.




P.s.: Does not includes cookies.

Changes that I want them in TF2




Weapons

Weapons
Class Weapon Current Stats Change Suggestion Comments/Notes
Multiple classes Item icon Frying Pan.png

Melee
Frying Pan

~

Pictogram comment.png The item is now obtainable by craft and drop
Pictogram comment.png Players who already owned Frying Pan before the update and not upgraded into Strange will have in Vintage quality
Pictogram comment.png Alongside with Ellis Cap, it's no longer obtainable by purchasing Left 4 Dead 2
Pictogram minus.png It's a rare drop

~

Item icon Conscientious Objector.png

Melee
Conscientious Objector

~

Pictogram comment.png Pyro's Objector now uses Axe animations and Lollichop taunt
Pictogram minus.png It's a rare drop

no

Item icon Bat Outta Hell.png

Melee
Bat Outta Hell

~

Pictogram comment.png Added level: Level 31 Bat
Pictogram minus.png It's a rare drop

~

Leaderboard class scout.png
Scout
Item icon Winger.png

Secondary
Winger

Pictogram comment.png +15% damage bonus
Pictogram comment.png +25% greater jump height when active
Pictogram comment.png -60% clip size

Pictogram comment.png No damage bonus
Pictogram comment.png No clip size penalty
Pictogram plus.png +25% greater jump height on wearer
Pictogram plus.png -30% reduction in push force taken from damage
Pictogram minus.png -25% slower firing speed
Pictogram minus.png 25% longer weapon switch

You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.

Item icon Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram comment.png +50% fire damage vulnerability on wearer
Pictogram comment.png -25% slower firing speed

Pictogram comment.png No fire damage vulnerability on wearer
Pictogram comment.png No fire rate penalty
Pictogram minus.png -25% health from healers on wearer
Pictogram minus.png 25% longer weapon switch

This will probably work. Taking half more damage from fire is too ridiculous for my standards. I wanted also to slow down user's weapon switch rate because of, you know, sandman. And if they have more health, then we should cut his healing from healers a little bit.

Item icon Candy Cane.png

Melee
Candy Cane

Pictogram comment.png On kill: A small health pack is dropped

Pictogram comment.png No longer drops a health pack on kill
Pictogram plus.png +2 health regenerated per second on wearer

Have you ever seen anyone with Candy Cane?

Item icon Boston Basher.png

Melee
Boston Basher/Three-Rune Blade

Pictogram comment.png On miss: damage and bleeding to self

Pictogram comment.png No self-damage and bleeding on miss
Pictogram minus.png -30% slower firing speed
Pictogram minus.png No random critical hits

I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.

Item icon Atomizer.png

Melee
Atomizer

Pictogram comment.png -20% damage penalty

Pictogram comment.png No damage penalty
Pictogram minus.png No random critical hits

It's a tool, not weapon.

Leaderboard class soldier.png
Soldier
Item icon Liberty Launcher.png

Primary
Liberty Launcher

Pictogram comment.png -25% blast damage from rocket jumps

Pictogram plus.png Deals mini-crits while the wielder is rocket jumping
Pictogram minus.png +40% blast damage from rocket jumps
Pictogram minus.png No random critical hits

If this became real, put Gunboats on. Current LL is a dull weapon. Nothing but Better projectile speed, reduced self damage from rocket jumps and less damage.

Item icon Reserve Shooter.png

Secondary
Reserve Shooter

Pictogram comment.png Mini-crits airborne targets for 3 seconds after switch
Pictogram comment.png -50% clip size

Pictogram plus.png Mini-crits airborne targets
Pictogram plus.png -34% clip size
Pictogram minus.png -20% damage penalty vs. non-airborne targets

Why not put reduced damage against non-airborne targets to make it more challenging?(read: hate me)

Item icon Buff Banner.png

Secondary
Buff Banner

~

Pictogram plus.png Immune to effects of stun

Idk

Item icon Escape Plan.png

Melee
Escape Plan

Pictogram comment.png You are marked for death while active, and for short period after switching weapons

Pictogram comment.png No self mark for death while active
Pictogram minus.png -50% damage penalty

I'll be honest, I never used this weapon in combat(I had to use it if necessary) but only to run away to spawn.

