Difference between revisions of "User:TheNoobThatWas/Stop that Tank!"

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Stop that Tank! is a server mod for Team Fortress 2. It is currently being developed by  
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Stop that Tank! is a server mod for Team Fortress 2. It is currently being developed by [http://steamcommunity.com/id/ZMBanshee/ Banshee] and [http://steamcommunity.com/id/linux_lover/ linux_lover].
  
 
The official list of servers can be found [//http://steamcommunity.com/groups/StopThatTank here].
 
The official list of servers can be found [//http://steamcommunity.com/groups/StopThatTank here].

Revision as of 03:25, 31 May 2014

Stop that Tank! is a server mod for Team Fortress 2. It is currently being developed by Banshee and linux_lover.

The official list of servers can be found here.

Gameplay

Stop that Tank! can be played on any standard Payload or Payload Race map.

Payload Variation

On Payload maps, the attacking team must protect a Mann Vs. Machine Tank as it travels across the map. The defenders must destroy the Tank by causing significant damage to it. The attackers team is replaced by the Robots from Mann Vs. Machine.

During setup, Medics spawn with a full ÜberCharge, and if used it refill at an accelerated rate and Engineer buildings will instantly upgrade to level 3, and have an infinite amount of metal.

The Tank begins to move automatically after setup completes, and travels along the normal payload path, capturing each check point as it passes it. Although players do not need to stand near the tank, they will still regenerate health by standing near it. Once the Tank passes each check point, it will regenerate some of it's health, which is displayed on a health bar at the top of the screen. The Tanks health changes based on the length of the map and the amount of players on the server. When it reaches the end of a map section, the attacking team will win, and if it has reached the final point on a map, it will deploy it's bomb and explode.

If the defenders successfully destroy the tank, it will drop money, similarly to the way it functions in Mann Vs. Machine. If a defender picks up the money, they will receive a critical hit boost for several seconds.

The robots do not loose once the Tank is destroyed. Instead, they must then carry a bomb to each uncaptured check point, which they must capture by standing on it for several seconds. If the carrier reaches the final point on a map, they will deploy the bomb, similar to robots in Mann Vs. Machine. The carrier can drop the bomb by pressing the key used to drop the Intelligence (default key: L), or they will drop the bomb when they are killed. If the carrier of the bomb is not a giant robot, they and nearby teammates will receive buffs, similar to Mann Vs. Machine. These include a defensive buff, health regeneration, mini-crits.

The bomb spawns being carried by a player on the attacking team who is chosen to become a Giant Robot. The players with the highest scores have in increased chance to be chosen to become the giant robot. They will spawn on the last check point captured by the Tank, and if none have been captured they will spawn at the start of the map. They will be unable to move for several seconds, during which they will be invulnerable. Giant robots also can not be instantly killed by back stabs.

If the carrier is killed, they will drop the bomb and a countdown timer will appear above it. The attacking team can continue to pick up the bomb by touching it, which will reset the counter if they die. If the timer runs out, the bomb will move back the the previously captured check point. If they fail to capture the next point before the round ends, they will loose and the defenders will win.

If a defending sentry does significant damage to the attackers, an attacker will be chosen to become a Sentry Buster. They will have a large amount of health and increased walking speed, and will detonate by attacking or taunting (default key: G). If a player does not want to become a Sentry Buster when chosen, they can type the command "!pass" in the chat.

Defenders will drop Reanimators when killed. Defending Medics can heal the Reanimators in order to revive the dead teammate.

List of Giant Robots

Class Name Ablilities Equipped with Stats
Leaderboard class scout.png Scout Major League Scout

Pictogram plus.png 6000 health
Pictogram plus.png Doubled Control Point capture rate
Pictogram minus.png -25% move speed

Force-A-Nature
Force-A-Nature

Pictogram plus.png +100% bullets per shot
Pictogram plus.png +60% more accurate
Pictogram plus.png +900% knockback on target
Pictogram plus.png +100% clip size
Pictogram minus.png -65% damage penalty
Pictogram minus.png +40% slower reload speed

Flying Guillotine
Flying Guillotine

Pictogram plus.png 65% faster weapon switch

Sandman
Sandman

Pictogram plus.png 90% faster ball recharge speed
Pictogram plus.png 30% faster firing speed

Leaderboard class soldier.png Soldier

Giant Soldier

Pictogram plus.png 10000 Health
Pictogram minus.png -50% move speed

Rocket Launcher
Rocket Launcher

Pictogram plus.png +85% damage bonus
Pictogram plus.png +20% explosion radius

Giant 10-Shot Bazooka Soldier

Pictogram plus.png 10000 Health
Pictogram minus.png -60% move speed

Beggar's Bazooka
Beggar's Bazooka

Pictogram plus.png +150% clip size
Pictogram plus.png +80% faster reload speed
Pictogram plus.png +80% faster firing speed
Pictogram plus.png No overloading
Pictogram minus.png +6 degrees in random projectile deviation
Pictogram minus.png -45% damage penalty
Pictogram minus.png No random critical hits

