Difference between revisions of "User talk:Andrew360"

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(Some map images)
(Some map images)
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:Hi. I'll upload these when I'm able to get to my main computer, I'm currently on vacation right now and will get back around Saturday. As for your requests, I know I can find the Swiftwater images. I know the location for all the Swiftwater files and found the images for the plan files, and could probably the First Aid sign as well. For Bread Space, I think I'll be able to find and upload them. For whatever reason, sometimes the textures and models are in the map file itself or some random location in the texture files. It can be a bit tricky to find them, but I'll do my best. [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 12:46, 16 June 2022 (UTC)
 
:Hi. I'll upload these when I'm able to get to my main computer, I'm currently on vacation right now and will get back around Saturday. As for your requests, I know I can find the Swiftwater images. I know the location for all the Swiftwater files and found the images for the plan files, and could probably the First Aid sign as well. For Bread Space, I think I'll be able to find and upload them. For whatever reason, sometimes the textures and models are in the map file itself or some random location in the texture files. It can be a bit tricky to find them, but I'll do my best. [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 12:46, 16 June 2022 (UTC)
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:: FWIW, [[User:Luno]] informed me that they had extracted a bunch of textures for [[Bread Space]] (not uploaded yet. :( ).  I figure that the two of you should coordinate (so as to not duplicate effort).
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:: [[User:Mikado282|<span style="font-family: Impact"><font color="db9c1f">''' M I K A D O 282 '''</font></span><span style="font-family: Arial "><font color="00ff00"> <small>⊙</small>⊙⊙⊙⊙<small>⊙ ⊙⊙  ⊙⊙</small></font></span>]] <!-- --
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--> <small> ([[User:Mikado282/Contact Mikado282|Talk with Mikado282 (SM)]]) | [[Special:Contributions/Mikado282|'''''contribs''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) </small> 23:22, 16 June 2022 (UTC)

Revision as of 23:22, 16 June 2022

Hello, Andrew360!

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-- WelcomeBOT (talk) 14:30, 26 January 2021 (UTC)

Talk pages and show preview

Greetings. Please use talk pages only for questions/doubts/etc about the article. If you want to test changes or page creations, please create a sandbox. You can use User:Andrew360/Sandbox for this. Also, Pictogram info.png Please make use of the Show preview button. It gives you a preview of the edit you are making, allowing you to perfect your changes before you save the page. You can edit the whole article by clicking the edit button at the top of the page, which is preferable to editing multiple sections consecutively. · Ashe (talk) 16:25, 7 March 2021 (UTC)

Hello Andrew

Keep going, creating/sending/uploading, images to help the wiki. You are the best, never giver up mah boy :D


AuroraBorreal Name.png MaxwellWagner (talk) 21:56, 8 October 2021 (UTC)

HLMV Anti-Alias

I read your message on IRC regarding HLMV, but you already went offline by the time I read it. I suggesting reading this page: HLMV Setup Help and Tricks. Try using the pre-configured dxsupport.cfg to see if it fixes your anti-aliasing issues, if not, try doing the HLMV++ method. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 01:25, 26 April 2022 (UTC)

Thanks for seeing my message on IRC, I tried the pre configured dxsupport file which didn't work, and I installed HLMV++ which didn't work. Is there a setting in HLMV++ I need to change to make it work? Andrew360 (talk) 22:33, 26 April 2022 (UTC)

User Andrew360 HLMVissue.png
That screenshot looks fine to me, you can see that the anti-aliasing around the model look fine. Some models show up like that even with high anti-alias settings (the "outside" look smooth but some parts from the "inside" may look jagged, an example being Demoman's model). My suggestion to you is trying out the class models and comparing with other images on the Wiki (make sure to check high-quality pictures made by one of these people: User:Gabrielwoj/HLMV_Setup_Help_and_Tricks#Posing_on_HLMV), specifically the infobox or class gallery pictures. After maxing out the settings on HLMV++, switch back to regular HLMV for doing screenshots for the Wiki. Another theory I have is that your issue may be related to the way you remove the background, as it seems you are using some sort of "feather" mechanism. See Removing background with GIMP section to know how to properly remove backgrounds and making an image transparent.
I was going to take a screenshot of that bomb cart model as a comparison, but I was having invalid textures so I gave up. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 12:38, 27 April 2022 (UTC)