Item icon Pain Train.png

Melee
Pain Train

Pictogram comment.png 10% bullet damage vulnerability on wearer

Pictogram comment.png No bullet damage vulnerability
Pictogram comment.png Can be also equipped by pyro
Pictogram minus.png Increase in push force taken from damage and airblast

Why not? If it looks like pyro weapon(and it supposed to be made for him too, if you take a look at early screenshot).

Item icon Disciplinary Action.png

Melee
Disciplinary Action

Pictogram comment.png On Hit Ally: Boosts both players' speed for 4 seconds

Pictogram plus.png On Hit Ally: Boosts both players' speed for 6 seconds

They should run faster for longer than 4 seconds. It could be even more better for other classes if it will last 6 seconds so you don't have to hit teammate all the time.

Leaderboard class pyro.png
Pyro
Item icon Flame Thrower.png

Primary
Flamethrower/Backburner/Degreaser

~

Pictogram minus.png Has 0.5 second extended delay between airblasts
Pictogram minus.png Increased airblast cost from 20 to 30

We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake.

Item icon Backburner.png

Primary
Backburner

Pictogram comment.png +150% airblast cost
Pictogram comment.png Critical hits enabled

Pictogram plus.png +65% airblast cost
Pictogram plus.png +50% airblast push force
Pictogram minus.png No random critical hits

If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)

Item icon Degreaser.png

Primary
Degreaser

Pictogram comment.png 65% faster weapon switch time
Pictogram comment.png -10% damage penalty

Pictogram minus.png 35% faster weapon switch time
Pictogram plus.png +25% burn duration
Pictogram minus.png -20% damage penalty

I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?

Item icon Axtinguisher.png

Melee
Axtinguisher/Postal Pummeler

Pictogram comment.png -50% damage vs. non burning targets
Pictogram comment.png No critical hits vs. non burning targets

Pictogram comment.png Damage formula tweak:
Pictogram minus.png -25% damage penalty
Pictogram minus.png No random critical hits
Pictogram minus.png Increase in push force taken from damage and airblast while deployed

Why not make it like Neon annihilator?

Item icon Homewrecker.png

Melee
Homewrecker/Maul

Pictogram comment.png -25% damage vs. playes

Pictogram plus.png No damage penalty vs. players
Pictogram plus.png +30% reduction in push force taken from damage while deployed
Pictogram minus.png -25% slower firing speed
Pictogram minus.png No random critical hits
Pictogram comment.png Maul can be purchased from mann.co store

Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?

Item icon Third Degree.png

Melee
Third Degree

~

Pictogram plus.png -30% damage taken from ranged sources while deployed
Pictogram minus.png +50% damage taken from melee sources while deployed

Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.

Item icon Back Scratcher.png

Melee
Back Scratcher

Pictogram comment.png -75% health from healers on wearer

Pictogram plus.png -50% health from healers on wearer

~

Leaderboard class demoman.png
Demoman
Item icon Bootlegger.png

Primary
Bootlegger

Pictogram comment.png +100% increase in turning control while charging

Pictogram minus.png No turning control bonus while charging
Pictogram plus.png -50% blast damage from explosive jumps

We don't need a skin for Wee booties. We demand gunboats for demoman.

Item icon Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram comment.png -6 max pipebombs out

Pictogram plus.png -4 max pipebomb out

Dick move, Valve.

Item icon Splendid Screen.png

Secondary
Splendid Screen

Pictogram comment.png +70% increase in charge impact damage

Pictogram minus.png Charge grants only mini-crits instead of full crits
Pictogram minus.png +50% increase in charge impact damage
Pictogram comment.png The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.

Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.

Item icon Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram comment.png Unusual quality

Pictogram comment.png Haunted quality
Pictogram comment.png Horseless Headless Horseman Headtaker can be traded

I don't see anything "unusual" in remodeled halloween eyelander

Item icon Scotsman's Skullcutter.png

Melee
Scotsman's Skullcutter

Pictogram comment.png +20% damage bonus
Pictogram comment.png -15% slower move speed on wearer

Pictogram plus.png +25% damage bonus
Pictogram comment.png No move speed penalty
Pictogram minus.png No random critical hits
Pictogram minus.png -25 max health on wearer

It's just an eyelander, only stronger(and does not provide health and speed bonus on kill).

