User talk:Darkid

From Team Fortress Wiki
Revision as of 01:15, 23 June 2015 by Kajoman (talk | contribs) (Healing Table Fix)
Jump to: navigation, search
Nothinghere.png
Add me!
Add me!
User:Darkid — Speech voice.png Discussion
Buffed blu medic.jpg User Page Speech voice.png Discussion Icon TF2 scripts.png Scripting Tf win multiplegames.png Achievements Pictogram wait.png Projects

My talk archives
Intel blu idle.png Archive 2011-2012
Intel blu idle.png Archive 2013-2014

About my Wiki project

Hey there. I saw your comment on Moussekatee's talk page, and I'm happy that you're interested in it. Right now I'm just looking for friendly advice, but if I can get somebody to do some of the more monotonous stuff like copying templates, it will allow me to write up more definitions and get the Wiki out of psuedo-alpha.

I do know what you do on the Wiki, and I'm not sure if I need to do any under-the-hood black magic yet. My main goal with the project is making a wiki that's easy to learn yet full of useful information - something that only a few wikis have done.

How do you want to approach this? I'll have to make a to-do list or at the very least a style guide. But talk to me as soon as you can of course.

Thanks,

Samuel Enthers 20:40, 7 January 2015 (PST)

Well you shouldn't need to _copy_ templates, that sorta defeats the purpose. You shouldn't need to make a style guide, I can make it with you. Unless you have some specific ideas. Darkid (Talk | Contribs) 21:24, 7 January 2015 (PST)
Well not copy the source code into the page; it's just that all of my star templates are very similar to each other due to the way parameters in templates work. I can't get parameters to hide data - just replace them with text or with other templates, which would either create a template soup or a hard-to-use system of manually adding in stars and spans. Not worth that.
So I just copy and paste the source code from another star template, modify it to suit the definition, and then put in as a new template. Not efficient, but the alternatives are so poor that this is my current solution.
I'll have to make a style guide eventually. I'll consider it when I get a few more definitions in order. And then I'll need to write how to use the Wiki and what it all means. When do I start that? Maybe when I have three definitions.
Also I'm seriously struggling with the concept of Wiki main page design and organisation. I'll cross those bridges when I get to them.
I just don't know when I'm ready to accept new users to edit the page. I need at least eight definitions and one game page for that to happen. Then I'll be comfortable.
--Samuel Enthers 22:09, 7 January 2015 (PST)
I've made a simpler template on my sandbox, which can be used for all definitions, if you want.
I'll let you get to 4-5 definitions before I try to contribute there. I'm not sure if I'm the right person for it anyways, although I do have speedrunning and competitive gaming perspectives.
Wikia is very fluid with main pages; you'd do fine to have a list of popular games/common themes or some of the more interesting results/facts. This would not need any particular organization, just a simple list or sub-sectioned list.
Darkid (Talk | Contribs) 23:05, 7 January 2015 (PST)
I have it. I'll let you know what I think tomorrow, due to it being so late right now.
Also, sorry for calling you Davik. That was a mistake.
--Samuel Enthers 23:45, 7 January 2015 (PST)
Do you actually know someone named Davik, or are you just obscenely tired? Darkid (Talk | Contribs) 00:14, 8 January 2015 (PST)
The latter.
The amount of joy I had upon seeing the template be exactly as I wanted it to is marred by the amount of time it took for me to express it. It's clean and it's simple, and also easy to document. I'll start the implementation of it now, and delete the old ones. I think I'll update the documentation to include an author tag for situations like this. Incidentally, this saves on categorising.
Designers and hardcore gamers are actually part of the audience that I want to attract - like TV Tropes. So if you know about the innate workings of video games, then you should be able to contribute to pretty much every game you've played.
Thanks for this. It will be much more useful to the site members!
--Samuel Enthers 07:50, 8 January 2015 (PST)

