Difference between revisions of "User:Vulturas/W3ModData"

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(Test page)
 
(Notes)
 
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*Vampirical aura=>Taunt kills can overheal
 
*Vampirical aura=>Taunt kills can overheal
 
*Vampirical aura=>Normal attacks can overheal
 
*Vampirical aura=>Normal attacks can overheal
 +
*Chronos
 +
**Chronosphere will not block taunt attacks, the only exception would be Pyro's Hadouken
 +
*Human Alliance, Orcish Horde
 +
**Abilities that grant partial invisibility will not hide Hats, Miscellaneous items, or Intelligences.
 +
*Human Alliance
 +
**Devotion Aura will be kept as overheal, but only if the user isn't hurt. After the user gets hurt, the overheal will decay as usual.
 +
*Sacred Warrior
 +
**With a decent level Inner Vitality and a Ring of Vitality you can stay underwater permanently.

Latest revision as of 17:11, 23 February 2011

  • Undead Scourge-> Vampirical aura=>Sentries heal Engineer
  • Vampirical aura=>Taunt kills can overheal
  • Vampirical aura=>Normal attacks can overheal
  • Chronos
    • Chronosphere will not block taunt attacks, the only exception would be Pyro's Hadouken
  • Human Alliance, Orcish Horde
    • Abilities that grant partial invisibility will not hide Hats, Miscellaneous items, or Intelligences.
  • Human Alliance
    • Devotion Aura will be kept as overheal, but only if the user isn't hurt. After the user gets hurt, the overheal will decay as usual.
  • Sacred Warrior
    • With a decent level Inner Vitality and a Ring of Vitality you can stay underwater permanently.