Item icon Persian Persuader.png

Melee
Persian Persuader

Pictogram comment.png +100% increase in charge recharge rate

Pictogram minus.png +60% increase in charge recharge rate
Pictogram minus.png -50% health from healers on wearer
Pictogram plus.png +30% health from packs on wearer

Persian makes "Demoknight" way more annoying than usual. Just because normally it takes half time to recharge. Also player should get more health from ammo and less from Medics and Dispensers. And btw, Back Scratcher for demoman? Why not?

Item icon Claidheamh Mòr.png

Melee
Claidheamh Mòr

Pictogram comment.png -15 max health on wearer

Pictogram plus.png On kill: Fully recharges targe charge
Pictogram minus.png -25 max health on wearer

Claidheamh Mòr is like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one.

Leaderboard class heavy.png
Heavy
Item icon Natascha.png

Primary
Natascha

Pictogram comment.png 30% longer spin up time

Pictogram plus.png 20% longer spin up time

It spins too slow, so enemy scout has chance to kill you in seconds or two(especially when uses faggy Sandman + Flying Guillotine strategy). It needs to be reduced. Not much but reduced.

Item icon Brass Beast.png

Primary
Brass Beast

~

Pictogram plus.png Immune to effects of knockback while deployed

Since Valve removed the item set bonuses, we need to give something to brass.

Item icon Tomislav.png

Primary
Tomislav

Pictogram comment.png +10% faster barrel spin-up
Pictogram comment.png -20% slower firing speed

Pictogram plus.png +25% faster barrel spin-up
Pictogram plus.png No fire rate penalty
Pictogram plus.png +15% faster move speed while deployed
Pictogram minus.png -20% damage penalty

Old one was ok, but with that change than MAYBE spins 10% faster, it still spins with the rate of minigun.

Item icon Huo-Long Heater.png

Primary
Huo-Long Heater

Pictogram comment.png 6 ammo consumed per second while deployed

Pictogram plus.png +30% fire damage resistance while deployed
Pictogram comment.png Separated ammo consumption
Pictogram minus.png 2 ammo consumed per second while spun up
Pictogram minus.png 5 ammo consumed per second while firing
Pictogram minus.png 20% longer spin up time

Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?

Item icon Robo-Sandvich.png

Secondary
Robo-Sandvich

~

Pictogram comment.png Can be obtained by purchasing from mann co. store.

We have Ap-Sap in store. Now we have to do the same thing with this.

Item icon Family Business.png

Secondary
Family Business

Pictogram comment.png -15% damage penalty

Pictogram plus.png Half of damage done restores ammo for primary weapon
Pictogram minus.png -20% damage penalty

Family Business is just an upgrade for stock Shotgun. How about that? A shotgun that gives ammo for your minigun every time you hurt?

Item icon Fists of Steel.png

Melee
Fists of Steel

Pictogram comment.png -40% damage from ranged sources while active
Pictogram comment.png -20% slower weapon switch
Pictogram comment.png +100% damage from melee sources while active

Pictogram minus.png -25% damage from ranged sources while active
Pictogram minus.png -25% slower weapon switch
Pictogram minus.png -25% slower firing speed
Pictogram plus.png -30% reduction in push force taken from damage
Pictogram plus.png No increased damage from melee sources
Pictogram plus.png Can destroy enemy sappers

A little rework. Ok, I know. You hate me already.

Item icon Eviction Notice.png

Melee
Eviction Notice

~

Pictogram plus.png On hit: +20 health

Just a little idea came to my mind. I think this will make more useful than current one.

Leaderboard class engineer.png
Engineer
Item icon Rescue Ranger.png

Primary
Rescue Ranger

Pictogram comment.png -50% max primary ammo on wearer
Pictogram comment.png Self mark for death on building pick up

Pictogram plus.png -25% max primary ammo on wearer
Pictogram plus.png Increased damage by 10%
Pictogram comment.png Self mark for death on ranged building pick up

I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.

