Vampiric Aura
Leech Health. You recieve 7-25% of your damage dealt as health.
Unholy Aura
You run 5-23% faster.
Levitation
You can jump higher. 15-50% less gravity.
Ultimate: Suicide Bomber
You explode when you die. Can be manually activated via +ultimate. Blast radius: 200-333. Damage: 300 divided by distance.
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Invisibility
Makes you partially invisible. Reduces visibility to 40%
Devotion Aura
Gives you additional 15/25/35/45 health
- The talent will give you the extra health as Overheal
Bash
7/13/19/25% chance to bash the enemy. Renders the enemy immobile for 0.2 seconds.
Ultimate: Teleport
Teleport towards where you aim. 600/800/1000/1200 range.
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Critical Strike.
Chance of doing critical damage.
Wind Walker.
Partial invisibility unless you are attacking an enemy.
Healing Ward.
Use +ability to make healing wards! Be strategic, ward heals both teams!
Ultimate: Chain Lightning.
Discharges a bolt of lightning that jumps nearly enemies 150-300 units in range, dealing each damage.
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Evasion.
Chance of evading a shot.
Thorns Aura.
Deals damage to those who attack you.
Trueshot Aura.
Your attacks deal more damage.
Ultimate: Entangling Roots.
Bind enemies to the ground rendering them immobile.
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Phoenix.
Chance to revive your teammates that die.
Banish.
Chance of making enemy blind and disoriented.
Siphon Mana.
Steal enemy's money on damage.
Ultimate: Flame Strike.
Burn the enemy over time.
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Healing Wave.
Heals teammates around you.
Hex.
Chance of resisting other enemy's skill attacks.
Serpent Wards.
Wards that damage enemies if they touch.
Ultimate: Big Bad Voodoo.
You are invulnerable from physical attacks for a duration.
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Fan of Knives.
A chance of damage people around you when attacked.
Immunity
Immunity from ultimates.
Shadow Strike.
A chance of poising your enemy.
Ultimate: vengence.
Recharge a percent of your health.
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Impale.
Shake the enemy crosshair.
Spiked Carapace.
Reduce incoming damage.
Shadow Strike.
Chance of dealing extra damage.
Ultimate: Locust Swarm.
Releases locust and attacks enemy.
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Electric Tide.
Expands electric rings around you, deals the most damage at the edge.
Corrupted Conduit.
Your victim will lose damage per attack for a duration. Auto activate when not on cooldown.
Static Discharge.
Chance to heal you and your teammates around you then you are damaged.
Ultimate: Overload.
Shocks the lowest hp enemy around you per second while you gain damage per hit.
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Judgement.
Heals teammates around you and damages enemies around you.
Withering Presence.
Enemies take damage just by being near you.
Inhuman Nature.
You heal when anyone around you dies.
Ultimate: Demonic Execution.
Deals a large amount of damage based on how much of the enemy's health is missing.
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Blood Crazy.
Those damaged by you will bleed for 2 HP per second for 4 - 10 seconds.
Feast.
Heal 5-20 percent of the victim's max HP on kill.
Blood Sense.
Those who are below 5-20% max HP take critical damage.
Ultimate: Hemorrhage.
The target will take damage if he moves.
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Infest.
Regains health upon killing an enemy. You teleport to victim location (If you are ducking).
Blood Bath.
Increases maximum health of the Naix, making all his other skills worthy.
Feast.
Regenerates a potion of enemys current HP.
Ultimate: Rage.
Naix goes into a maddened Rage, gaining increased attack speed.
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Head Hunter.
Chance to do extra damage proportional to the number of skulls you have. You gain your victim's on kill.
Incantation.
You gain 1-2% HP, 25-50$ or credits and 1-5 XP on spawn for each skull you collected.
Tackle.
Gives you a boost of speed when you jump.
Ultimate: Transformation.
Get less gravity, more speed, and more HP. Costs 1/2/3/4 SKULLs.
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Time Leap.
Leap in the direction you are moving (auto on jump).
Rewind.
Chance to regain the damage you took.
Time Lock.
Chance to stun your enemy.
Ultimate: Chronosphere.
Rip space and time to trap enemy. Trapped victims cannot move and can only deal/receive melee damage, Sphere ptotects chornos from outside damage.
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Frost Nova.
Reduces your enemies movespeed and attack speed. Slows by 5-25% and reduces attack speed by 5-25%. 500 range.
Frost Armor.
Increases your physical and magic armor by 1/2/3/4.
Dark Ritual.
You gain 1/2/3/4 health from the sacrifice of teammates.
Ultimate: DeathAndDecay.
Deals 2/4/6/8 magic damage to all enemies on map.
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Inner Vitality.
Passively recover 1/2/3/4 HP. When below 40 % you heal twice as fast.
Burning Spear.
Passively lose 5% max HP, but set enemies ablaze. Deals 1/2/3/4 DPS for next 3 seconds. Stack 3 times.
Berserkers Blood.
Gain 1/2/3/4 percent attack speed for each 7 percent of your health missing.
Ultimate: LifeBreak.
Damage yourself (10/15/20/25% of max HP) to deal a great amount of damage (20/30/40/50% of victim's max HP).
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Storm Bolt.
Stuns enemies in 150-225 radius for 0.1-0.3 seconds, deals 5-20 damage.
Great Cleave.
Your attacks splash 10-40 percent damage to enemys within 150 units.
Warcry.
Gain 1-4 physical armor, increases your speed by 6-15 percent.
Ultimate: Gods Strength.
Greatly enhance your damage by 20-50 percent for a short amount of time.
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* Note: Skills written in italic are skills that need to be activated via a console command.
To use an ultimate you have to use the +ultimate command in the console.
To use an ability you have to use the +ability command in the console.
Also you can bind these commands to keys, so that the talents can be used faster. For example:
bind (key1) +ability
bind (key2) +ultimate
The result will be that upon pressing the key1 button, the ability will be activated, and upon pressing key2 the ultimate will be used.