Festive weapon ru

Hi, I do not understand why you broke Festive_weapons/ru article? :D {{item link|Festive Scattergun}} usual and easy variant than {{common string|Festive item|Scattergun}}. Why these changes? ru: Праздничная {{item name|{{{2}}}}} u cant make one template for all festive weapons because of the features Russian syntax: "Праздничная бита" but "Праздничный ракетомет". Will be errors for example: "Праздничная ракетомет" RADISTKillicon conscientious objector.png 02:01, 21 January 2015 (PST)

The dictionary had around 30 different entries reading almost exactly the same. This change is trying to consolidate those strings, so that every time a new festive weapon is added, it doesn't need its own string. If there's a pluralization concern (which seems to be what you're saying), it would be very easy to add an additional plural parameter. I.e:
{{common string|Festive item|Scattergun|true}} -> Праздничная Обрез
{{common string|Festive item|Scattergun|false}} -> Праздничный Обрез
Darkid (Talk | Contribs) 05:18, 21 January 2015 (PST)
Праздничное Банкате, Праздничное Вдохновляющее знамя, Праздничные Горящие Рукавицы Ускорения, Поддай праздничного леща... -_- {{item link|Festive Scattergun}} was better, {{common string|Festive item|Scattergun|true}} very uncomfortable for russian. Easier to use regular links ([[Festive Scattergun/ru|Праздничный обрез]] or [[Scattergun/ru|Праздничный обрез]] than this fiddly syntax:( (ps in russian localized files all festive variants of stock weapons written in lower case: Праздничный обрез, Праздничный ракетомет, Праздничный гранатомет, Праздничный нож...{{common string|Festive item|Scattergun|true|stock}} oh :D) RADISTKillicon conscientious objector.png 05:46, 21 January 2015 (PST)
As you point out, stock being lowercase isn't the biggest problem. So there are 4 or 5 different suffixes? Could you explain generally what would require the use of any given one? Darkid (Talk | Contribs) 05:55, 21 January 2015 (PST)
Mmm maybe will be easier to read it here I'm bad teacher :D For example, Festive:
Masculine Feminine Neuter Plural
Nominative Case Праздничный Праздничная Праздничное Праздничные
And only Festive Holy Mackerel with -ого "Поддай праздничного леща".
ПраздничнЫЙ ПраздничнАЯ ПраздничнОЕ ПраздничнЫЕ
Weapons Minigun, Rocket Launcher, Flame Thrower, Scattergun, Stickybomb Launcher, Wrench, Knife, Axtinguisher, Sandvich, Frontier Justice, Huntsman, Ambassador, Grenade Launcher, Crusader's Crossbow, Sapper, Eyelander, Black Box, Wrangler, Shotgun, Revolver, Chargin' Targe, Bonk! Atomic Punch, Backburner, SMG Medi Gun, Sniper Rifle, Bat, Ubersaw, Force-A-Nature, Flare Gun, Bonesaw Buff Banner, Jarate Gloves of Running Urgently
RADISTKillicon conscientious objector.png 06:42, 21 January 2015 (PST)
Hm. The main problem I se is that all the languages are going to have rules for this, so it would bloat the template significantly. I guess the simplest method is to just have the dictionary strings :/
While we're on the subject, are the australium pages fine? Darkid (Talk | Contribs) 07:39, 21 January 2015 (PST)
Hi What's new with festive? How will we fix errors "Праздничная Обрез"? p.s. australium pages have no problems. RADISTKillicon conscientious objector.png 07:16, 25 January 2015 (PST)
Just revert the changes I've made. Tell me if there are any other problems-- Darkid (Talk | Contribs) 07:27, 25 January 2015 (PST)

Limited tag ru

Hello :D It's me again. Сan u help fix incorrect display of Limited tag on item pages? Tux/ru should look like: "Талисман ограниченной серии 1-го уровня" (Item type - Limited tag - Level). p.s Limited always translated as "ограниченной серии". RADISTKillicon conscientious objector.png 13:02, 27 January 2015 (PST)