Leaderboard class pyro.png Pyro

Giant Pyro

Pictogram plus.png 10000 health
Pictogram minus.png -50% move speed

Flame Thrower
Flame Thrower

Pictogram plus.png +20% damage bonus
Pictogram plus.png +50% larger range
Pictogram plus.png +50% airblast push force
Pictogram plus.png +50% airblast speed
Pictogram plus.png +20% airblast range

Giant Flare Pyro

Scorch Shot
Scorch Shot

Pictogram plus.png +80% faster firing speed
Pictogram plus.png +100% afterburn duration
Pictogram plus.png +200% afterburn damage
Pictogram plus.png +200% damage vs. buildings

Third Degree
Third Degree

~

Leaderboard class demoman.png Demoman

Giant Rapid Fire Demoman

Pictogram plus.png 10000 health
Pictogram minus.png -58% move speed

Grenade Launcher
Grenade Launcher

Pictogram plus.png +75% faster firing speed
Pictogram plus.png +75% faster reloading speed
Pictogram plus.png +50% clip size
Pictogram minus.png No random critical hits

Sir Nukesalot

Loose Cannon
Loose Cannon

Pictogram plus.png +600% damage bonus
Pictogram plus.png +100% explosion radius
Pictogram plus.png 100% critical hit chance
Pictogram minus.png -20% projectile speed
Pictogram minus.png -20% reload speed
Pictogram minus.png +100% slower firing speed
Pictogram comment.png No fuse

Giant Demoknight

Pictogram plus.png 10000 health
Pictogram minus.png -50% move speed

Ali Baba's Wee Booties
Ali Baba's Wee Booties

Pictogram plus.png 100% turning control while charging

Chargin' Targe
Chargin' Targe

Pictogram plus.png +25% faster charge recharge rate

Eyelander
Eyelander

Pictogram plus.png On kill: 3 seconds of 100% critical hit chance
Pictogram plus.png +140% damage bonus
Pictogram plus.png +50% melee attack range
Pictogram plus.png +20% faster firing speed
Pictogram plus.png +0.5 second increase in charge duration
Pictogram minus.png Does not collect heads

Leaderboard class heavy.png Heavy

Giant Heavy

Pictogram plus.png 10000 health
Pictogram minus.png -50% move speed

Minigun
Minigun

Pictogram plus.png +60% damage bonus
Pictogram plus.png +30% faster move speed while deployed
Pictogram minus.png No random critical hits

Giant Shotgun Heavy

Pictogram plus.png 10000 health
Pictogram minus.png -45% move speed

Shotgun
Shotgun

Pictogram plus.png +900% bullets per shot
Pictogram plus.png +1000% faster reload time
Pictogram minus.png -150% slower firing speed
Pictogram minus.png -50% damage penalty

Killing Gloves of Boxing
Killing Gloves of Boxing

Pictogram plus.png On kill: 10 seconds of 100% critical hit chance
Pictogram plus.png +50% melee attack range
Pictogram plus.png +20% faster firing speed
Pictogram plus.png +65% faster weapon switch

Leaderboard class engineer.png Engineer

Giant Engineer

Pictogram plus.png 6000 health
Pictogram plus.png Builds giant Mini-Sentries and Dispensers
Pictogram plus.png Team mates spawn on the Teleporter exit.
Pictogram minus.png -42% move speed

Frontier Justice
Frontier Justice

~

Pistol
Pistol

~

Gunslinger
Gunslinger

Pictogram plus.png +50% faster firing speed
Pictogram plus.png +300% faster construction rate
Pictogram plus.png +100% faster Teleporter building rate

Construction PDA
Construction PDA

Pictogram plus.png +550% building health
Pictogram plus.png +300% Sentry damage bonus
Pictogram plus.png +50% larger Sentry range
Pictogram plus.png +700% Dispencer range
Pictogram plus.png +75 metal regenerated per second on wearer
Pictogram minus.png -45% slower Sentry firing speed

Leaderboard class sniper.png Sniper

Giant Rapid Fire Huntsman

Pictogram plus.png 10000 health
Pictogram minus.png -50% move speed

Huntsman
Huntsman

Pictogram plus.png +70% faster reload speed
Pictogram plus.png +85% damage bonus
Pictogram minus.png -10% damage vs buildings

Jarate
Jarate

Pictogram plus.png +90% recharge rate
Pictogram plus.png +4 maximum jars carried
Pictogram plus.png +65% faster weapon switch

Bushwacka
Bushwacka

~

Payload Race Variation