Thanks for helping me, I'm 80% sure anti aliasing is working now, honestly I can't tell at this point. I had been using hlmv-transparent for making my images transparent, maybe that's what was causing my images to look feathered, but for this image I used gimp to make it transparent, which I think made it look better. It's crazy how good your HLMV guide is, tons of information and fixes, thank you so much for helping me. Ah! Life o' Riley! 20:51, 27 April 2022 (UTC)

I've spent so long trying to get this cart to look good

Yeah, that could be it. In the past, hlmv-transparent had issues related to images being too "jaggy". Since I never tried the program myself, I don't know if that is still an issue. It's currently linked on the official Help:Cosmetic Images page, I think I'll try it out myself and compare with an image done manually on GIMP and see if it wields the same results. If not, I will probably remove from the page considering it doesn't result the same as doing manually. The page itself could have some info from my page as well. There's a few things I need verify being adding information officially to the page (related to sharing unofficial tools like HLMV++).
Also, your Dry Gulch Gulp image could be transparent too. Images like this one, as well this one, which are also related to something at the bottom of a cosmetic, has been made transparent. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 21:44, 27 April 2022 (UTC)

my image creations

Hi!

Because some demonstration videos can not be uploaded due to no people are making thumbnails anymore, I spend some times learning how to use HLMV and making thumbnails with help of Gabrielwoj’s guide. I left a message at Gabrielwoj‘s talk page but they seems be on the wiki break now. Can you take a look of them and see if there's anything wrong? They are File:Weapon_Demonstration_thumb_homerunner's_hobby.png and File:Weapon_Demonstration_thumb_mannbulance!.png.

Thanks!

--AlexT 04:36, 14 June 2022 (UTC)

Hi, thanks for reaching out to me about your demonstration thumbnails. I'm glad someone else is now making them considering like you said, not too many people are making them anymore. Anyways, I think your thumbnails look pretty good, you have max HLMV settings with anti-aliasing, good lighting and camera angle, and correct thumbnail resolution and template! The only thing I would say that should be changed about the thumbnails is the facial flexing of the Scout and Medic. In the thumbnail, it looks like they're in a default position with the face, where as in other thumbnails you can see some flexing to make the class look happy, smiling, or some other emotion. I would recommend playing around in the flex tab of HLMV with the lip sliders until you can make an emotion. (Also check out Gabrielwoj's facial flexing tab guide). Also keep up the good work with the demonstrations, you've uploaded around half of the Smissmas 2020 and 2021 taunts which is amazing. Andrew360 Taunt Rancho Relaxo.png 13:23, 14 June 2022 (UTC)
Thanks for pointing this out, I thought the face flex is automatically controlled by the taunt, but looks like it's not. I have uploaded new versions of them, hopefully they are good enough to be used as actual thumbnail this time. --AlexT 15:50, 14 June 2022 (UTC)

Some map images

Thanks for uploading map sign textures. I have a couple requests, maybe more later.

Bread Space: I was looking for the uploads of the reports that are on the floors of the map. I made a collage of them here: File:Bread Space Reports.png

  • I used this to get some of the maps Storyline.
  • I would like it if some one were to find and upload the textures for those reports as well as the graffiti, and then maybe improve the collage.

Green Cross: After recently spending a week in the Colorado Front Range Metropolitan Region, I would like to see an upload of the Green Cross (Patchouli oil) "First Aid" sign. It is on Swiftwater, but I don't know if that is where it was introduced ( That, is, it might be a newer general map sign rather than a Swiftwater sign.

Swiftwater: The textures for the "Plan" Storyline slide show could be uploaded if someone found them in the game files.

(More than I have time to ask about, this morning.)

Thanks again.

M I K A D O 282 ⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (Talk with Mikado282 (SM)) | contribs) (Help Wanted!) 12:30, 16 June 2022 (UTC)

Hi. I'll upload these when I'm able to get to my main computer, I'm currently on vacation right now and will get back around Saturday. As for your requests, I know I can find the Swiftwater images. I know the location for all the Swiftwater files and found the images for the plan files, and could probably the First Aid sign as well. For Bread Space, I think I'll be able to find and upload them. For whatever reason, sometimes the textures and models are in the map file itself or some random location in the texture files. It can be a bit tricky to find them, but I'll do my best. Andrew360 Taunt Rancho Relaxo.png 12:46, 16 June 2022 (UTC)
FWIW, User:Luno informed me that they had extracted a bunch of textures for Bread Space (not uploaded yet. :( ). I figure that the two of you should coordinate (so as to not duplicate effort).
M I K A D O 282 ⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (Talk with Mikado282 (SM)) | contribs) (Help Wanted!) 23:22, 16 June 2022 (UTC)