Is gud? Darkid (Talk | Contribs) 13:11, 27 January 2015 (PST)
wrong "Талисман 1-100–го уровняограниченной серии". It should be "Талисман ограниченной серии 1-го уровня". Tag should be placed after "type" and before "level" ("Hat" -> "Limited" -> "1-100 lvl"). screenshot From Russia with Problems :D RADISTKillicon conscientious objector.png 13:25, 27 January 2015 (PST)
In every other language, the words "Level 1-100" and "Hat" are together. Therefore, you have to deal with this as russians separately--simply replace the
| level = Талисман 1-100–го уровня
with
| level = Талисман ограниченной серии 1-100–го уровня
Be sure to set the limited flag, that makes it yellow.
Darkid (Talk | Contribs) 13:44, 27 January 2015 (PST)

Never used companies.

Hi, Darkid, I've been off for a few months, big project on another wiki, but back now. I just saw that you changed the extension of two images on Template:List_of_companies. No problem with that. However, that reminds me of the question of whether the never used companies should be removed from the list. Months back, I could not find Co Op, Farmers Elevator, Farmers Feed & Seed Co., Ferguson System, Holdingford Mill, or Superior Feeds on any Valve released map. I presume the OP did use them in maps we help develop, but they did not make it to the release. Obviously, each of these was directly taken from real signs, all of which still exist, and some are still active trademarks, which is probably why they are not used. (Unless they have been used in a recently released map.) Do you think they should stay in the list? Mikado282 (talk) 18:29, 26 February 2015 (PST)