Item icon Pomson 6000.png

Primary
Pomson 6000

Pictogram comment.png On Hit: Victim loses 10% Medigun charge
Pictogram comment.png On Hit: Victim loses 20% cloak

Pictogram plus.png On Hit: Victim loses 15% of charge
Pictogram minus.png Deals only 20% damage to buildings (Not hidden)
Pictogram minus.png No random critical hits
Pictogram comment.png Uses shotgun hitboxes

Who needs medigun charge and cloak drain while you can drain Uber, Cloak and Rage at once? Also, we need to take random crits away. And make damage penalty to buildings shown

Item icon Short Circuit.png

Secondary
Short Circuit

~

Pictogram comment.png Cannot destroy Cow Mangler projectiles.

That doesn't make any sense. Why they ever allowed to destroy projectiles from energy weapons?

Item icon Southern Hospitality.png

Melee
Southern Hospitality

~

Pictogram plus.png Increased building health by 25 HP
Pictogram minus.png Reduced sentry damage by 15% and rocket damage by 20%
Pictogram minus.png Reduced dispenser heal rate by 10% and metal generation by 10%

What about giving special bonuses to buildings?

Item icon Jag.png

Melee
Jag

Pictogram comment.png +30% faster building rate (bugged)

Pictogram plus.png +25% faster building rate (Fixed and literally 25%)
Pictogram plus.png Reduces building cost by 25%
Pictogram minus.png -25% metal from packs on wearer

I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.

Leaderboard class medic.png
Medic
Item icon Blutsauger.png

Primary
Blutsauger

Pictogram comment.png On hit: +3 health
Pictogram comment.png -2 health drained per second on wearer

Pictogram comment.png No health on hit
Pictogram comment.png No health drain on wearer
Pictogram plus.png On hit: Mad Milk applied to target for 3 seconds
Pictogram minus.png -25% slower firing speed
Pictogram minus.png -20% damage penalty

We didn't asked for Tank Medic.

Item icon Overdose.png

Primary
Overdose

Pictogram comment.png Movement speed increases based on ÜberCharge percentage to a maximum of +10%

Pictogram plus.png Movement speed increases based on ÜberCharge percentage to a maximum of +15%
Pictogram plus.png Immune to the effects of speed reduction
Pictogram minus.png -25% clip size

It needs something different to make it more challenging for user and for foe.

Item icon Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram comment.png Taunt heals 11 hp

Pictogram plus.png Taunt heals 30 hp

It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.

Item icon Vita-Saw.png

Melee
Vita-Saw

Pictogram comment.png -10 max health on wearer

Pictogram comment.png No max health penalty
Pictogram plus.png On hit: +15 health
Pictogram minus.png -20% damage penalty
Pictogram minus.png -2 health drained per second on wearer

Max health penalty is a too pointless downside of vita saw. If you think that my suggestion is bad. You can always tell me what you could change.

Leaderboard class sniper.png
Sniper
Item icon Machina.png

Primary
Machina

Pictogram comment.png Full charge: +15% damage bonus

Pictogram plus.png Full charge: +20% damage bonus
Pictogram minus.png -25% charge rate

Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players.

Item icon Razorback.png

Secondary
Razorback

~

Pictogram plus.png Deals 15 damage both for attacker and user on backstab blocking

Have you ever seen a guy who's using Razorback?

Item icon Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram comment.png On kill: 3 seconds of 100% critical chance
Pictogram comment.png -35% slower firing speed

Pictogram plus.png On kill: 5 seconds of 100% critical chance
Pictogram plus.png -20% slower firing speed

Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.

Item icon Shahanshah.png

Melee
Shahanshah

Pictogram comment.png +25% increase in damage when health <50% of max
Pictogram comment.png -25% decrease in damage when health >50% of max

Pictogram comment.png Reworked damage formula:
Pictogram plus.png +25% damage bonus
Pictogram minus.png +25% damage Damage vulnerability while deployed

This is probably the worst weapon for sniper ever exsisted.

Leaderboard class spy.png
Spy
Item icon L'Etranger.png

Primary
L'Etranger

Pictogram comment.png -20% damage penalty

Pictogram minus.png -20% damage penalty while undisguised

Spy's guns should be more like "Suprise madafaka!". With exception for Ambassador.

Item icon Diamondback.png

Primary
Diamondback

~

Pictogram minus.png Reduced critical shot cap from 35 to 28

Now people went too damn far and I want to shut their mouths in any possible way.