The point of the list is to source images found in game. If the companies logos are no longer in use, they should be removed. I've cleaned up the organization on that list, so anything which is Unknown, Unknown should either be referenced, or checked and removed. Darkid (Talk | Contribs) 19:10, 26 February 2015 (PST)
found in game includes videos and comics or not? You deleted some media only signs but not others.
Not so much "no longer used" but "never used".
  • item link|Sandman was parenthetically under "Company (and/or Products)" because it is a product not a company, so you moved it to Properties (Signage)? Sandman is neither property or signage.
  • While back I put Foundry in parenthesis because there is no Blue Corn Co. property on Foundry. Please see Template talk:List of companies#Changes to first and second columns; the point being, the actually "front company" property is on Granary, but signage only appears on other maps. Perhaps the convention so be noted on the article in stead of just in the Talk; at least change the heading "...(Signage) to (Signage only)? (See recent edit to Template)
  • Edible Wood Pulp is the product
  • Crummy's Burgers, et. al., again, some companies clearly have major properties on specific maps, I think some wanted to indicate the distinction on past format for the table, I tried to clean it up with the column changes. Some seem to have connection to Storyline. Some just have signage. The convention I tried to set up is parentheses indicate signage only. Similarly, there is no property for Driller, etc.
  • /(molecule in green leaf): Logo/ is incorrect, /molecule in green leaf logo/ was intended, maybe /"molecule in green leaf" logo/ is better.
  • (Teleporters) is a product not a company
Mikado282 (talk) 20:57, 26 February 2015 (PST)
With regards to the Teleporter / Sandman, I was picturing column 2 would be Appearance(s) in game, or something similar. That could include comics, or not, either is fine -- as long as it's clear.
I wasn't trying to clean out/change anything, just remove the seemingly arbitrary parenthesis. If you want something complex in the columns, document it in the template, change the header, or just put a Note: somewhere on the page.
Whoops, I see that I didn't understand the green leaf logo. #3 reads much better.
Darkid (Talk | Contribs) 21:15, 26 February 2015 (PST)
OK, I have some more time (for a couple hours). Consider the format before June 2013 and the changes I discussed about that time. The original intention of the Properties column seemed be to list maps where the given company possessed buildings; perhaps was back in the day, editors were trying to see a pattern in the front-companies. Maybe the original intent was to not list maps where it was clear that the given sign did not mark the property (See "Some companies have no properties, but appear on advertisement posters in-game or in promotional materials."). However, the list of "companies" naturally expanded to include companies have no in-game properties and some with no in-game signs (and some non-companies, to boot).
  • It was the Sandman and the Teleporter (among others) that at the time I saw as misplaced (to my eyes) under Properties. I think I can see your point in so much as "Telemax" indeed appears in-game on the teleporters; and "Ball Fortress" does appear in-game on the Sandman's ball.
  • I could possibly consider the change of the Properties column to Appearances, there may be a point to doing that, given that there are now products (or brands actually) that appear more prominently in out-game media, but that could change the original intent of the column, if not the article. There is still the problem that most signs in the game maps are not identifying locations of properties, front or otherwise. I would rather have the column list all of the maps where the signs actually mark properties, but only list one or two maps where the same sign is "just and advertisement handing on a wall".
  • Whether we make changes or not, I propose to add usage instructions for the template (yes, documentation on template usage in this wiki is notoriously absent.)
  • If you don't mind, I would move the "products" back under the Company/Product column, but perhaps switch from parentheses to square brackets.
Mikado282 (talk) 17:16, 7 March 2015 (PST)
All sounds good. For future reference, I encourage you to not worry too much about original intent, especially when dealing with extremely outdated templates. If the template can be repurposed, it's quite worthwhile. Darkid (Talk | Contribs) 18:10, 7 March 2015 (PST)
For future reference, extremely outdated templates is 20 months? ... oh, you meant the source article? OK, much of the larger notable articles of the wiki are old enough to be extremely dated?  ;) True, given my extremely limited time for this, I like to focus on fixing errors in older articles. OTOH, it takes a lot longer fix than get right the first time.
IMO, [c]hanging the use of a list is no justification for not documenting the change of use; of course, I have been occasionally been accused of being pedantic. Mikado282 (talk) 18:46, 7 March 2015 (PST)
I have been wanting to add more about the divisions of TFI to that article. Clearly it would speculation at best to claim every company with a sign is part of TFI, but every point with a spawn is a candidate. Every point defended in the Robot Wars, is Mann Co. So, if Properties is changed to Appearances, then those companies that are properties actually fought over on maps (buildings containing spawns or defended capture points) could be listed as Properties of TF Industries, Mann Co., RED, or BLU, depending on game mode, with links to anchors added to the entries in List of companies. Much of the unmaintained lists under "Known sub-fronts ... include" were really speculation all along, IMO. But others like BLU Freight/Redstone Cargo and Blue Steel/Red Iron, Blue Corn/Red Bread, Red Shed/Blue Streak, Imperial/Regal, etc. are "real" properties, at least some following some role in Storyline or "cannon (?)" Then there is the likes of Jenkin Coal Co., which the Mann brothers are just fighting around, not for. (Ah man, a weekend at home sometime soon ..) Mikado282 (talk) 21:06, 15 March 2015 (PDT)

────────────────────────────────────────────────────────────────────────────────────────────────────I don't have any large stock in the future of this page, nor does it seem like a high-traffic page, so you can probably adapt it to your purpose. Darkid (Talk | Contribs) 05:00, 16 March 2015 (PDT)

This could work: Template:List of companies/doc Mikado282 (talk) 21:26, 16 March 2015 (PDT)

C.M5000 Projectile thingy

Hi Darkid! At the risk of sounding stupid, what program do you need to make a 3D revolving model of a weapon/projectile? In this case, it would be the projectile for the righteous bison and the cow mangler 5000. I'm quite sure the answer is somewhere on this wiki, so I'm am now increasingly paranoid that I would be yelled at for asking a stupid question, but whatever.Paintedwalls (talk) 21:02, 26 February 2015 (PST)

Pushed this to the bottom to keep my talk page organized.
I compile images with HLMV, but I couldn't find the model files for the Grordbort projectiles. Someone mentioned something about textures, but I'd ask on the IRC since someone there might know. Darkid (Talk | Contribs) 21:15, 26 February 2015 (PST)
Sorry for bothering you, but in the meantime, why don't we just put in the 2d picture of the projectile like the projectile images? I tried looking for the model too, but all I found was this team colored lighting that is seen on the CM5000 when charging up. Paintedwalls (talk) 06:11, 27 February 2015 (PST)
I'd upload anything, I literally cannot find the file. If you can point me at it, I'll take as many pictures as you want. Darkid (Talk | Contribs) 06:20, 27 February 2015 (PST)

Showcard lang

Hello!
I noticed you added "ru images" in Template:Content updates, yah... good for russian and english. see all other languages:cs, da, de, es, fi, fr, hu, it, ja, ko, nl, no, pl, pt, pt-br, ro, sv, tr, zh-hans and zh-hant.
Something wrong compared to en and ru? Well, you can fix this later?

Fixed, thanks. Darkid (Talk | Contribs) 02:56, 3 March 2015 (PST)

Template title

Hi. I have a question. I added true Ru translation in template, and I think other translations also not correct. Maybe we should remove {{class name|}} and {{item link|}} from title? I think English text is better than wrong translation. RADISTKillicon conscientious objector.png 04:36, 4 March 2015 (PST)

Yes, I'm sure a lot of other languages order adjectives and nouns differently. I would leave in the template, because a wrong translation is comprehensible to more people than an english one. If you like, I can find out which languages switch the ordering, and code that in. Darkid (Talk | Contribs) 04:42, 4 March 2015 (PST)
PLEASE DO NOT RE-EDIT YOUR TALK PAGE COMMENTS. Edit conflicts here are extremely annoying, since it's hard to remember exactly what I was going to say. Unless the meaning of your message is going to be misinterpreted, simply let the "errors" stand.

hi again) I will not create new topic because it is about templates, too. Сould you please check these changes? This fixes missing tags (classic/xbox/beta) on localized pages: click (for xbox patches need add "game = xbox" in patch infobox). Can you check for errors pls or fix that bug? RADISTKillicon conscientious objector.png 06:26, 8 March 2015 (PDT)

Switch statements are cleaner for that. Otherwise, looks fine. Darkid (Talk | Contribs) 08:51, 8 March 2015 (PDT)

3D Soldier Images

Hey, I noticed you re-made the soldier images because Valve removed the Marketing Poses. Right now, I think the new poses are quite strange. Someone uploaded ([1]) a Marketing Poses pack for SFM, I suppose you can get to work somehow on HLMV/TF2. I don't use SFM, but I guess it uses .mdl files for animations too. The Scream Fortress 2013 update added the taunts from Love and War, and the guy who made the video of the unreleased taunts (back on that time) uploaded the animation files, I just don't know if they removed the Marketing Poses in this update. User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:27, 17 March 2015 (PDT)