Item icon Big Earner.png

Melee
Big Earner

Pictogram comment.png -25 max health on wearer

Pictogram plus.png No max health penalty
Pictogram minus.png -25% slower firing speed

Someone suggested this on steam forums. I must say, I approve his suggestion

Item icon Conniver's Kunai.png

Melee
Conniver's Kunai

Pictogram comment.png On Backstab: Absorbs the health from your victim.

Pictogram plus.png On Backstab: Absorbs the health from your victim and temporarily increase max health
Pictogram comment.png Max health extension: up to 165 HP for 16 seconds.
Pictogram comment.png Health drain depends on class max HP.
Pictogram minus.png Unable to see enemy health

Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.

Hats and miscs

Hats
Class Hat Changes Reason
All Class Backpack Bill's Hat.png

Hat
Bill's hat

Pictogram info.png Can be obtained by craft and drop
Pictogram info.png Players who already owned Bill's hat before the update will have in Vintage quality

I don't like bills. Not because I don't have one. Just, don't, like, them.

Backpack Ellis' Cap.png

Hat
Ellis' Cap

Pictogram info.png Can be obtained by craft and drop
Pictogram info.png Players who already owned Ellis' Cap before the update will have in Vintage quality
Pictogram info.png Alongside with Frying Pan, it's no longer obtainable by purchasing Left 4 Dead 2

~

Backpack Spiral Sallet.png

Hat
Spiral Sallet

Pictogram info.png The item is tradeable
Pictogram info.png The item has styles: Open(default), Closed and Mighty(original Mighty Cobalt Helm colors)

~

Backpack Awesomenauts Badge.png

Misc
Game promo medals

Pictogram info.png Awesomenauts Badge, Vigilant Pin, Whale Bone Charm, Merc Medal, Mark of the Saint, Hitt Mann Badge, Croft's Crest, Heroic Companion Badge, Bolgan Family Crest, Companion Cube Pin and Atomic Accolade are no longer obtainable trough craft, mann co. store purchase and drop.

It's a reward from game purchase, isn't it?

Leaderboard class soldier.png
Soldier
Backpack Battle Bob.png

Hat
Battle Bob

Pictogram info.png Changed from hat into misc

It looks terrible as hat.

Leaderboard class demoman.png
Demoman
Backpack Battery Bandolier.png

Misc
Battery Bandolier

Pictogram info.png Can be also worn by Soldier and Pyro

Whatever

Leaderboard class heavy.png
Heavy
Backpack One-Man Army.png

Hat
One-Man Army/Your Worst Nightmare

Pictogram info.png One-Man Army is merged with Your Worst Nightmare headwear for sniper under the name One-Mann Army, which can be worn both by Heavy and Sniper.
Pictogram info.png Replaced Your Worst Nightmare with One-Mann Army

That makes no sense, have 2 identical hats for other classes that is not one hat.

Tools

Tools
Class Tool/s Changes Reason
Tools Paint Can B8383B.png

Tools
Team Paints

Pictogram info.png All team paints can be obtained by drop.

~

Paint Can 141414.png

Tools
Other Paints

Pictogram info.png Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable by dropping.

~

P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.

Suggestion zone

My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):

Robots

Robot Ideas
Robot Name/Image Weapon Hat Misc Notes / Abilities
Leaderboard class scout.png
Scout
150px

Major Scout
Giant, Main

Item icon Scattergun.png

Scattergun

Item icon Hermes.png

Hermes

None

Pictogram plus.png 3000 HP
Pictogram plus.png +250% bullet per pellet
Pictogram plus.png +20% faster firing sped
Pictogram plus.png +4 shots in clip
Pictogram minus.png -50% damage dealt
Pictogram minus.png -25% move speed
Pictogram minus.png Does not fire until fully reloaded

150px

Knight Scout
Normal, Main

Item icon Three-Rune Blade.png

Three-Rune Blade

Item icon Spiral Sallet.png

Spiral Sallet

None

Pictogram info.png 1.4x larger in size
Pictogram plus.png 150 HP
Pictogram plus.png Causes bleeding for 5 seconds
Pictogram minus.png 35% slower firing speed
Pictogram minus.png -10% move speed

Item icon Unknown.png

Wrap Assassin
Normal, Support

Item icon Wrap Assassin.png

Wrap Assassin

Item icon Big Elfin Deal.png

Big Elfin Deal

Item icon Bootie Time.png

Bootie Time

Pictogram plus.png +85% faster recharge time
Pictogram plus.png Launches a festive ornament that shatters causing bleed
Pictogram minus.png -90% damage dealt