So the files linked there are SFM only. I don't have disk space to install SFM, so I can't work on converting them myself. There's an additional barrier of how to recompile the soldier model. If you're willing to tackle both of these problems (I've put in a few hours, no forward progress) and can post to me a recompiled soldier model with the animation, I'll gladly redo the images.
Alternately, if you've got an animation/frame you prefer, tell me. Darkid (Talk | Contribs) 19:30, 17 March 2015 (PDT)
Well, I have not found anywhere the animations, the pack from the Scream Fortress 2014 and the old files I have extracted do not contain the pose. However, I got some better frames:
First one: [2] - Simple, however, not really in a stand pose (I haven't enabled rockets bodygroup there);
Second one: [3] - Good pose and simple.
Third one: [4] - Better of all three, however, he is holding the Shotgun, not really his weapon specifically for him, which is the Rocket Launcher.
These are my suggestions. I tried making him running, but it wasn't really appealing. My guess would be for the third one, but the problem that he is not holing his special weapon. Let me know if you want another pose suggestion. User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:58, 17 March 2015 (PDT)
All other characters hold their primary weapon (Exception: Spy - Knife, Medic - Medigun, Engineer - Wrench). I'd rather him hold the rocket launcher, the iconic weapon. Second pose has clipping, which is not visible in the class selection window but easily visible in a 3d model. You seem to have two animations loaded for the first pose, are you blending them or not? Darkid (Talk | Contribs) 20:23, 17 March 2015 (PDT)
I do have two animations indeed. HLMV supports various animations, for special cases such as reloading weapons. I'm not sure if the 3D Model script supports that, however. I do not have Source Filmmaker installed, and I have no idea how to get those .dmx files and placing as a .smd animation file. User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:34, 17 March 2015 (PDT)
I wasn't asking how to do it, I was asking for exact values. The script supports whatever you want, given that it can do precise mouse movement/data entry. Darkid (Talk | Contribs) 20:46, 17 March 2015 (PDT)
What values? Like rot and trans? That depends really on your monitor resolution, it will affect in-case the resolutions are different. User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 21:42, 17 March 2015 (PDT)
Exact values for the blending. How much of each animation are you using?
Oddly enough, we only need to render these images once. So it doesn't really matter if I add in a small script to click on the correct frame in animation, rather than doing it by hand/recompiling the model.
Darkid (Talk | Contribs) 22:12, 17 March 2015 (PDT)
overlaySequence0: ReloadStand_PRIMARY_loop_2: (Frame 22.0)
overlaySequence1: ref
overlaySequence2: ref
overlaySequence3: ref
overlayWeight0 1.000000
overlayWeight1 0.000000
overlayWeight2 0.000000
overlayWeight3 0.000000
sequence: run_PRIMARY (Frame 0.0)
merge2: models\weapons\c_models\c_rocketlauncher\c_rocketlauncher.mdl
Anything else? User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:25, 17 March 2015 (PDT)

────────────────────────────────────────────────────────────────────────────────────────────────────That's what you used for image #1? Darkid (Talk | Contribs) 22:29, 17 March 2015 (PDT)

Not quite, I changed few values because I was using the AirWalk Reload animation previously. Here's how it looks on HLMV on this new set of values: [5] User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:34, 17 March 2015 (PDT)

3D Soldier Images - Part 2

Hey Darkid, good news. I had the idea yesterday to try find an old animation mod for the Soldier, and hope there was MarketingPoses on them. And... you betcha, I've found an animation mod that includes the MarketingPoses for Soldier. The mod is called [The Samurai Soldier Pack]. I only got the animation files on this pack in order to work. Here is a preview: [[6]]. If needed, I may try finding a Demoman pack and Heavy pack (Scout had an Marketing Pose too), but I don't think we need from these other classes right now. User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 08:22, 17 April 2015 (PDT)

I'd post that on the 3d models page, I don't think I'm coming back to this project. Darkid (Talk | Contribs) 08:30, 19 April 2015 (PDT)
Hm. Take your time then, you've done a good job with previous 3D Models. I may try this myself and possibly future ones. Thanks. User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 08:37, 19 April 2015 (PDT)

Healing Table Fix

My apologies to bother you, but the table used on the Healing seems to be incorrect in a minor way; the overhealing amount for the Dalokohs Bar + Quick-Fix is 425, not the 450 that the table displays (this is from some play testing I've been doing on various servers with a friend; it's a surprisingly effective combo). From my understanding, the table is of your creation, and far beyond my level of understanding to be able to fix it, so if it would be possible to do so, it would be appreciated if you could fix it for me (as well as anyone else who would want to know such information as well). Thank you, both for your time and your cooperation on the matter. Kajoman (talk) 23:11, 21 June 2015 (PDT)

Hmm, that's a very odd number to have. You're sure there's no warrior's spirit equipped? Regardless, I've updated the table. See if you can understand the change I made. Darkid (Talk | Contribs) 23:25, 21 June 2015 (PDT)
No, I double checked today, seems the quick-fix has set overheal values for each and just adds them to whatever the max health is for the class. Unusual, and kind of exploit-like, but interesting.