Leaderboard class soldier.png
Soldier
150px

Space Marine
Normal, Support

Item icon Righteous Bison.png

Righteous Bison

None None

Pictogram plus.png Fires penetrating energy bolts
Pictogram plus.png Projectiles cannot be deflected
Pictogram plus.png +27% move speed
Pictogram minus.png 175 HP
Pictogram minus.png Deals only 20% damage to buildings

150px

Super Space Marine
Normal, Main and Support

Item icon Cow Mangler 5000.png

Cow Mangler 5000

None None

Pictogram info.png 1.4x larger in size
Pictogram plus.png +30% smaller head size
Pictogram plus.png Projectiles cannot be deflected
Pictogram minus.png Deals only 20% damage to buildings

150px

Giant Space Marine
Giant

Item icon Cow Mangler 5000.png

Cow Mangler 5000

None None

Pictogram plus.png 3800 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Can charge up fire which deals mini-crits and shuts down buildings
Pictogram plus.png Projectiles cannot be deflected
Pictogram minus.png -50% move speed
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png Deals only 50% damage to buildings

Leaderboard class pyro.png
Pyro
150px

Firefighter
Juggernaut

Item icon Flare Gun.png

Flare Gun

Item icon Firewall Helmet.png

Firewall Helmet

None

Pictogram info.png 1.9x larger in size
Pictogram plus.png 67,000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png 1.5x damage dealt
Pictogram plus.png 100% crit chance against burning targets
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Fires twice as fast
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -50% move speed

150px

Pyro Runner
Normal, Main

Item icon Powerjack.png

Powerjack

Item icon Hottie's Hoodie.png

Hottie's Hoodie

None

Pictogram info.png 1.4x larger in size
Pictogram plus.png 300 HP
Pictogram plus.png +30% smaller head size
Pictogram plus.png +25% move speed
Pictogram plus.png +30% knockback resistance

Leaderboard class heavy.png
Heavy
150px

Heavy Slowdown-On-hit
Normal, Support

Item icon Natascha.png

Natascha

None None

Pictogram plus.png 100% chance to slow target
Pictogram minus.png -50% damage dealt

150px

Giant Heavy Slowdown-On-hit
Giant, Main

Item icon Natascha.png

Natascha

Item icon Pilotka.png

Pilotka

None

Pictogram plus.png 5000 HP
Pictogram plus.png +70% knockback resistance
Pictogram plus.png 100% chance to slow target
Pictogram minus.png -50% move speed
Pictogram minus.png -50% damage dealt

150px

Heavy Brawler Type 1
Normal, Main

Item icon Eviction Notice.png

Eviction Notice

Item icon Hound Dog.png

Hound Dog

None

Pictogram info.png 1.4x larger in size
Pictogram plus.png 500 HP
Pictogram plus.png +60% Faster firing speed
Pictogram plus.png +20% move speed
Pictogram minus.png -30% damage dealt

150px

Heavy Brawler Type 2
Normal, Main

Item icon Eviction Notice.png

Eviction Notice

Item icon Hound Dog.png

Hound Dog

None

Pictogram info.png 1.4x larger in size
Pictogram plus.png 400 HP
Pictogram plus.png +60% Faster firing speed
Pictogram plus.png +20% move speed
Pictogram plus.png Heals 15 HP on hit
Pictogram minus.png -50% damage dealt

Leaderboard class engineer.png
Engineer
150px

Repairman
Normal, Support

Item icon Jag.png

Jag

Item icon Data Mining Light.png

Data Mining Light

None

Pictogram plus.png Can take sappers off the giant robots
Pictogram plus.png Repairs tanks
Pictogram plus.png +30% move speed
Pictogram plus.png 175 HP
Pictogram minus.png Cannot build

Leaderboard class sniper.png
Sniper
150px

Railgun Sniper
Normal, Support

Item icon Machina.png

Machina

None None

Pictogram info.png 1.4x larger in size
Pictogram plus.png +30% smaller head size
Pictogram plus.png Can penetrate trough players
Pictogram plus.png +25% damage dealt
Pictogram minus.png -20% move speed
Pictogram minus.png Uses tracer rounds